Input from a brand new person to SD


(papa519) #41

low skill…


(woll3) #42

Actually there is much wrong with those, i tested it with ownly yesterday on the server and there were several times where he visually got shot without taking any damage, not to mention that atleast for me the hitbox is different from player to player.


(pulley) #43

it happens to me a lot if I’m playing with sniper. Im killing people who just run for cover and i visually couldn’t see them…


(jopjop) #44





Like dis?


(spookify) #45

[QUOTE=Valdez;439026]The guns feel underpowered to me also. Trying to take out multiple enemies is impossible in the current game. You can come behind 2-3 ppl and not be able to take out any of them, whether that is due to the low dmg per bullet or the spread reaching max creep too fast something is definitely not right.

Oh and also moving forward decreases the accuracy a substantial amount, this is a terrible feature if you ask me.[/QUOTE]

THIS!!

Please change this and make it more like ET and RTCW… I dont like my rubber bullets. Plus there is nothing worse then not having control over your guns bullets because they are random. I work very hard to aim and if my bullets are random whats the point.

As for the original post this is a skilled game. IMO, players that play Splash Damage titles are the best shots in the World and can roll BF3 and COD Softcore Titles with their shots…

I would love to see a Rocket/Panzer in this game but for that not to be op my gun needs to insta headshot kill. I used to 3 dink people in ET even before they could shoot their Panzer… Once you have that Balance then we are talking business!


(ImageOmega) #46

I agree with this talking of business. =]


(tokamak) #47

It’s not Wolfenstein either. We all have our favourites.


(.FROST.) #48

I’d like to read the entire thread, but you know, +40 replys are a bit much, so I’ll just go on with my opinion on that subject, no matter if I’m #28, saying the same thing.

It might sound odd, but one of the things that irritate me quite a bit is the divergence betwen the shooting sounds and the actual damage the bullets do on their targets. It’s not a very satisfying combination. The one gun sounds like a super accurate nail gun, but it takes forever to take an enemy down with it. The other one, a SAW type of weapon, sounds like, well, like a SAW should sound, but feels like you are shooting popcorn at people, or if your barrel is two inches wide; measured on the spread and the damage your bullets do on target. The weapon-sounds should really cue you what you could expect when you pull the trigger; atm, that’s definitely not the case.

For the lack of a better example, and even though I’ve spread a lot of hatred about Gearbox all over the internet, because of that abomination they’ve produced, called A:CM, but at least they’ve done one thing right on two of their former games; namely Borderlands and Borderlands 2. And don’t kill me for that guys, I’m well aware, that BL is most certainly as remote from being a skill shooter, as a shooter can possibly be, but at least the sounds of the weapons and the hit-sounds and the actual results on target, were very satisfying. It’s not like I’m talking about elemental-weapons for DB, like the ones in Borderlands. It’s just, that the spread and damage of DBs weaponary don’t match with what you’d excpect by the awesome weapon models and the sound when they are firing.

Video games should be a challenge, of course, otherwise it would be pointless and boring to play them, but on the other hand most of us play them to have a satisfying experience, that is easier achieved in virtual form, than it is in real life. I’m not looking for a virtual challenge, that it is even more demanding than the real thing, when I choose my games. It should be exactly the other way around, but DBs weapons are probably harder to master than their real life brethren.

I really like how DB advanced over the time I haven’t played it, but I never was a real fan of the movement system and the gun-play and it seems, like the weapons even worsen/got nerfed over the last couple months.

I’d even prefer it, when the turrets, the whole variety of nades and the arty-strike would get nerfed in their effectiveness and the amount of times they’d be available to the player, when, on the other hand, the actual weapons would get a bit more juice. Juicier sounds* tighter spread, more satisfying hit sounds and more bullet damage in general.

*(Many weapons really sound like nail guns or even pin guns, but shoot like those old pirate pistols)


(Strifee) #49

[QUOTE=spookify;439311]THIS!!

Please change this and make it more like ET and RTCW… I dont like my rubber bullets. Plus there is nothing worse then not having control over your guns bullets because they are random. I work very hard to aim and if my bullets are random whats the point.

As for the original post this is a skilled game. IMO, players that play Splash Damage titles are the best shots in the World and can roll BF3 and COD Softcore Titles with their shots…

I would love to see a Rocket/Panzer in this game but for that not to be op my gun needs to insta headshot kill. I used to 3 dink people in ET even before they could shoot their Panzer… Once you have that Balance then we are talking business![/QUOTE]

So you agree with me, but are slapping me in the face assuming I am not a good shot because I have not played a SD game? Cool.


(Hundopercent) #50

Well, it doesn’t help that the firing sound is off from the rate your gun is actually firing so it gives you a false impression of when you should be shooting when you really aren’t.


(Hundopercent) #51

It won’t be anything if they make it shoot like R6 and move like Wolf. =P


(tokamak) #52

Then it would be Tribes!


(sunshinefats) #53

As a new guy coming in, I have to say I agree that the gunplay is unsatisfactory and frankly feels sloppy. The actual movement on the game is just…off…as well…just doesn’t feel right. It’s off putting, right from the start and that’s not going to be a good thing for this game if it hits market that way. I do understand it’s still early on and there’s plenty of time to improve, but I can’t help feel the need to emphasize how important it is to make the gunplay and movement…well…better.
I mean I’m coming from rtcw, et, etqw and yes, even brink. And this one feels nothing like any of them…in a bad way. I see the potential, but it’s all for nothing without some better gunplay.


(Evil-Doer) #54

[QUOTE=sunshinefats;439626]As a new guy coming in, I have to say I agree that the gunplay is unsatisfactory and frankly feels sloppy. The actual movement on the game is just…off…as well…just doesn’t feel right. It’s off putting, right from the start and that’s not going to be a good thing for this game if it hits market that way. I do understand it’s still early on and there’s plenty of time to improve, but I can’t help feel the need to emphasize how important it is to make the gunplay and movement…well…better.
I mean I’m coming from rtcw, et, etqw and yes, even brink. And this one feels nothing like any of them…in a bad way. I see the potential, but it’s all for nothing without some better gunplay.[/QUOTE]

I like your feed back bro! Nice to see a new face :slight_smile:


(ForsakenCheese) #55

Everything here is really great feedback. In all brutal honesty here, it feels like the devs are trying to offer a F2P Brink game with a mildly changed setting. As I said before in a previous post, there’s absolutely nothing here that will retain people’s interest for very long. The market is already really saturated with team objective based shooters, to which I would name a few, but my fear of starting a game comparison war would only make people completely miss the point.

Yes SP has made great games, but if they are not willing to put forth an effort to REALLY set themselves aside as a UNIQUE playing experience, then there is little to no hope for this game. I suggested the possibility of bigger maps and maybe allowing vehicles, but was just needlessly trolled. I realize these were big suggestions, but honestly I can just go play TF2 cart maps and get the same objective based feel.

I mean I’m coming from rtcw, et, etqw and yes, even brink. And this one feels nothing like any of them…in a bad way. I see the potential, but it’s all for nothing without some better gunplay.

Couldn’t of said it any better. Was really hoping this game would be even more feature packed than ETQW. Oh well, live and learn I guess. It has potential, but we gotta see something more…


(Rex) #56

[QUOTE=ForsakenCheese;439647]Everything here is really great feedback. In all brutal honesty here, it feels like the devs are trying to offer a F2P Brink game with a mildly changed setting. As I said before in a previous post, there’s absolutely nothing here that will retain people’s interest for very long. The market is already really saturated with team objective based shooters, to which I would name a few, but my fear of starting a game comparison war would only make people completely miss the point.

Yes SP has made great games, but if they are not willing to put forth an effort to REALLY set themselves aside as a UNIQUE playing experience, then there is little to no hope for this game. I suggested the possibility of bigger maps and maybe allowing vehicles, but was just needlessly trolled. I realize these were big suggestions, but honestly I can just go play TF2 cart maps and get the same objective based feel.

Couldn’t of said it any better. Was really hoping this game would be even more feature packed than ETQW. Oh well, live and learn I guess. It has potential, but we gotta see something more…[/QUOTE]

Well you always have to consider, that we are still in Alpha stage here. I also doubt there are so many objective based shooters out there, TF2 might be the one which comes closest. Though we don’t want to start a comparison discussion now as you said. :wink:
For me the objective orientated, stopwatch and real teamplay based gameplay is something different to games today.
I think no one wants a unique playing experience more than SD themselves.
Also you should know that vehicles won’t come. I can’t speak of myself because I like vehicles, but most oldschool gamers here prefer playing without.
You got trolled for vehicles maybe, but not for bigger maps. As you can see with “Camden” there are already bigger maps and I expect more to come.

SD! Sorry couldn’t resist. :tongue:


(.FROST.) #57

I also think, that the most honest/brutal feedback is in many cases the most usefull. Under the bottom-line the most important question is, if DB is going to be a success, or not. It really doesn’t matter if the the game pleases 3 1/2 hardcore players. First it has to appeal to a wide audience and a wide range of different FPS players and then, of course, the veteran/hardcore-players. We have to see DB from that perspective, otherwise it’s far quicker off the charts than good old Brink. Especially because we have so much more F2P stuff out there now, than we had on Brink’s release; and it’s definitely going to increase.

So talking too much about skill doesn’t lead us anywhere, as well as micro managing about spawn-points and such fine tuning stuff. People have to be thrilled to play DB; glued to their seats and un-able to stop playing it. To achieve that, very much depends on how intuitive the game is and how all the pieces/aspects of the game fit together. And yes, the game is in alpha, but that doesn’t mean it shouldn’t be criticised; the complete oposite is the case. NOW is the time to criticize heavily, later on it’s too late.

Positive:
graphics
style/overall design(characters, weapons, environments)
setting(“story”)
speed
general gameplay concept

Negative:
The actual gameplay(as it is now)
gun-play(unsatisfactory from weapon sounds*1, over spread up to lethality)
movement-system *2

*1.Not that they are all bad, but some of them are very disconnected from what the bullets actually do on target. And how they would get there(spread)

*2.still quite clunky(espc.left/right movement) and therefore more frustrating than satisfying. It feels more like ice-skating than running, to me. Like you are not really in control of where your char is going. I really hate to miss stairs and ramps, or hit walls, or even get stuck on them, because of that. I’m allways trying to override the movement system with very extreme mouse-sensitivity and DPI combinations. But I don’t think players should be forced to do that. DB should be as “plug-and-play” as possible; with stock settings that fit your personal preferences to 80-90% even when you haven’t touched the settings menu at all.

PS: My pros and cons have almost stayed the same from when I played DB for the first time, till now.


(rookie1) #58

[QUOTE=Dragonji;439069]Great post ImageOmega! I totally agree with you. Gunplay isn’t much fun ATM. Being not able to kill few players with 1 clip is a problem. This can be caused by smaller hitboxes than in prev games (combined with not perfect netcode) too and it feels like it was the truth. Could someone from SD confirm this? Do the hitboxes actually fit playermodels or are similar to W:ET for example?


(HUGE as f***)[/QUOTE]
And its Call ETPRO !!??? How can that be ? shooting the grass and you have a Hit !??


(maxxxxlol) #59

You should have seen them before they got fixed. It’s also an old game, what do you expect.


(INF3RN0) #60

This is what I figured. Who is to know how much different older games would have been with better technology. One of the reasons why they were so simple in every aspect too.