Knowing is Half the Battle (Class Recognition)


(Ojama666) #21

Don’t worry! I’ll restock ya! Oh damn, now they know i’m a soldier :frowning:
Anyhow, instead of trying to recognise the classes, just, kill them all, it wouldn’t hurt :stuck_out_tongue:


(morguen87) #22

[QUOTE=Ojama666;369842]Don’t worry! I’ll restock ya! Oh damn, now they know i’m a soldier :frowning:
Anyhow, instead of trying to recognise the classes, just, kill them all, it wouldn’t hurt :P[/QUOTE]
While that works against players lone wolfing it, the flaw in that logic is when you’re playing against players who know what they’re doing and play in an organized manner. Priority number 1 should be the medics, priority 2 the objective classes. By not making classes immediately identifiable (mousing over enemy players isn’t practical when you have a group to deal with), some depth is actually stripped from the game. I don’t buy into the argument that it would make the game unbalanced in an already defensively biased game because prioritizing targets while you’re on offense is equally important.

edit: I’d even go as far to say it would help offense more. Imagine planting a bomb and having all your team mates aware as to who the medics and engineers are on the defensive side. If you get the bomb planted and you and your team take out the medics and engineers, so what if a soldier eventually kills you? He can’t do anything about the planted bomb. Better than everyone shooting at whoever is closest to them instead of targeting their fire on key players. Haha, I know everyone has been in the same boat at one point or another: It sucks when you kill a number of enemy players only to see an enemy medic revive them all while you’re incapacitated.


(Ojama666) #23

Well, I do usually kill everyone myself anyway, even against players so I have no problems really. (This doesn’t mean I lone wolf as I still restock/revive players)


(tangoliber) #24

[QUOTE=thesuzukimethod;369800]i’m pretty visually wired, so it only takes 1-2 iterations with an opposing team before I’ve associated class with (visual) identity - so i’m biased* in liking not having my hand held in which class is which (*because it benefits me).
[/QUOTE]

I do the so the same thing, and I actually think that the whole memory game of trying to figure out which color enemy is running which class works pretty well. Of course, all an organized team has to do is customize their guys so that they all look the same.


(wolfnemesis75) #25

Tactical Scanner, UAV, and Spotting are all great features to use if you’re trying to call out specific classes and plan accordingly.

I am not in favor of Class Recognition and also believe it would suck customizing a character but being restricted with class symbols or specific outfits. Similar to not being able to look cool. Currently its more fair without a bullseye on someone.


(.Chris.) #26

Some times spotting who’s on your own team can be a pain.

Last time I played I was near the defense spawn on CC where the bot passes by, I see this guy in a corner healing up or so, I noticed he appear red, so I instantly thought he was the enemy without checking, sadly he wasn’t and I just tked him.

In the heat of battle you don’t have the leisure of taking a step back and analysing who is who, that’s a good way to get killed, you need easily recognisable features so that you can ascertain the relevant target in a moments notice.


(BioSnark) #27

Some sort of thick, colored arm band would have done wonders as a class indicator when the outfits were being modeled and skinned. :frowning:


(tokamak) #28

It wouldn’t because they all would end up as orange anyway.


(Runeforce) #29

Just kill 'em all! :infiltrator:


(Verticae) #30

last time I played Brink pub, I didn’t need to know the classes at all. Since all the remotely decent players left, you can actually take your time checking every enemy, it takes people freaking forever to get their crosshair near you.


(Thundermuffin) #31

[QUOTE=Spendlove;369817]Design decisions? Backpacks? Who cares! Kill em all. Everyone of them.

Comp playaz calm your twitchy fingers.

Do you not think it looks better with people dressing differently? I do.

Op.

Ops are perhaps the easiest to spot on behaviour. Trying to get past you is a dead giveaway. Tap one shot into them and problem solved.

Soldiers are chucking mollies and nades again easy to spot.

Medics are running to the dying.

Enjies are at the back with the sniper rifle.

I find it a doddle to tell who is who. The icons over the player are a giveaway for starters.

How come pro comp playaz, who constantly have to change tactics en masse on the fly in a game, can’t handle characters not being cardboard cut outs?

Then again, it’s always the same names upset about this so not that pro afterall guys? :wink: x x x[/QUOTE]
I like how you make digs at competitive players and assume we suck at this game. We don’t suck at it, we just don’t like it. I played during that stupid free weekend and the only times I would actually die was because of poor design decisions.

No, it doesn’t look better. It looks like a bad gimmick to me when everyone looks differently and that’s exactly what it is. The art style for BRINK is amazing, but they ruined it with customization. That’s why TF2 (before all the hats) had one of the best art styles. Everything fit together, but look at what customization did to that game. It killed its pristine art style.

The icons aren’t over the players when you aren’t directly looking at them. Ever heard of peripheral vision? How am I suppose to see the icon when they’re off to my side? In TF2 I’d know, “hey that’s a scout,” and be able to deal with him accordingly.

It’s the same names because every other player has given up on this horrid game, but I still want to play the NA ESL tournament. I wasted my time scrimming this game, and I want to actually get one tournament out of it.


(.Chris.) #32

Urgh I’m such a fail, I was going to give my first ever negative rep to his reply but gave positive instead :slight_smile:

He like the more vocal members of the Hardcore Club see no fault in this game, it’s beyond me, nothing will convince them otherwise that they are problems, even when the developers have said so. You can present them with all the information as to why our concerns are valid and they will most likely produce posts like the one he has and proceed to stick their fingers in their ears and continue the discussion thinking they are right and that is that.


(Throbblefoot) #33

It does seem like most heavies are soldiers. I was thinking it might be interesting to make a heavy out of a class that’s counter-intuitive – like a medic or ops. But I’m not convinced it could be made to work. A big heavy medic with a minigun might live a little longer but the slower movement might prevent him from healing/reviving.

-Throbblefoot


(Spendlove) #34

[QUOTE=.Chris.;369945]Urgh I’m such a fail, I was going to give my first ever negative rep to his reply but gave positive instead :slight_smile:

He like the more vocal members of the Hardcore Club see no fault in this game, it’s beyond me, nothing will convince them otherwise that they are problems, even when the developers have said so. You can present them with all the information as to why our concerns are valid and they will most likely produce posts like the one he has and proceed to stick their fingers in their ears and continue the discussion thinking they are right and that is that.[/QUOTE]

I think you need to read my post history and comment again.

Then and only then, if you still agree with your post, feel free to post as much neg rep as you like. With someone of your post history, that is not the sort of childish comment I expect, let alone from a “proffesional computer game player”.

Really guys, you two need to calm down, Brink is the game it is and is not going to change.

I like that not everyone looks the same, is that so hard or painfull to understand that someone might not agree with you? If you both can’t tell which class someone is playing by watching them play, then perhaps Brink is not for you. This is not a dig, this is me being honest. If you really can’t tell, then don’t play it or adapt. I adapted.

You must care a little as you are both still here. Why not adapt gentlemen?


(.Chris.) #35

At what point did anyone in this thread of these forums in general claim to be a “proffesional computer game player”?

Adapt? Who says we haven’t?

Most around here and tried to like this game but are finding it hard to do so far numerous reasons, the sharp decline of player numbers speak for themselves, we are not alone, those of us who remain here on these boards and making these posts are trying to suggest reasons as to why no one hardly plays anymore based of our personal grievances and propose possible fixes for their next game so they don’t make the same mistakes.

Sadly some folk wont stop coming into these threads telling us it’s our fault the game is bad and we need to adapt or that it’s meant to be like that or some bollocks. Quite frankly it’s getting tiring having to put up with this when trying to help out the developers.

See the recent map design topic for a prime example of an interesting discussion get derailed by the Brink Hardcore Club.


(Throbblefoot) #36

This is possibly the most ironic thing I’ve seen on these forums. I start a topic about a game play mechanic some people don’t like, and hey presto, it immediately gets derailed. And then you, Mr. Mediocre Club, drop this gem.

Are you trolling?! Because it kinda seems like you’re tolling.

-Throbblefoot


(Jimmy James) #37

No behaviors huh?

If an enemy is loitering around a friendly corpse it’s either an ops or a soldier (disguise or scavenge).

The majority of enemies rushing a offensive objective will be of the class to complete the objective. Once you know who they are make them your primary target.

Heavies are usually soldiers or engineers (ammo or weapon buff), occasionally medic.

As you stated, look for tossed buffs and self buffs. (It’s one of those things we refer to as a “visual cue”.)

If someone is jabbing themselves in the chest with a needle, Medic.

Also, remember what your enemies look like (Remember that whole customization thing?). There are only 8 enemies in a game and even when drunk and stoned I can tell them apart.

I could go on all day but I hope I made my point.

This is hilarious. Thanks for the laugh (and for contradicting yourself in a single paragraph).

But seriously, I believe the console version of Brink may have lower graphics resolution than the PC version so I can see how it would be harder to quickly distinguish the different enemies/teammates. If that’s the case the console versions should include some extra visual cues.

-JJ

EDIT:

[QUOTE=.Chris.;369997]
See the recent map design topic for a prime example of an interesting discussion get derailed by the Brink Hardcore Club.[/QUOTE]

From Merriam-Webster

hyp·o·crite

2: a person who acts in contradiction to his or her stated beliefs or feelings


(.Chris.) #38

[QUOTE=Throbblefoot;370000]This is possibly the most ironic thing I’ve seen on these forums. I start a topic about a game play mechanic some people don’t like, and hey presto, it immediately gets derailed. And then you, Mr. Mediocre Club, drop this gem.

Are you trolling?! Because it kinda seems like you’re tolling.

-Throbblefoot[/QUOTE]

Nope, seeing as it was one of your own who made the first off topic reply in this thread which was clear attempt at flame bait which succeeded in derailing the thread.

Double Irony…


(thesuzukimethod) #39

Indeed the memory game - i really like this meta aspect of brink. How many iterations does it take me to remember what their medic looks like. Did he switch classes for the objective? etc… some of the most effective disruptions of my strategy have been teams where there are pairs of teammates who look identical (or nearly identical) but play as different classes.


(MrFoxer) #40

It’s pretty easy to tell which class a person is unless you’re an idiot.