Ok, I get why people want to be readily able to identify an enemy class on sight. This allows focused targetting of the Obj class in particular, etc. etc. However, why is this absolutely necessary? Isn’t this just dumbing the game down? Oh look it’s a medic let me shoot him instead of oh look there’s a guy, gotta figure out what class he is, etc. How is the game any worse for not having it?
I saw most arguments basically saying that it would make the game easier. Some said it strips away a layer of depth, but I think it actually adds one because otherwise it’s like “Duh…shoot dat guy who can heel.” I thought that’s the opposite of what all the comp people would want?
Why wouldn’t this just be considered an alternative to the easily identifiable idea, where you might have to take time to identify someone’s class? Similar to on a real battlefield you don’t always know what every person’s job is at first glance (not trying to get into a Brink/Game/Realism argument here).
I can see the remnants of where SD tried to make the game so that people were easily identifiable in the first place, but it’s also clear they scrapped that idea even if they didn’t remove all remnants of its existance.
I also have to throw in that I really don’t have a preference one way or the other. With the current system I don’t struggle to identify people’s classes ever. I find it’s readily apparent based on behavior, ability use, and of course my crosshair on top of them. With the suggestion to make classes easier to identify I’d be in the same boat.
*I think one way to address this problem if they wanted to might be to put enemy class symbols on your radar rather than the current red dots. Maybe classes are only revealed with Coms hack or maybe this could be a new universal ability. I’d actually prefer if tactical scanner worked something like that rather than the current implementation.