I don’t know why I’m still reading this thread. It’s ludicrous.
Maybe you guys asking for easiness should send an email to Discreet telling them you want a better interface that will make what you want in one click. You’ll get the same welcome you got here.
The qualities of a tool is based on the abilities it gives a user to do whatever he wants with it. It’s called polyvalence. You can drop a tank as a model but it’s yours to decide what that tank will be. Is it gonna be a decoration or will it be used? Does it need to move? Ad nauseam. Radiant enables you to do all those fairly easily. Scripting is not that easy for newbies. It has a learning curve that isn’t too steep. Almost anyone can drop a brush in radiant or a house or whatever you can think of. But to make those correctly for a game engine is totally different.
And what about entities? You want to make the editor drop stuff easily? Get the radiant SDK and, as reyalP rightly said, the devel team will happily include code/plugin/etc with the next release. You people just like to complain for the fun of it and I’m frankly starting to think you’re only trolling.
Want to make a damn cool plugin? Take the scan of my lastest sketch and make the map. Yeah, that’d be cool but I wouldn’t use it except for fun once or twice. Why? Simply because I don’t follow my sketch 100% of the time, I would still have to edit it thus, I would still need to know how the software works to be efficient.
thore, your arguments are senseless. Why is it too hard for you to click a button and enter those coordinates/numbers yourself? Want the model to be twice as tall? modelscale/2, rotate it? angle/72, upside down AND rotated on X and on Y? angles/56 23 90 ALL that can be done in radiant. All you have to do is know how to use it. Get some time to get acquainted with it. Stop thinking you’ll release that first map.
Anyway I’ve got to go. Hopefully that thread will be gone or I’ll wake up in the meantime 