Jumping snipers


(dommafia) #21

[QUOTE=Zenity;523824]But this ain’t a tactical shooter… Aiming while jumping (or otherwise moving erratically) is already harder than aiming while standing still, so it’s not wrong to reward it.

It’s a shame that modern military shooters have devalued jumping to the point of irrelevance. Dirty Bomb is not that kind of game, and that’s a good thing. Learn to love your jump button, and it will love you back.[/QUOTE]

ET wasn’t a tactical shooter either. Jump shooting was punished nicely. Crouch-jump-shooting just looks terrible and a joke.


(kenpokiller) #22

[QUOTE=PixelTwitch;523700]Jumping is over rated…

//youtu.be/kCu3zfw-AUI
[/QUOTE]

Ridiculous.

Snipers too OP couple that with DMG falloff.

Kinda lame


(DarkangelUK) #23

[QUOTE=Zenity;523824]But this ain’t a tactical shooter… Aiming while jumping (or otherwise moving erratically) is already harder than aiming while standing still, so it’s not wrong to reward it.

It’s a shame that modern military shooters have devalued jumping to the point of irrelevance. Dirty Bomb is not that kind of game, and that’s a good thing. Learn to love your jump button, and it will love you back.[/QUOTE]

The thing you need to do is stop thinking that people want to go to the complete opposite end of the scale, he said tone it down, not irradicate it completely… complete over dramatization there.


(Zenity) #24

And I said or thought no such thing, only that it’s a shame that other games did so. My personal opinion, that there’s no reason to tone it down, still stands.


(Protekt1) #25

I don’t think jump sniping should be reliable at long ranges. At close range it should be reliable for a body shot and sometimes a headshot. A small amount of spread on jump would accomplish this I think.


(Zenity) #26

Why shouldn’t it be reliable at long ranges? It’s a serious question, I am curious about your reasoning.


(Protekt1) #27

There clearly needs to be a limit on the strength of weapons and that is where I think it should be for snipers. Jump sniping doesn’t have a great deal of interactivity. Basically, strategies that are strong need counter play and for jump sniping behind cover, there is very little someone can do to prevent that. It isn’t like someone can shoot a sniper hiding behind cover and popping up momentarily to 1hk, even a non-1hk is very punishing. Maybe if there was damage penetration on cover? Even then it is questionable. Sniping is supposed to sacrifice mobility while aiming and jump shotting from across the map is contrary to that weakness. It isn’t like sniping is hurting or anything as well.


(DarkangelUK) #28

Don’t worry, it will be tweaked and nerfed slightly, SD aren’t that silly.


(Breo) #29

We need something to counter them like smoke or flash grenades?


(INF3RN0) #30

Best NA snipers in the game atm are Hentai and ChickenWaffle (at least they use them the most), and chicken is the notorious jump sniper. Even then they will still struggle against players that know how to move or respond intelligently, and in most cases will have to switch off sniping to something more useful to the team. In a pub I think anything can become an annoyance, but in 5v5 MM I’m much less annoyed by most everything- even fragger stacks.


(kenpokiller) #31

ChickenNwaffle OP


(playa) #32

With the parkour movement it makes sense tho


(Zenity) #33

Thanks. So the argument is that the tactic is too powerful and can’t be countered.

My counter-argument would be this: The counter to a jumping sniper is to either avoid him (if he’s too defensive to be relevant) or run up to him and take him out from close range. There are many ways to avoid sniper fire (of course none is 100% reliable, otherwise snipers would be useless), and a jumping sniper will only have line of sight on you for short moments, so if anything it should be easier to flank him.

That does not mean that the tactic can’t be overpowered, but I would argue that it means that it isn’t necessarily overpowered either. It then comes down to either objective stats that only the dev team is privy too, or our subjective impressions. My personal impression is that snipers can be beastly, but are still in line. I also don’t recall situations where I specifically thought “the fact that this sniper just took me out from behind cover is unfair”. In fact I pretty much take it for granted that I’m not going to see a sniper before I die, so I try to avoid that situation to begin with by staying behind cover as much as possible.

I cannot speak for match conditions yet, but based on what Inferno is saying, and what I’ve been seeing on streams, it doesn’t seem to be a notorious issue there either (so far at least).