Ok.
[QUOTE=attack;467323]
moving the defender spawnentrence to the blue area would reduce the" get shoot from all sides problem"
because the angle from the red position is much harder and also the tankmg cant shoot direct on it
to give defenders more cover on the way up[/quote]
I don’t think this idea will even be considered, too much work involved to move and remodel all of this. (for the blue entrance)
As for the other 2 screenshots don’t see the point in this. I think the defence and chokepoint should be held at the first barrier or in front of it, not in the area behind it. So that issue should be addressed instead of adding cover on the area behind it. (but maybe my idea is wrong and the first barrier is supossed to fall quickly)
[QUOTE=attack;467323]
in blue the stairs
why do this?
i noticed in the scrim last day that backrape on LB is very frustrating
one of the biggest problems is that point red markert on the bridge, its too easy to reach for defenders remove bridge wouldnt be fine also because its anice spot for attackers.[/quote]
Kind of agree, but the attackers can jump off the bridge and backrape the defence so when I’m playing that map I enjoy that the tables are turned and I can finally backrape the attackers 
Don’t agree, the current spot is good imo. As I already said this is a good spot for defence to hold for a bit.
Atm the defenders can cover the area quite well, or can move to better spots quite quickly. The attackers can only come from 1 direction (or from the back, but that will take much longer)
If you move it to your position then you just make the problem worse imo. Then if you are constructing you can still get shot from the bridge, the stairs, the GH building & the spawn. It is closer to the defenders spawn so that does kind of make it better for defence, but since you can get shot from way more positions I prefer the current solution. (Also imo it’s already in an amicable spot for defence)
By placing the barrier under the bridge it’ll be hard to defuse, atm you can come from pretty much every direction to defuse the barrier. So again seems like you’re making it easier for the attacking team. So why not just skip this whole part and fire from the bridge as other people have suggested? this would also decrease the length of the entire map which is also a problem atm (according to previous feedback)
[QUOTE=attack;467437]ok i add sone point
as i have noticed folowing hotspot is a little bit a bottleneck
you have nearly always path it, thats why spawncamp and backrape is so succesfull and much used in this area
adding a door at this point maybe would help to give the attackers a other route without cross the street to the second building
[/QUOTE]
This would make the route for the attacking team too short imo. Also they could sneak through straight to the barrier so the defenders would have very little time to react accordingly. Atm by going on the road the defenders can call out “5 people heading x way” and also start moving towards that position.
[QUOTE=1-800-NOTHING;467536]EV turret target practice… maybe move defender exit out of ev/barricade line of fire?
over here? with a wall/cover to give defenders safe/easy access to one part of the overhead bridge.
[/quote]
Imo the car already offers enough protection. If you want to go right then take the other stairs up from the defenders spawn (not through the parking garage). But as I previously said I don’t think attackers should be allowed to set up like this at all. The battle seems to be focused on the area behind the barrier instead of on the barrier or infront of it. Atm there is little chance for the defenders to really stall them at the first barrier.
[QUOTE=1-800-NOTHING;467536]
this spawn feels really messy to spawn at (and to move past when escorting EV after 2nd barricade).
maybe seal off 2 of the downstairs exits/entrances, and all of the upper floor?
removing the stairs and shifting the remaining exit slighly closer to the outside stairway for quicker access from garage spawn?
[/quote]
I like what you’ve done with the bottom of the building here, reduces chaos. I’m not entirely convinced on shutting off the top since the window on the far right is nice for creating a crossfire to stop the attackers repairing the EV (When the EV is on the road in front of the GH building). Although if they did remove it I don’t think I’d miss it.
[QUOTE=1-800-NOTHING;467536]
this stairway complex is typically a contested area. maybe a side objective+door/barrier here somewhere?
[/QUOTE]
This is another interesting idea that could cut down on attackers spawncamping the defending team, although I know at least 2 other ways to get past this.











