[QUOTE=.N.E.R.D.;451222]1. Inferno tries to make improvements and give new ideas, imo that is a good thing.
2. Everyone still wants a game that is exactly like game xy he fell in love with 20 million years ago, and that is a bad thing.
3. SD wants to have a huuuuuuuuuuge community so they can monetize on their microtransactions and they don’t give a crap about the game you fell in love with 20 million years ago ;)[/QUOTE]
Sorry i picked out this comment, nothing specific on it, just want to relate to pick up on point 2. I see it this way: the route SD chose for designing this game was clearly to make a combination of ET + CoD and to substract userbase from CoD; it is in my eyes the try to directly compete with CoD. In making that attempt in my eyes SD will fail to satisfy the old ET userbase (which demand a more “conceptually free” game, mainly related to movement, quiiick movement, more freedom in maps and many other things which made ET) and at the same moment will fail to satisfy CoD userbase, since every half a year a new title comes out anyway and that is going to be played (all my friends play it, so i play it too). CoD has already a very established userbase currently and it does not help to try to copy it in order to attract its users. In order to attract the attention of so called userbase, Dirty Bomb really has to come up with something innovative, something really different, in order to attract the attention of this money cow.
From a global perspective: if you decide to make it mostly like CoD, you contribute to making the market more of the same, hence the term “generic”. I know (well not really, since i am braking my head only peripherically on game design) that It is very hard to innovate in FPS in my eyes, what came out the last years was essentially 99% the same, very few refreshing stuff. Instead, the big players in this genre have decided to reproduce what already worked for them in the past. CoD brings out more of the same every half a year, BF is the same. But, were is the ET games? Is Dirty Bomb really that innovative? Or is it in the ET genre because it has classes? What made it “ET-alike”? Very key questions to me. Another key question: were the ET games successful from a money perspective? Because i think that is THE deciding factor why SD chose to NOT reproduce their own titles from the past. It seems ET:Quake Wars was no big player (totally undeserved imo, if i had been around that time, i would have bought that game from the start and played it ALOT, imo it was way ahead of its time, something like BF at that time). So what i want to finally say is, that it might be better to reproduce what was successful in the past, and from that perspective the current FPS market could have three big players imo (sorry there are more, e.g. Arma), which imo could be CoD-games, BF-games and ET games. But for some reasons the ET niche was abandonded, probably because it was not considered successful in the past. Maybe it was a marketing thing, but almost everyone who played the old ET games wants to have them back on scene. DB imo is not a ET game.