NP… hope it helps 
Also, another person PM’ed me about a rook prefab they wanted for a giant chessboard… here it is:



You can grab is here:
NP… hope it helps 
Also, another person PM’ed me about a rook prefab they wanted for a giant chessboard… here it is:



You can grab is here:
hey hummer sorry to be a pain, but I didn’t dl the 2nd one until the workweek was over this week…anyways…I’m still working on learning shaders, and have yet to find a good site with definitions of the language used in them…anyways it of course says shader image missing for the arbeit macht frei sign, and I have the shader in the .script file and the tga in their respective folders and it’s listed in the shaderlist.txt file soooo :banghead:
Drop the shader in the scripts folder. In shaderlist.txt (also in the scripts folder), add hummer_extra to the end.
Also, in etmain, make a “textures” folder, then make a “hummer_extra” folder inside that. Drop the three tgas in the “hummer_extra” folder.
Is it ok if I use that gate in my map hummer? Its just what im looking for, cept w/o the writing.
harty 
I haven’t seen a prefab of the furnise which is used in a couple of the main et maps, I myself trying to create one for myself with no good luck (newbie) lol, am kinda hoping you might be able to whip one up if you got the time.
mc
a submarine bunker designe good map idea i think blow up the submarines in the bunker

hey hummer, i was wondering if you could make a few modern day cars (maybe an SUV, a car, and a police vehicle ) for me
i’ll catch you on irc tonight and we can talk about it if you feel like it
thanks!
I’m making a map called Nautilus.
I have maked the submarine but now I have some problem with compiling and light. Can you help me to fix some bug and If you want make some changes to the submarine.
If you accept I will send my map to you. Plz send me your e-mail