Let's talk about Grenade launcher


(RedBeard) #21

[quote=“Ritobasu;155735”]Again, Nader wasn’t really nerfed. I’d almost say this was deserved, at least squishies and people trying to dance around non-impact nades have a slightly better chance of surviving if the Nader isn’t there to finish them off with her primary

I also just realized you made a pun, hue[/

Reduce the overall radius and damage scale; Not to mention diminishing the incentive to be accurate…


(Ritobasu) #22

It definitely scales less than before, but it’s fine tbh. There’s no diminishing incentive to be accurate, because direct hits still do 90 damage

On a totally unrelated note, can we please do the same goddamn radius/damage scaling nerf for Fletcher stickies? Boggles my mind how Fragger grenades, Proxy mines, and now Nader nades get this treatment, but Sticky Seeds of Jumping Black Man doesn’t


(RedBeard) #23

[quote=“Ritobasu;156329”]It definitely scales less than before, but it’s fine tbh. There’s no diminishing incentive to be accurate, because direct hits still do 90 damage

On a totally unrelated note, can we please do the same goddamn radius/damage scaling nerf for Fletcher stickies? Boggles my mind how Fragger grenades, Proxy mines, and now Nader nades get this treatment, but Sticky Seeds of Jumping Black Man doesn’t[/quote]

Is diminished incentive, it no longer one shots Vaseline. hahahah


(MTLMortis) #24

HA! no.

Nader starts lobbing grenades is when you rush her.


(Sorotia) #25

HA! no.

Nader starts lobbing grenades is when you rush her.[/quote]

Then it’s a panic tool!


(RedBeard) #26

HA! no.

Nader starts lobbing grenades is when you rush her.[/quote]

Then it’s a panic tool![/quote]

Or, Bait and Peg.


(Sir_Slam) #27

Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.


(Haki) #28

[quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]

direct hit does 15damage


(RedBeard) #29

[quote=“Haki;157394”][quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]

direct hit does 15damage[/quote]

That hilarious!!!

That simply can not be the only number in that equation. The closer you are to an explosion THE lethality is increased LITERALLY exponentially.


(Amerika) #30

[quote=“RedBeard;157410”][quote=“Haki;157394”][quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]

direct hit does 15damage[/quote]

That hilarious!!!

That simply can not be the only number in that equation. The closer you are to an explosion THE lethality is increased LITERALLY exponentially. [/quote]

You aren’t quite understanding @RedBeard. The grenades do not explode unless they arm. If you are too close they don’t explode on direct impact and instead bounce off of you and then explode some time later. If you catch one of these nades when you’re too close for them to explode you take a small amount of damage.


(RedBeard) #31

[quote=“Amerika;157540”][quote=“RedBeard;157410”][quote=“Haki;157394”][quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]

direct hit does 15damage[/quote]

That hilarious!!!

That simply can not be the only number in that equation. The closer you are to an explosion THE lethality is increased LITERALLY exponentially. [/quote]

You aren’t quite understanding @RedBeard. The grenades do not explode unless they arm. If you are too close they don’t explode on direct impact and instead bounce off of you and then explode some time later. If you catch one of these nades when you’re too close for them to explode you take a small amount of damage.[/q

ahahahahaha So something at close rage with no explosion that has enough force to cave your head in easily only does 15 damage. point still stands!


(Naonna) #32

Stop writing within the quote of previous people; It’s confusing to look at. - unnecessary laughter makes you look a bit of an ass-hat. (I believe that’s a proper term.)

These points aside, It seems to me as though Nader is meant for lobbing explosives mid-to-long range in an attempt to flush out opponents from an enclosed area; not to use her nades in the same way as Fletcher’s stickies (at close range.)


(Jesus) #33

Leave it as it is if you were really that close the nade wouldnt have exploded nader is fine leave her alone


(bizarreRectangle) #34

Nader is pretty well balanced. I personally think her blast radius is a tad bit too big but that’s just me. She has weaknesses and she does her job just fine.

Pretty much my only complaint is free rotations. I understand these are needed because newbies need to complete their three-man squad.

However, on every server I go it’s guaranteed there are going to be 3+ naders, stokers and/or bushwackers. A few times my team has consisted of only free rotation mercs besides myself.

I think this needs to be managed, although I don’t have an idea how. Games get boring fighting the same mercs over and over again, and many times I’ve lost matches because my team had too much of one merc. On top of that SD picks some of the worst mercs to be put into rotation. Above ^ still applies to all rotations.


(RedBeard) #35

[quote=“bizarreRectangle;157848”]Nader is pretty well balanced. I personally think her blast radius is a tad bit too big but that’s just me. She has weaknesses and she does her job just fine.

Pretty much my only complaint is free rotations. I understand these are needed because newbies need to complete their three-man squad.

However, on every server I go it’s guaranteed there are going to be 3+ naders, stokers and/or bushwackers. A few times my team has consisted of only free rotation mercs besides myself.

I think this needs to be managed, although I don’t have an idea how. Games get boring fighting the same mercs over and over again, and many times I’ve lost matches because my team had too much of one merc. On top of that SD picks some of the worst mercs to be put into rotation. Above ^ still applies to all rotations. [/quote]

About the grenade launcher… nice post!


(Szakalot) #36

what point is that exactly?

[quote=“RedBeard;157723”][quote=“Amerika;157540”][quote=“RedBeard;157410”][quote=“Haki;157394”][quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]

direct hit does 15damage[/quote]

That hilarious!!!

That simply can not be the only number in that equation. The closer you are to an explosion THE lethality is increased LITERALLY exponentially. [/quote]

You aren’t quite understanding @RedBeard. The grenades do not explode unless they arm. If you are too close they don’t explode on direct impact and instead bounce off of you and then explode some time later. If you catch one of these nades when you’re too close for them to explode you take a small amount of damage.[/q

ahahahahaha So something at close rage with no explosion that has enough force to cave your head in easily only does 15 damage. point still stands! [/quote]


(RedBeard) #37

[quote=“Szakalot;158226”]what point is that exactly?

[quote=“RedBeard;157723”][quote=“Amerika;157540”][quote=“RedBeard;157410”][quote=“Haki;157394”][quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]

direct hit does 15damage[/quote]

That hilarious!!!

That simply can not be the only number in that equation. The closer you are to an explosion THE lethality is increased LITERALLY exponentially. [/quote]

You aren’t quite understanding @RedBeard. The grenades do not explode unless they arm. If you are too close they don’t explode on direct impact and instead bounce off of you and then explode some time later. If you catch one of these nades when you’re too close for them to explode you take a small amount of damage.[/q

ahahahahaha So something at close rage with no explosion that has enough force to cave your head in easily only does 15 damage. point still stands! [/quote]

[/quote]

Read!


(Szakalot) #38

[quote=“RedBeard;158243”][quote=“Szakalot;158226”]what point is that exactly?

[quote=“RedBeard;157723”][quote=“Amerika;157540”][quote=“RedBeard;157410”][quote=“Haki;157394”][quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]

direct hit does 15damage[/quote]

That hilarious!!!

That simply can not be the only number in that equation. The closer you are to an explosion THE lethality is increased LITERALLY exponentially. [/quote]

You aren’t quite understanding @RedBeard. The grenades do not explode unless they arm. If you are too close they don’t explode on direct impact and instead bounce off of you and then explode some time later. If you catch one of these nades when you’re too close for them to explode you take a small amount of damage.[/q

ahahahahaha So something at close rage with no explosion that has enough force to cave your head in easily only does 15 damage. point still stands! [/quote]

[/quote]

Read![/quote]

yeah, i dont get it:

direct hit is the ‘blunt’ damage from being hit by a metal object, and splash damage from being blown up. Together it adds up to 90, if its like people say and the nade itself deals 15damage, than direct hit is 75+15.

I recall several occasions where Id kill an opponent by bouncing a nade off them, before it even exploded.


(RedBeard) #39

[quote=“Szakalot;158255”][quote=“RedBeard;158243”][quote=“Szakalot;158226”]what point is that exactly?

[quote=“RedBeard;157723”][quote=“Amerika;157540”][quote=“RedBeard;157410”][quote=“Haki;157394”][quote=“Sir_Slam;157358”]Do direct hits with nades that dont explode still do damage? I dont think they do.

They should. It would be like getting pegged with a baseball going 90MPH. That would fucking hurt.

I did once get a triple kill with an undetonated M203 in MW2. It just bounced from one person’s crotch to the next, dealing that impact damage to each one of them. I want this to happen SD. Make it happen.[/quote]

direct hit does 15damage[/quote]

That hilarious!!!

That simply can not be the only number in that equation. The closer you are to an explosion THE lethality is increased LITERALLY exponentially. [/quote]

You aren’t quite understanding @RedBeard. The grenades do not explode unless they arm. If you are too close they don’t explode on direct impact and instead bounce off of you and then explode some time later. If you catch one of these nades when you’re too close for them to explode you take a small amount of damage.[/q

ahahahahaha So something at close rage with no explosion that has enough force to cave your head in easily only does 15 damage. point still stands! [/quote]

[/quote]

Read![/quote]

yeah, i dont get it:

direct hit is the ‘blunt’ damage from being hit by a metal object, and splash damage from being blown up. Together it adds up to 90, if its like people say and the nade itself deals 15damage, than direct hit is 75+15.

I recall several occasions where Id kill an opponent by bouncing a nade off them, before it even exploded.[/quote]

right back at you!


(jjpdn) #40

wut. This makes no sense. I’ve had quite a few nades explode on impact on me.