I demand nicely that somebody makes a 100% indoor map! :)


(*[SfS]*OpTeRoN) #21

Well it’s easier since there’s no terrain editing. :clap:


(flashkillaman) #22

i know


(G0-Gerbil) #23

The forum map I’m working on is mostly indoors.
Of 9 sections, I think counts 5 have outdoor bits, but the majority of the indoor sections are much larger (since they go up and down a lot) - I’m expecting most of the action to be indoors.

As for different command map layers - eeek! Someone get a working version out - I want to see how even more confusing it is :smiley:


(hummer) #24

mml_church is mostly indoors I believe.


(DGam3Z) #25

the map im making is 99.8% indoor… :banana:
look for “Infiltration” when its done.


(Irrelevant) #26

Mostly indoor maps could pro’lly give enough opertunities for mortars and strikes, if the open bits were well placed.

For example, perhaps having the spawns inside big fancy buildings, but having lots of open space between the buildings. Or even having a building with a big glass dome or something on the top (a lot of func_explosives). :cool:


(kevinski) #27

Isn’t there already a map called Infiltration for RtCW? If I’m not mistaken, it was made by Tram Design. It had about 4 to 6 dynamite objectives, if I’m not mistaken. Great map. Might wanna rethink the name to prevent confusion.