content, content, more content… heres the content log, everything else was changing variables or adding a merc that was already in the game.
[QUOTE=shoe.;524007]Hot-joining Friends
One of the most requested features has been to make playing with friends easy and convenient. We couldn’t agree more! The first round of improvements arrives with this update, adding two ways to link up with friends
Joining Friends’ Games
If your friend is playing a Casual Match in Dirty Bomb (via Quick Match or the Server Browser), and that match has open slots, you can now join them directly through the Steam friends list. To do this, open up the Steam friends list, right-click on your friend’s name, and select Join Game.
Sending Invites
This one’s handy if you’re the one playing and your match has open slots. Just bring up the Steam overlay, right-click the friend you want to invite to your game, and select Send Invite. If they accept, they’ll end up right on your server. Easy!
Equipping Loadouts outside of Lobbies
Dirty Bomb’s Loadout Cards have received a ton of feedback (keep it coming!), and with this update we’re making it easier to equip them. Whereas before you could only select them in the pre-match lobby, you can now fully customise your squad in the Mercs tab. To do that, drag the Mercs you want to use up into the Current Squad widget, and select their Loadout Cards when prompted.
We’ll be making further improvements here, so do keep your comments coming.
Full Changelog
• Reduced player collision on the Healing Station to more closely match the model
User Interface
• Improved general front-end performance
• Can now select Loadout Cards when updating Squad in the Mercs tab of the menu
• Can now connect directly to friends’ servers, and send game invites via the Steam friends list
• Team balance: Added “shuffle by skill” vote to the in-game escape menu
• ‘MiniMapScale’ options have been added to the options menu
• Added ‘Walk’ option to the Options menu
• Added tooltips to Loadout cards to show augments, weapons and rarity
• Opening a Case now displays more information on the Loadout Card received
• Added a “back” button to the “Mercs” screen
• Added a “back” button to the character selection in the lobby
• When using Quickmatch the server found is now displayed while connecting
• Match review screen’s credit breakdown now displays Credit penalties
• These are applied for playing with unbalanced teams or with less than 10 players
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stress test round based gametype? Objective/stopw alone isnt enough. User interface could always use an update so +1. ofc update balance maps/ add more maps, etc
Still gonna wait a few more updates to play, not enough difference for me to play especially since most mercs were removed.
Still slightly disappointed how progress is going.
