@SCDS_reyalP
well… thats the thing… im not making any changes to the stock source for
a build test, and its crashing.
im using winxp, mingw 3.2.0-rc-3 and msys.
i do also have visual 2005 express and the platform sdk installed for some
other c++ programming i have tried. but for just compiling the et source
the mingw and msys.
i shouldn’t need to debug yet until i can get the stock source to build.
and i know ppl have been working with it and mingw and no problems, but
the main thing is, there is no definative tutorial on how to get it setup proper
with mingw and working. i mean… there are tutorials like this, but following
the tutorial on how to get the dll’s compile, and then reading
“2005/02/06 - The game & ui DLLs work fine but cgame doesn’t run properly.
If you find a solution, please send me an e-mail : header at tiscali dot fr”
doesnt inspire a lot of confidence in the tutorial.
installing and setting up mingw, msys… fine. installing the et_sdk, no
problem.
now… proper makefiles would help. i do understand the need to add some
definitions for mingw… ok. but excluding a .c file because of errors… is that
needed? i mean… the file is part of the src.
jaybird mentioned that he thinks it just works out of the box…
and i know ppl have no problem compiling with mingw.
as i mentioned, a straight forward tutorial would have helped.
i have used vc2003 before to compile the quake3 source, no problems the
1st time, so maybe i’ll try that route. better fps and more efficient from mingw… i would have loved that. but i will do what works for now.
thanks again.