Is Sparks too weak?


(UndeddJester) #21

[quote=“JJMAJR;194868”]Because of this I think that Sparks could use a “healing spray” item, which could make her into a highly close-range healer, but a much more effective medic than she was before.

So, a healing spray could work like a special weapon, similar to Rhino’s minigun. Left click heals other people, right click self-heals, and there’s only so much that could be done before the spray needs to recharge.

Close ranged healer, long ranged necromancer.[/quote]

Its an interesting idea, however 1 thing I did see as being a potential problem, this looks like a sustained usage ability. If this is how her healing ability works, would she be able to sprint while using it?

If not this would mean no more wall bouncing away, as you lose the ability to goomba stomp your own health kits to survive, and lets face it, being slippery with the ability to necromancer your team is Sparks main appeal.

If however she can sprint while using it, a constant HP replenish with no need to slow down to actually throw your kits makes her even more insanely hard to catch. The question then is, is Sparks in the right hands gonna become too hard to catch and stop from rezzing her team?


(JJMAJR) #22

(Keyword: uncoordinated.)

[quote=“FatalJ;195311”][quote=“JJMAJR;194868”]Because of this I think that Sparks could use a “healing spray” item, which could make her into a highly close-range healer, but a much more effective medic than she was before.

So, a healing spray could work like a special weapon, similar to Rhino’s minigun. Left click heals other people, right click self-heals, and there’s only so much that could be done before the spray needs to recharge.

Close ranged healer, long ranged necromancer.[/quote]

Its an interesting idea, however 1 thing I did see as being a potential problem, this looks like a sustained usage ability. If this is how her healing ability works, would she be able to sprint while using it?

If not this would mean no more wall bouncing away, as you lose the ability to goomba stomp your own health kits to survive, and lets face it, being slippery with the ability to necromancer your team is Sparks main appeal.

If however she can sprint while using it, a constant HP replenish with no need to slow down to actually throw your kits makes her even more insanely hard to catch. The question then is, is Sparks in the right hands gonna become too hard to catch and stop from rezzing her team?
[/quote]
I don’t think that Sparks should be able to sprint with her healing spray out. As a trade-off she would be much better at healing than she is right now. If anything, she could use some more maximum health.


(SweetGenocide) #23

@JJMAJR meh not a bad idea for a healing type of ability, i’m kind of tired being the only medic in the team doing the job, but when people don’t stand still when i drop the med packs, it’s annoying, so i would rather jump behind them and just spray them with a medical type of spray.


(hawkeyeguy99) #24

@SweetGenocide that’s why I personally think that Phoenix is the best medic in the game. He brings the healing to the people that need it instead of planting a station or throwing a pack they may or may not pick up.


(SweetGenocide) #25

@Hawkeyeguy99 yeah but there is a disadvantage about that, if you have like 3-4 team mates close to that Phoenix, then a Fragger,Nader or Fletcher can just throw the stickies close to that phoenix, and since you’re probably really, really low. Then it might be an easy way to get some kills. <-<;


(Wedgebox) #26

In my opinion Sparks is a skill-based merc. She’s highly difficult to play and I’d recommend moving while shooting, bunny hopping, or crouching-head shots when playing as her. You can use her speed to your advantage as her tying with Aura being the fastest merc in-game.