its getting better :)


(Glottis-3D) #21

thats what you get, with as drastic differences in HP and in Damage-per-second as we have now.

think of how long does it take a Phoenix to kill Fragger (lets say from behind) and visa versa?


(trickykungfu) #22

ok :slight_smile:

Every1 has his on feeling about the right TTK so i don’t think there is a right or wrong.
Beside the hits to kill with the high rate of fire we have atm, i think the TTK would be great with zero spread and only a fall of damage over really really long distances.

Fire fight over a medium distance always feel like this.
First 10 Shots 2 Headshots -> Spread increases -> random hits -> enemy down
or
First 10 Shots 0 Headshots -> Spread increases -> random hits -> me down
or
First 10 Shots 2 Headshots -> Spread increases -> random hits -> enemy down -> Second enemy -> random hits continue -> me down

“a little unfair trick tab iron sight to decrease spread for longer firefights” THIS SHOULD BE FIXED!!!

XD sure not always but many times…


(INF3RN0) #23

Not really sure how people are still complaining about spread like they can’t land headshots consistently. Realistically you only lose your spread after the first 3 kills… maybe 2 if your not aiming well. It’s hardly so random that you can’t be consistent or that aim doesn’t matter. We could use a demoreplay system so I could actually see the pov of those who apparently can’t land more than 2 hs in 10 shots assuming the aim is perfect???


(Glottis-3D) #24

i’d suggest to distinguish those two question. especially since the spread system is in the works afaik.

i am concerned about TTK and damage falloff, that together they lead to what seems 20+hitsounds to kill. (maybe not all of them were registered)
and if we forget the falloff - and look only at close range fight we still have 10+ hitsounds to kill. (i am not even talking killing Rhino)

+++1111 for demo replay.


(shaftz0r) #25

yeah im kind of sick of this conversation at this point because my reply is basically the same every time. you guys cant aim. the spread is almost nonexistent at this point and the ttk is 3-5 headshots. with the insane RoF in this game, thats pretty fast


(trickykungfu) #26

haha XD So you make more then 2 Headshots in 2 Shots? Just pretend you are only doing two shots out of 10 thats a accuracy of 20% (thats good) But i guess pro inferno does 2 Headshots and 4 Bodyshots. Lets welcome the worlds best aimer inferno to extraction!!! GIVE IT UP TO HIM!!!


(shaftz0r) #27

if 20% is good for you, than we already see where the problem is


(k1ruaa) #28

Damn you must be true, I can’t aim, trickykungfu can’t either. All people complaining about the spread system just can’t aim after all. Pretty funny coming from you.


(trickykungfu) #29

ah ok never mind then… not worth writing with you…


(shaftz0r) #30

i dont know what “coming from you” implies, but it is certainly a very specific few people with that complaint, so yes, it just might be. they’ve continually improved the spread system, and even made the hit boxes bigger just to cater to the vocal few, and make the game more accessible to the less aim inclined player. i think the new hitbox system is garbage personally, but i understand why they did it, yet the complaints still exist. i recommend playing with the monitor on. ive found this helps exponentially when tracking opponents


(trickykungfu) #31

i dont know what “coming from you” implies

it means you are a total nub XD


(shaftz0r) #32

[QUOTE=trickykungfu;493879]i dont know what “coming from you” implies

it means you are a total nub XD[/QUOTE]

that would be amusing if it were the case


(trickykungfu) #33

would it? Never heard of you or noticed you in game. Start laughing :slight_smile:


(Anti) #34

Flaming over and over from the same people is getting pretty tiresome. Keep it clean please.


(Ashog) #35

After getting some hours of play, I must agree that it got better last patch. It is more fun in general, especially movement and class abilities (kudos for Sparks and smokes).
Also surprisingly fun on Canary Wharf now, even though the last objective isn’t complete yet.
Trainyard is still going nowhere, as was mentioned for several months now - plz elongate the pe… sorry, the map (back). Camden ftw.

Negative things are still bugs/roughness in UI and poor performance.

Quite annoying are inability to F1-F3 during match briefing and too quick autokick and too quick ready vote - almost impossible to switch character before map start.

Cheers.