London Bridge Brainstorming


(stealth6) #21

Ok.

[QUOTE=attack;467323]


moving the defender spawnentrence to the blue area would reduce the" get shoot from all sides problem"
because the angle from the red position is much harder and also the tankmg cant shoot direct on it

to give defenders more cover on the way up[/quote]
I don’t think this idea will even be considered, too much work involved to move and remodel all of this. (for the blue entrance)

As for the other 2 screenshots don’t see the point in this. I think the defence and chokepoint should be held at the first barrier or in front of it, not in the area behind it. So that issue should be addressed instead of adding cover on the area behind it. (but maybe my idea is wrong and the first barrier is supossed to fall quickly)

[QUOTE=attack;467323]



in blue the stairs
why do this?
i noticed in the scrim last day that backrape on LB is very frustrating

one of the biggest problems is that point red markert on the bridge, its too easy to reach for defenders remove bridge wouldnt be fine also because its anice spot for attackers.[/quote]

Kind of agree, but the attackers can jump off the bridge and backrape the defence so when I’m playing that map I enjoy that the tables are turned and I can finally backrape the attackers :smiley:

Don’t agree, the current spot is good imo. As I already said this is a good spot for defence to hold for a bit.
Atm the defenders can cover the area quite well, or can move to better spots quite quickly. The attackers can only come from 1 direction (or from the back, but that will take much longer)

If you move it to your position then you just make the problem worse imo. Then if you are constructing you can still get shot from the bridge, the stairs, the GH building & the spawn. It is closer to the defenders spawn so that does kind of make it better for defence, but since you can get shot from way more positions I prefer the current solution. (Also imo it’s already in an amicable spot for defence)

By placing the barrier under the bridge it’ll be hard to defuse, atm you can come from pretty much every direction to defuse the barrier. So again seems like you’re making it easier for the attacking team. So why not just skip this whole part and fire from the bridge as other people have suggested? this would also decrease the length of the entire map which is also a problem atm (according to previous feedback)

[QUOTE=attack;467437]ok i add sone point
as i have noticed folowing hotspot is a little bit a bottleneck



you have nearly always path it, thats why spawncamp and backrape is so succesfull and much used in this area

adding a door at this point maybe would help to give the attackers a other route without cross the street to the second building


[/QUOTE]

This would make the route for the attacking team too short imo. Also they could sneak through straight to the barrier so the defenders would have very little time to react accordingly. Atm by going on the road the defenders can call out “5 people heading x way” and also start moving towards that position.

[QUOTE=1-800-NOTHING;467536]EV turret target practice… maybe move defender exit out of ev/barricade line of fire?



over here? with a wall/cover to give defenders safe/easy access to one part of the overhead bridge.

[/quote]

Imo the car already offers enough protection. If you want to go right then take the other stairs up from the defenders spawn (not through the parking garage). But as I previously said I don’t think attackers should be allowed to set up like this at all. The battle seems to be focused on the area behind the barrier instead of on the barrier or infront of it. Atm there is little chance for the defenders to really stall them at the first barrier.

[QUOTE=1-800-NOTHING;467536]
this spawn feels really messy to spawn at (and to move past when escorting EV after 2nd barricade).
maybe seal off 2 of the downstairs exits/entrances, and all of the upper floor?



removing the stairs and shifting the remaining exit slighly closer to the outside stairway for quicker access from garage spawn?

[/quote]

I like what you’ve done with the bottom of the building here, reduces chaos. I’m not entirely convinced on shutting off the top since the window on the far right is nice for creating a crossfire to stop the attackers repairing the EV (When the EV is on the road in front of the GH building). Although if they did remove it I don’t think I’d miss it.

[QUOTE=1-800-NOTHING;467536]
this stairway complex is typically a contested area. maybe a side objective+door/barrier here somewhere?


[/QUOTE]

This is another interesting idea that could cut down on attackers spawncamping the defending team, although I know at least 2 other ways to get past this.


(1-800-NOTHING) #22

yeah, i agree that if the battle primarily takes place at the first barricade (and not around the defender spawn exit), then the def spawn exit is irrelevant.

as for the hackable (buildable/destroyable?) door thing that’s not necessarily the best location for a side objective - but i think a side objective of some kind in that general stairway area could help the fighting that occurs there more meaningful (and less about simply shooting the other team in the back).


(attack) #23

shot from the bridge like sw goldrush is asked for month,so it will not come :confused:
to the first picture if you walk out of the spawn and can be shot by 5 directions its pretty frustrating.i feel like its a problem :/.the only reason why rape is less done in since the last patch is that nearly all people have to stay with tank which is also not the best decision.

i disagree with the bariier i have the feeling that its like suicide to try to plant there is absolutly no cover which let it be chaotic.oftern the defenders walk on the bridge and shoot the attackers or the attackers the defusing)
i disagree that the other construction point would be less good because it would also let the focus be less around the bariier and its easier to construct with spawnbuilding which can save you for arty and and spam also if the attackers want to rape you they have to spread out more and again must choose if the tank is more important. i dont say the defence is easieer but the map is already to long.


(Kl3ppy) #24

I like the suggestion to move the 2nd barricade under the bridge. But that would make the loop somehow senseless because as Defender I would regroup at the barricade, maybe on top of the bridge to stop them to go there. Do you think there would be a way to do the EV run without the loop but with all the barricades?


(attack) #25

dunno in LB the tank is at the same time the truck. so let the tank blow up from the bridge maybe isnt the best choice too,
an other way would be place a closer spawn for the attackers to let the loop be done faster

maybe a flagroom in the mg house or around this area.


(attack) #26

i would apprechiate a developer post about it.
we have to know if they are willing to cut of the loop


(stealth6) #27

In the last LB thread I think the conclusion was make the EV shoot from the bridge and then take the datacores straight to the exit or somewhere else (ET docrun style)


(attack) #28

but where to go with docs the spawn of defenders is currently in a bad spot for smth like this. the attackers should have to past them.


(Kl3ppy) #29

[QUOTE=attack;467660]i would apprechiate a developer post about it.
we have to know if they are willing to cut of the loop[/QUOTE]

Smooth gave me a positive rep for this post, comment was: I agree

[QUOTE=Shifty.;467541]I think, LB can be good if the Loop the EV now has to take is deleted. It could go down from the bridge and go towards the Data Building. Maybe add an objective to build a ramp so the ev can go down, or the defenders have to destroy the ramp. Or move the second barrier closer to the data building instead.
The loop we have now is way too long and it doesnt give any extra stuff, at elast for me.[/QUOTE]

It’s nothing said but you can see waht some of the Devs think :wink:


(attack) #30

maybe if the brige would have a way from the brige towards the bank. three ways bridge. a cool spacy design could look nice.

i hope you understan what i mean cant paint it im horrible in painting stuff :smiley:


(attack) #31

since today the match on LB was again backrape i still recommend delete the stairs to the top for defenders!


(chrawr) #32

It’s fine, just think about that passage when the game starts moving to that area.