List of Loadouts (WIP)


(Zenity) #181

[quote=“Noqpe;20884”][quote=“Zenity;20874”]

I guess the snowflake augment is “Ice Cold” and the NO2 is “Nitros”.[/quote]

what do the two ?

“Ice Cold” slowly heating the minigun ?

“Nitros” faster spin up the mingun ?

[/quote]

Yeah, according to http://dirtybomb.wikia.com/wiki/Augments. The exact numbers could be different of course, since they have been rebalancing some augments trying to make them more equal.


(DB Genome editor) #182

While we await the arrival of Rhino, the following Fletcher loadouts can be confirmed:

Silver H22
Gold BL63

Will anyone ever get that last Gold one :frowning: ?


(Ardez1) #183

Getting Kira Started,

This is from the role call video.

S72 Veteran Rifleman Bronze
D82 Classic Rifleman Gold
B72 Offensive Rifleman Lead


(MissMurder) #184

Now with Cobalt cards you have a lot more work to do :open_mouth:


(Ardez1) #185

@Zenity and @Djiesse better be getting some free swag from you @MissMurder for all their hard work.

lol


(Zenity) #186

Updated with initial set for Rhino and Kira based on the in-game loadout store (making my life a lot easier :)).

I also added the two cobalts found by Richy McRichkid, which both happened to be versions of the exclusive silver tier loadout. Coincidence? We shall see. :slight_smile:

I am also removing the unconfirmed flag from cards which we can now be 99% sure of existing.


(B_Montiel) #187

Just unlocked this through a classic equipment case :


(Zenity) #188

[quote=“B. Montiel;21502”]Just unlocked this through a classic equipment case :

[/quote]

So lucky. :open_mouth:

Too bad it’s a Blishlok ^^ If we had player trading, this would probably be worth a fortune though (Cobalt version of Gold exclusive).


(Thai-San) #189

Kira Iron
S72 Archtype Rifleman
-Untrackable
-Big Ears


(poshSaber) #190

@Zenity I just found out something that is going to make your life… Interesting… The Cobalt cards have more than 1 loadout per merc. I opened some cases and took SS of the Cobalt cards on the screen(that I didn’t get of course :confounded: , even though I opened 15 elite cases…) But here you go!


(Thai-San) #191

Got some more Iron Kiras for you:

B72 Hardened Rifleman
-Chopper
-Bomb Squad

B83 Hardened Rifleman
-Quick Draw
-Bomb Squad

D43 High-tech Rifleman
-Cool
-Extra Supplies

Keep up the good work!


(DB Genome editor) #192

@Zenity are you going to bother keeping track of Cobalt loadouts or you are taking it for granted that they will be the same as the Gold ones? So far I’ve collected pics for 16 Cobalt cards and they are all known loadouts except one: Aura R73 (Springy, Enigma, Healing Reach). Whether that is an unique anomaly or there are indeed currently Cobalt-exclusive loadouts for all the mercs remains to be confirmed…

In the mean time, master case opener @Sniff found the missing Fletcher Gold loadout: BL33 (Quick Draw, Though, Flying Pig)

And finally, Rhino and Kira loadouts I came across which are not yet on your list:

Rhino:

  • Lead A61 Defensive Close Assault (Though)
  • Lead H52 Specialist Close Assault (Looter)
  • Iron H52 Flawless Close Assault (Looter, Try Hard)
  • Iron H63 Improved Close Assault (Though, Drilled)
  • Silver A51 Vanguard Close Assault (Focus, Though, Unshakeable)

Kira:

  • Iron S72 Archetype Rifleman (Untrackable, Big Ears)
  • Iron S81 Hardened Rifleman (Untrackable, Drilled)

(_Sniff_) #193

Beware all ye who enter. It is my entire inventory (at least until the end of silver). I couldn’t be bothered to look for any missing cards. This was faster. If you want a detailed pic of any card just let me know the name and grade!
[spoiler]

[/spoiler]


(Aazhyd) #194

That’s an insane amount of cards.


(_Sniff_) #195

Yes.


(Zenity) #196

Thanks guys! I will still be updating the list, but with regards to the huge change that was announced recently:

Since Bronze to Cobalt will be streamlined, and all of the Bronze cards can be seen in the game UI, there will be no more point in collecting these. I will update the list as a reference when the time comes.

For Lead and Iron, it was only said that more choices would be added, so we don’t know yet whether this means a full set of 9 loadouts (assuming there is a unique Cobalt, which according to @Djiesse seems to be the case). So I will continue to collect those until this has been cleared up. Should there be a full set of 9 loadouts, I will simplify the list to one tier, because all the cards can be deducted easily and the only unknown detail would be the card name.

For now I will start by removing all the duplicates from the tiers, so the list becomes much smaller already. I am also thinking about removing the card names, since they are irrelevant compared to their ID (they are not even unique for each merc). This would allow even further simplification by removing duplicates from the Lead and Iron tier. Let me know what you think about that!

It looks like we are approaching the end of this quest, and I want to thank everybody again who has contributed to it. I think it was great fun, a valuable resource, and potentially contributed to the community feedback which now lead SD to change the system for the (even) better. :slight_smile:

Also @Sniff, FYI you got the Cobalt exclusive A23 Fletcher loadout. Enjoy the super rarity unless SD makes it ubiquitous in the next update! :wink:


(_Sniff_) #197

[quote=“Zenity;22201”]

Also @Sniff, FYI you got the Cobalt exclusive A23 Fletcher loadout. Enjoy the super rarity unless SD makes it ubiquitous in the next update! ;)[/quote]
Either way


(DB Genome editor) #198

Page 4 is missing, you posted page 5 twice :stuck_out_tongue:

Missing out on that Golden goodness for Fragger, Kira and Nader…


(_Sniff_) #199


(DB Genome editor) #200

[quote=“Sniff;22221”]http://i.imgur.com/vWExUCl.jpg
[/quote]
Well that was quick… Thanks!