[QUOTE=Apples;269837]The thing is that games nowadays are also more complex, thus harder to balance, didnt really played comp in Q3 but there wasnt that much changes IIRC because well, grab your rocket launcher , strafe jump and pewpew!
Now in Brink you have permanent abilities, 3 bodytypes, lots of different objectives, etc etc, if you dont do some restrictions (mostly because of the comp team format / size, as its usually hard to fill a 8 men’s team), you can end up with unstoppable teams with unique combination of abilities / weapon / bodytype. Well its never really unstoppable, but 4 rocket launcher or 4 hyperblasters etc in a 4v4 on qw indoor can be pretty much devastating (assuming both team = skills), and its not really fun because there is almost nothing you can do against it.
The point is to “rebalance” the game as it’ll probably be played with less player than the pub games, its not about cutting everything comp players dont like, its about reducing luck (hear spam) to a minimum so the most dominant factors are the teamplay (coordination) / the strategies / the players individual skills (in that order if possible).
Well thats my 2 cents, peace[/QUOTE]
Couldnt this be achieved with simple restrictions, rather than modding the game to take away certain things or hard-code rules in? I mean, a simple rule that “No more than 2 rocket launchers in 4v4 can be used by one team at the same time” should suffice.
Or in Brink, no more than 2 AGL’s can be used by one 5v5 at the same time, or maybe you could have a more elegant solution that no team can be over 60% heavies. That would allow up to 3 out of 5 in 5v5, which wouldn’t affect most teams while preventing a team that’s just trying to spam the bodytype to win.
Seems much less intrusive than creating a mod that gets in the way of unexpected and creative strategies.