[quote=“Szakalot;158255”][quote=“RedBeard;158243”][quote=“Szakalot;158226”]what point is that exactly?
[quote=“RedBeard;157723”][quote=“Amerika;157540”][quote=“RedBeard;157410”][quote=“Haki;157394”][quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.
They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.
I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]
direct hit does 15damage[/quote]
That hilarious!!!
That simply can not be the only number in that equation. The closer you are to an explosion THE lethality is increased LITERALLY exponentially. [/quote]
You aren’t quite understanding @RedBeard. The grenades do not explode unless they arm. If you are too close they don’t explode on direct impact and instead bounce off of you and then explode some time later. If you catch one of these nades when you’re too close for them to explode you take a small amount of damage.[/q
ahahahahaha So something at close rage with no explosion that has enough force to cave your head in easily only does 15 damage. point still stands! [/quote]
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Read![/quote]
yeah, i dont get it:
direct hit is the ‘blunt’ damage from being hit by a metal object, and splash damage from being blown up. Together it adds up to 90, if its like people say and the nade itself deals 15damage, than direct hit is 75+15.
I recall several occasions where Id kill an opponent by bouncing a nade off them, before it even exploded.[/quote]
right back at you!