I have to disagree. If both teams are equally skilled, the map is still totally biased to defence.
(Blow up the gate is hard enough with the spawncamp possibility, move the bot THROUGH the enemy spawn, etc.)
I have to disagree. If both teams are equally skilled, the map is still totally biased to defence.
(Blow up the gate is hard enough with the spawncamp possibility, move the bot THROUGH the enemy spawn, etc.)
I always found the bot very tough for defense to stop, once people learned how to move it. If the offense knows to “dance around the bot” and keep it moving rather than engage the defense, then it is very hard to stop. It gets harder for defense once it goes by their base and they have the 30 or 40 sec respawn. Sometimes, even against an alright defense, all you need is one guy who knows the right way to move it to complete the objective, though it can be tough
On Container City, I always see both sides of a decent stopwatch match make it to the courier objective. The courier objective is a possible hold spot, but unless the offense was stalled at the intial gate for too long and low on time, they usually always complete the two bot escort sections.
I wish that there had been some competitive matches played on Container City a few weeks after release, because I believe that you would have seen times set. But I understand that there were technical issues with the map, and in the first week, and before the defensive respawn times were increased at that one spot, it seemed defensively biased.
Same goes with Sec Tower, I believe, where the courier objective is a possible hold spot, but as long as there is enough time, the escort objective will almost always be completed by an adequate team, by using suiciding lazarus medics to move the guy a few feet at a time and using the cover by that tricky gate section.
All my opinion of course… I wish there were some casual clans doing matches or something so that we could just test this kind of thing officially.
[QUOTE=Crytiqal;384323]I have to disagree. If both teams are equally skilled, the map is still totally biased to defence.
(Blow up the gate is hard enough with the spawncamp possibility, move the bot THROUGH the enemy spawn, etc.)[/QUOTE]
As Security on CC you have to be quick and you have to know what the objective is, otherwise you will loose this map. A lot of people (but not everyone) seems not to know how to handle this situation with blowing up the gate, backing up the soldier et cetera. However I enjoy CC very much with a good team and even more with equally skilled teams.
Hope the new patch will finally bring up competitive gameplay, because with skilled teammates CC rocks :stroggbanana:
[QUOTE=donmichelangelo;384698]As Security on CC you have to be quick and you have to know what the objective is, otherwise you will loose this map. A lot of people (but not everyone) seems not to know how to handle this situation with blowing up the gate, backing up the soldier et cetera. However I enjoy CC very much with a good team and even more with equally skilled teams.
Hope the new patch will finally bring up competitive gameplay, because with skilled teammates CC rocks :stroggbanana:[/QUOTE]Definitely more fun with skilled teammates. CC rocks. I agree.