[QUOTE=Anti;512314]It sounds a bit like Team Hunters from Tribes 2, integrated with every objective (well, EV and C4). I’d worry about a number of things with this idea:
[ul]
[li]Depending on how the pick-ups are placed and done it could spread players out a bit too much (loss of front line) and reduce the chance for team work[/li]
[li]It could required quite a lot of UI to explain, it’s not the simplest of systems. I need to get A to B but I need to pick up stuff from C and D and take them to A to do that[/li]
[li]It might be better suited as the base for a whole new mode, rather than an adjustment to Objective or Stopwatch. We’re always open to the idea that there might be other modes we could do to really make the most of the Merc system as opposed to classes[/li][/ul][/QUOTE]
I was thinking it would be for every main obj as a standard system to promote immediate clarity, doc runs themselves would simply work the way they do currently (except being able to use your weapon) but with more intuitive proficiencies. The front line issue would be the same scenario as you might get on dome for example, as the placement would make the most sense in a parallel fashion. I do prefer it when the front line is broken up into two locations, simply because it motivates more diverse strategy rather than now where the only real important thing to hold is the obj itself.
I’d rather not see it as a separate mode because it wouldn’t be different enough, since really all that is changing is needing to pickup your obj item rather than spawning with it in your inventory. I’d say most people are used to the obj item pickup from just about every popular game, where in one is represented by a c4 icon and the other an explosion, just assumed that since doc runs work in a similar way already on the UI side of things it wouldn’t be too problematic. Has there been any exploration into improving this part of the game? I’m open to anything really. What are your thoughts on this?