Is ShrubET development continuing?


(macbeth) #21

it will be so great if this program was updated and si someone can obtain the codes


(KennieNL) #22

Know any code Kennie? :slight_smile:

nope i can’t code

But there is again activitie on shrub stats (www.etstats.com) there is now a update made on 07-07-04


(-xXx-Suicide) #23

Anyone having any luck with knife-tossing or poison-needle implimentation?


(bacon) #24

I had poison needles coded in baconET, never got around to knife tossing…


(-xXx-Suicide) #25

Well, me and my nearly complete lack of knowledge coded an if statement, created a MOD, yanked code from knife, changed the damage, et voila! The pointy syringey thing hurts! As for the Damage over Time (DoT,) I haven’t a clue. I’ve been tentatively looking at the drowning code, and wondering where to go from there, so if you have any suggestions, I would be quite greatful. I don’t even want to think of the wonktified vision factor shudder.

I’m entirely self-taught by messing around and the occasional tutorial.

I have to test the code at home, but I just wrote damage into the pliers (a whopping 1-2 points,) with a MOD statement as well. I might need to toss an if (){} dealie in to get it to work right, but I shall see when I get home.

Knife tossing… I don’t know where to start. I have not found how to code alt-weapon functions yet, and I don’t know how to do it like RtCW +dropweapon. :confused:

I just changed the knife’s fire in g_weapons.c:


//removed XXX	Weapon_Knife( ent );
		weapon_grenadelauncher_fire( ent, ent->s.weapon );  //XXXMOD to see if we can fly launch a knife. (should go through the else if statements to the all-encompassing else pcitch *400 of dyno et c.)
		break;

See that one when I get home, too.

So far, still building with 0 errors, 0 warnings. Get a couple here and there, track them down, change nothing, rebuild, no errors. Strange stuff.


(bacon) #26

I coded a working throwable knife function, it’s all server-side except a tiny client-side edit (you have to make a tiny change to weapons/knife.weap).
I’ll post the code later tonight, as well as an updated version of my poison code (which I used in a RtCW mod).


(-xXx-Suicide) #27

You rock.

Thank you!

Spelling > me.


(blakjack) #28

The pointy syringey thing hurts! As for the Damage over Time (DoT,) I haven’t a clue. I’ve been tentatively looking at the drowning code, and wondering where to go from there, so if you have any suggestions, I would be quite greatful.

flamethrower?