nobody knows the solution? 
How to change skyboxes
these are good tutorials for beginners and there is a prefab skybox tutorial
with step by step instructions good luck
http://www.pythononline.co.uk/et/tutorial.htm
ok, donāt know how this took you so longā¦
Put the dreamland pk3 in your etmain
put supply in your etmain.
Open supply with winrar or whatever and open maps/supply.script
Copy and paste this into it
// ==============================
// script for ginc's ET map \o/
// ==============================
// spawn script debugged by mortis the wise Jan 22 2005
// roof clip stairwell exploit by mortis the wise Jun 26 2005
// satchel control exploit fix by mortis the wise Jun 27 2005
// disabled music speakers by mortis and deej Dec 2 2005
// improved music disabling by mortis May 26 2006
// disabled annoying alarm when truck is inside the base by arni 15.09.2006
game_manager {
spawn {
// mortis - roof clip
create
{
scriptName "bugfix1"
classname "func_fakebrush"
origin "1072 -1824 502"
contents 1 // CONTENTS_SOLID
mins "-180 -150 -10"
maxs "180 150 10"
}
// mortis - satchel exploit fix part one
create
{
scriptName "bugfix2"
classname "func_fakebrush"
origin "672 -1632 384"
contents 1 // CONTENTS_SOLID
mins "-32 -4 -64"
maxs "32 4 64"
}
// mortis - satchel exploit fix part two
create
{
scriptName "bugfix3"
classname "func_fakebrush"
origin "704 -1600 384"
contents 1 // CONTENTS_SOLID
mins "-4 -32 -64"
maxs "4 32 64"
}
// mortis - satchel exploit fix part three
create
{
scriptName "bugfix4"
classname "func_fakebrush"
origin "704 -1584 384"
contents 1 // CONTENTS_SOLID
mins "0 -4 -64"
maxs "48 4 64"
}
// Game rules
wm_axis_respawntime 30
wm_allied_respawntime 20
wm_number_of_objectives 8
wm_set_round_timelimit 15
// Objectives
// 1: Primary1 : Forward gate
// 2: Primary2 : Depot gate
// 3: Primary3 : Get the truck in position
// 4: Primary4 : Crane
// 5: Primary5 : Get the truck to the exit
// 6: Secondary1 : Western Depot wall
// 7: Secondary2 : Eastern Depot wall
// 8: Secondary3 : Command Post
// Current main objectives for each team (0=Axis, 1=Allies)
wm_set_main_objective 1 0
wm_set_main_objective 1 1
// Objective overview status indicators
// wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
wm_objective_status 1 1 0
wm_objective_status 1 0 0
wm_objective_status 2 1 0
wm_objective_status 2 0 0
wm_objective_status 3 1 0
wm_objective_status 3 0 0
wm_objective_status 4 1 0
wm_objective_status 4 0 0
wm_objective_status 5 1 0
wm_objective_status 5 0 0
wm_objective_status 6 1 0
wm_objective_status 6 0 0
wm_objective_status 7 1 0
wm_objective_status 7 0 0
wm_objective_status 8 1 0
wm_objective_status 8 0 0
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0
// Set starting spawns
// The wait command after is VERY IMPORTANT for correct spawns!
wait 150
setautospawn "Forward Bunker Spawn" 0
setautospawn "Allied Start" 1
wait 350
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_entrances_defend"
wm_addteamvoiceannounce 0 "axis_bunker_stop"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_entrances_destroy"
wm_addteamvoiceannounce 1 "allies_bunker_capture"
wm_teamvoiceannounce 0 "axis_entrances_defend"
wm_teamvoiceannounce 0 "axis_bunker_stop"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_entrances_destroy"
wm_teamvoiceannounce 1 "allies_bunker_capture"
// *---------------------------------------------------------------------------------*
remapshader "textures/skies_sd/sd_siwasky" "textures/dreamland/dreamland_skybox"
remapshaderflush
}
}
// =================================================
// ========= FORWARD SPAWN AND GATE =========
// =================================================
forwardflag {
spawn {
accum 0 set 0 // Spawn owner: 0-Axis, 1-Allied
}
trigger axis_capture {
accum 0 abort_if_equal 0 //Abort if axis own
accum 0 set 0
wm_announce "The Axis have captured the forward bunker!"
setautospawn "Forward Bunker Spawn" 0
setautospawn "Allied Start" 1
alertentity forward_wobj
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_bunker_stop"
wm_addteamvoiceannounce 1 "allies_bunker_capture"
wm_teamvoiceannounce 0 "axis_bunker_reclaimed"
wm_teamvoiceannounce 1 "allies_bunker_reclaimed"
// *---------------------------------------------------------------------------------*
}
trigger allied_capture {
accum 0 abort_if_equal 1 //Abort if allies own
accum 0 set 1
wm_announce "The Allies have captured the forward bunker!"
setautospawn "Axis Depot Spawn" 0
setautospawn "Forward Bunker Spawn" 1
alertentity forward_wobj
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_bunker_captured"
wm_teamvoiceannounce 1 "allies_bunker_captured"
wm_removeteamvoiceannounce 0 "axis_bunker_stop"
wm_removeteamvoiceannounce 1 "allies_bunker_capture"
// *---------------------------------------------------------------------------------*
}
trigger force_allied {
accum 0 abort_if_equal 1 //Abort if allies own
accum 0 set 1
setautospawn "Axis Depot Spawn" 0
setautospawn "Forward Bunker Spawn" 1
alertentity forward_wobj
alertentity forwardspawn
}
trigger kill {
remove
}
}
// Main door for forward bunker
forwardgate {
spawn {
wait 200
constructible_class 3 //Dyno only
trigger truck disable_stage1 //Block truck
}
death {
trigger forwardflag force_allied //Switch forward spawn permanently to allies
trigger forwardflag kill //Remove flag
trigger truck enable_stage1 //Let truck through
wm_announce "The Allies have breached the Forward Bunker Gate!"
wm_objective_status 1 0 2
wm_objective_status 1 1 1
wm_set_main_objective 2 0
wm_set_main_objective 2 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_entrance1_destroyed"
wm_removeteamvoiceannounce 0 "axis_entrances_defend"
wm_removeteamvoiceannounce 0 "axis_bunker_stop"
wm_teamvoiceannounce 1 "allies_entrance1_destroyed"
wm_removeteamvoiceannounce 1 "allies_entrances_destroy"
wm_removeteamvoiceannounce 1 "allies_bunker_capture"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
}
// Spawn rear exit
forwardgate2 {
spawn {
wait 200
constructible_class 3 //Dyno only
}
death {
wm_announce "The Allies have opened up the Forward spawn rear exit!"
}
}
// =============================================
// ============ DEPOT WALLS ==============
// =============================================
depotgate {
spawn {
wait 200
constructible_class 3 //Dyno only
trigger truck disable_stage2 //Block truck
disablespeaker depotalarms //Reset alarms
}
death {
trigger truck enable_stage2 //Let truck through
enablespeaker depotalarms //Sound alarms
wm_announce "The Allies have breached the Depot Gate!"
wm_objective_status 2 0 2
wm_objective_status 2 1 1
wm_set_main_objective 3 0
wm_set_main_objective 3 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_gates_destroyed"
wm_teamvoiceannounce 1 "allies_gates_destroyed"
// *---------------------------------------------------------------------------------*
}
}
depotwestwall {
spawn {
wait 200
constructible_class 3 //Dyno only
}
death {
wm_announce "The Allies have breached the Depot's west wall!"
wm_objective_status 6 0 2
wm_objective_status 6 1 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_wall_destroyed"
wm_teamvoiceannounce 1 "allies_wall_destroyed"
// *---------------------------------------------------------------------------------*
}
}
depoteastwall {
spawn {
wait 200
constructible_class 3 //Dyno only
}
death {
wm_announce "The Allies have breached the Depot's east wall!"
wm_objective_status 7 0 2
wm_objective_status 7 1 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_wall_destroyed"
wm_teamvoiceannounce 1 "allies_wall_destroyed"
// *---------------------------------------------------------------------------------*
}
}
//=====================================
//========= DEPOT FENCE =========
//=====================================
fence {
spawn {
wait 400
trigger fence setup
constructible_class 2
}
trigger setup {
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
setstate fence invisible
}
buildstart final {
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
setstate fence underconstruction
}
built final {
setstate fence_materials invisible
setstate fence_materials_clip invisible
setstate fence_flag invisible
setstate fence default
wm_announce "The Depot Fence has been constructed."
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_depotdef_constructed"
// *---------------------------------------------------------------------------------*
}
decayed final {
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
setstate fence invisible
}
death {
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
setstate fence invisible
wm_announce "The Depot Fence has been destroyed."
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_depotdef_destroyed"
wm_teamvoiceannounce 1 "allies_depotdef_destroyed"
// *---------------------------------------------------------------------------------*
}
trigger remove {
setstate fence_toi invisible
setstate fence_materials invisible
setstate fence_materials_clip invisible
setstate fence_flag invisible
setstate fence invisible
remove
}
}
// =============================================
// ========== COMMAND POST =============
// =============================================
// Unbuilt CP
neutralcp_closed {
spawn {
accum 0 set 0
}
trigger show {
accum 0 abort_if_equal 1
setstate neutralcp_closed default
}
trigger disable {
accum 0 set 1
}
}
// Axis CP wreckage
axiscp_broken {
spawn {
wait 200
accum 0 set 0
setstate axiscp_broken invisible
}
trigger show {
accum 0 abort_if_equal 0
setstate axiscp_broken default
}
trigger enable {
accum 0 set 1
}
trigger disable {
accum 0 set 0
}
}
// Allied CP wreckage
alliedcp_broken {
spawn {
wait 200
accum 0 set 0
setstate alliedcp_broken invisible
}
trigger show {
accum 0 abort_if_equal 0
setstate alliedcp_broken default
}
trigger enable {
accum 0 set 1
}
trigger disable {
accum 0 set 0
}
}
alliedcp_built {
trigger setup {
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
trigger enable_allied_features {
// allies built it
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 0 1
wm_objective_status 8 0 0
wm_objective_status 8 1 1
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger disable_allied_features {
// allies lost it
wm_announce "Axis team has destroyed the Allied Command Post!"
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 0 0
wm_objective_status 8 0 0
wm_objective_status 8 1 0
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *---------------------------------------------------------------------------------*
}
}
axiscp_built {
trigger setup {
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
}
trigger enable_axis_features {
// axis built it
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1
wm_objective_status 8 0 1
wm_objective_status 8 1 0
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger disable_axis_features {
// axis lost it
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
wm_objective_status 8 0 0
wm_objective_status 8 1 0
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
}
alliedcp_constructor {
spawn {
wait 50
constructible_class 2
setstate alliedcp_built invisible
trigger alliedcp_built setup
}
buildstart final {
setstate alliedcp_built underconstruction
setstate alliedcp_broken invisible
setstate axiscp_broken invisible
setstate neutralcp_closed invisible
}
built final {
setstate alliedcp_built default
trigger alliedcp_broken enable
trigger axiscp_broken disable
trigger neutralcp_closed disable
trigger alliedcp_built enable_allied_features
trigger alliedcpspawns_obj on
enablespeaker cpsound
}
decayed final {
setstate alliedcp_built invisible
trigger alliedcp_broken show
trigger axiscp_broken show
trigger neutralcp_closed show
}
death {
setstate alliedcp_built invisible
trigger alliedcp_broken show
trigger alliedcp_built disable_allied_features
trigger alliedcpspawns_obj off
disablespeaker cpsound
}
}
axiscp_constructor {
spawn {
wait 50
constructible_class 2
setstate axiscp_built invisible
trigger axiscp_built setup
}
buildstart final {
setstate axiscp_built underconstruction
setstate axiscp_broken invisible
setstate alliedcp_broken invisible
setstate neutralcp_closed invisible
}
built final {
setstate axiscp_built default
trigger axiscp_broken enable
trigger alliedcp_broken disable
trigger neutralcp_closed disable
trigger axiscp_built enable_axis_features
enablespeaker cpsound
}
decayed final {
setstate axiscp_built invisible
trigger axiscp_broken show
trigger alliedcp_broken show
trigger neutralcp_closed show
}
death {
setstate axiscp_built invisible
trigger axiscp_broken show
trigger axiscp_built disable_axis_features
disablespeaker cpsound
}
}
alliedcpspawns_obj {
spawn {
wait 50
setstate alliedcpspawns_obj invisible
setstate alliedcpspawns invisible
}
trigger on {
setstate alliedcpspawns_obj default
setstate alliedcpspawns default
}
trigger off {
setstate alliedcpspawns_obj invisible
setstate alliedcpspawns invisible
}
}
alliedcpspawns {
spawn {
wait 50
setstate alliedcpspawns invisible
}
}
//==============================================
//========= GOLD CRATE AND CRANE =========
//==============================================
cranecontrol {
spawn {
wait 400
trigger cranecontrol setup
constructible_class 2
}
trigger setup {
setstate crane_materials default
setstate crane_materials_clip default
setstate crane_flag default
setstate crane invisible
}
buildstart final {
setstate crane_materials default
setstate crane_materials_clip default
setstate crane_flag default
setstate crane underconstruction
}
built final {
setstate crane_materials invisible
setstate crane_materials_clip invisible
setstate crane_flag invisible
setstate crane default
wm_announce "The Crane Controls have been constructed."
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_crane_built"
wm_teamvoiceannounce 1 "allies_crane_built"
// *---------------------------------------------------------------------------------*
trigger crane_enabler controlsbuilt
}
decayed final {
setstate crane_materials default
setstate crane_materials_clip default
setstate crane_flag default
setstate crane invisible
}
death {
setstate crane_materials default
setstate crane_materials_clip default
setstate crane_flag default
setstate crane invisible
wm_announce "The Crane Controls have been destroyed."
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_crane_destroyed"
wm_teamvoiceannounce 1 "allies_crane_destroyed"
// *---------------------------------------------------------------------------------*
trigger crane_enabler controlskilled
}
trigger remove {
setstate crane_toi invisible
setstate crane_materials invisible
setstate crane_materials_clip invisible
setstate crane_flag invisible
setstate crane invisible
remove
}
}
crane_enabler {
spawn {
accum 1 set 0 //Truck not ready
accum 2 set 0 //Controls not built
}
trigger run {
accum 1 abort_if_equal 0 //Abort if truck is not in place
accum 2 abort_if_equal 0 //Abort if crane controls not built
accum 1 set 0 //Only do the crane routine once!
wm_announce "The Allies have activated the crane!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_gold_taken"
wm_teamvoiceannounce 1 "allies_gold_taken"
// *---------------------------------------------------------------------------------*
//Move crane arm under crate
trigger cranearmx startsound_2
trigger cranearmx load_1
trigger cranearmz load_1
trigger cranearmz2 load_1
wait 1200
trigger cranearmx stopsound_2
wait 500
//Lift crate to fence level
trigger cranearmx startsound_1
trigger goldcrate load_1
trigger cranearmz load_2
trigger cranearmz2 load_2
wait 2000
trigger cranearmx stopsound_1
wait 500
//Move crate over fence
trigger cranearmx startsound_2
trigger goldcrate load_2
trigger cranearmx load_2
trigger cranearmz load_3
trigger cranearmz2 load_3
wait 3500
trigger cranearmx stopsound_2
wait 500
//Lower crate onto truck
trigger cranearmx startsound_1
trigger goldcrate load_3
trigger cranearmz load_4
trigger cranearmz2 load_4
wait 1600
trigger cranearmx stopsound_1
wait 500
//Attach misc_gamemodel crate to truck, remove script_mover crate
trigger truckcrate attachtotruck
wait 100
trigger truckcrate_clip run_72
wait 100
setstate truckcrate_clip default
wait 100
//Move crane arm back
trigger cranearmx startsound_1
trigger cranearmz load_3
trigger cranearmz2 load_3
wait 1600
trigger cranearmx stopsound_1
wait 500
trigger cranearmx startsound_2
trigger cranearmz load_2
trigger cranearmz2 load_2
trigger cranearmx load_1
//Let truck continue
trigger truck enable_stage3
wm_announce "The Allies have loaded the Gold Crate onto the Truck!"
setstate goldcrate invisible
wait 100
wm_objective_status 4 0 2
wm_objective_status 4 1 1
wm_set_main_objective 5 0
wm_set_main_objective 5 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_gold_secured"
wm_teamvoiceannounce 1 "allies_gold_secured"
// *---------------------------------------------------------------------------------*
wait 3500
trigger cranearmx stopsound_2
//Remove
remove
}
trigger craneready {
accum 1 set 1 //Crane ready
wm_announce "The Allied Truck is in position!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_truck_inpos"
wm_teamvoiceannounce 1 "allies_truck_inpos"
// *---------------------------------------------------------------------------------*
wm_objective_status 3 0 2
wm_objective_status 3 1 1
wm_set_main_objective 4 0
wm_set_main_objective 4 1
}
trigger controlsbuilt {
accum 2 set 1
}
trigger controlskilled {
accum 2 set 0
}
}
cranearmx {
spawn {
}
trigger load_1 {
gotomarker cranexpath1 100 wait
}
trigger load_2 {
gotomarker cranexpath2 100 wait
}
trigger startsound_1 {
stopsound
playsound sound/movers/motors/motor_loop_01.wav looping
}
trigger startsound_2 {
stopsound
playsound sound/movers/motors/motor_loop_02.wav looping
}
trigger stopsound_1 {
stopsound
playsound sound/movers/motors/motor_end_01.wav volume 96
}
trigger stopsound_2 {
stopsound
playsound sound/movers/motors/motor_end_02.wav volume 96
}
}
cranearmz {
spawn {
}
trigger load_1 {
gotomarker cranezpath1 100 wait
}
trigger load_2 {
gotomarker cranezpath2 100 wait
}
trigger load_3 {
gotomarker cranezpath3 100 wait
}
trigger load_4 {
gotomarker cranezpath4 100 wait
}
}
cranearmz2 {
spawn {
}
trigger load_1 {
gotomarker cranez2path1 100 wait
}
trigger load_2 {
gotomarker cranez2path2 100 wait
}
trigger load_3 {
gotomarker cranez2path3 100 wait
}
trigger load_4 {
gotomarker cranez2path4 100 wait
}
}
goldcrate {
spawn {
//Stop truck from exiting base
trigger truck disable_stage3
}
trigger load_1 {
gotomarker cratepath1 100 wait
}
trigger load_2 {
gotomarker cratepath2 100 wait
}
trigger load_3 {
gotomarker cratepath3 100 wait
}
}
//===============================
//========= TRUCK =========
//===============================
truck_disabler {
trigger run {
trigger truck truck_disable
}
}
truck_enabler {
trigger run {
trigger truck truck_enable
}
}
truck {
spawn {
playsound sound/vehicles/truck/truck_idle.wav looping
followspline 0 truckpath0 10000 wait length 304
accum 3 inc 1
}
trigger truck_enable {
trigger self stuck_check
accum 1 abort_if_bitset 3 // stuck check
accum 4 set 0 // reset stop counter
accum 1 bitreset 8 // reset stop check
accum 1 abort_if_bitset 2 // already following spline
accum 5 abort_if_not_equal 0 // are we not in a script lockout?
//accum 1 abort_if_bitset 7 // death check
// Any just started moving stuff goes here
trigger self script_lockout
stopsound
playsound sound/vehicles/truck/truck_revup.wav volume 96
wait 800
playsound sound/vehicles/truck/truck_move.wav looping
trigger truckfrontwheels forward
trigger truckbackwheels forward
trigger self script_lockout_stop
trigger self move
}
trigger truck_disable {
accum 4 inc 1 // up the stop counter
accum 4 abort_if_less_than 4
accum 1 bitset 8 // set stop check
}
trigger move_check {
trigger self stuck_check
accum 1 abort_if_bitset 3
trigger self dispatch
}
trigger move {
trigger self move_check
wait 500
trigger self move
}
trigger dispatch {
accum 3 trigger_if_equal 0 truck run_0
accum 3 trigger_if_equal 1 truck run_1
accum 3 trigger_if_equal 2 truck run_2
accum 3 trigger_if_equal 3 truck run_3
accum 3 trigger_if_equal 4 truck run_4
accum 3 trigger_if_equal 5 truck run_5
accum 3 trigger_if_equal 6 truck run_6
accum 3 trigger_if_equal 7 truck run_7
accum 3 trigger_if_equal 8 truck run_8
accum 3 trigger_if_equal 9 truck run_9
accum 3 trigger_if_equal 10 truck run_10
accum 3 trigger_if_equal 11 truck run_11
accum 3 trigger_if_equal 12 truck run_12
accum 3 trigger_if_equal 13 truck run_13
accum 3 trigger_if_equal 14 truck run_14
accum 3 trigger_if_equal 15 truck run_15
accum 3 trigger_if_equal 16 truck run_16
accum 3 trigger_if_equal 17 truck run_17
accum 3 trigger_if_equal 18 truck run_18
accum 3 trigger_if_equal 19 truck run_19
accum 3 trigger_if_equal 20 truck run_20
accum 3 trigger_if_equal 21 truck run_21
accum 3 trigger_if_equal 22 truck run_22
accum 3 trigger_if_equal 23 truck run_23
accum 3 trigger_if_equal 24 truck run_24
accum 3 trigger_if_equal 25 truck run_25
accum 3 trigger_if_equal 26 truck run_26
accum 3 trigger_if_equal 27 truck run_27
accum 3 trigger_if_equal 28 truck run_28
accum 3 trigger_if_equal 29 truck run_29
accum 3 trigger_if_equal 30 truck run_30
accum 3 trigger_if_equal 31 truck run_31
accum 3 trigger_if_equal 32 truck run_32
accum 3 trigger_if_equal 33 truck run_33
accum 3 trigger_if_equal 34 truck run_34
accum 3 trigger_if_equal 35 truck run_35
accum 3 trigger_if_equal 36 truck run_36
accum 3 trigger_if_equal 37 truck run_37
accum 3 trigger_if_equal 38 truck run_38
accum 3 trigger_if_equal 39 truck run_39
accum 3 trigger_if_equal 40 truck run_40
accum 3 trigger_if_equal 41 truck run_41
accum 3 trigger_if_equal 42 truck run_42
accum 3 trigger_if_equal 43 truck run_43
accum 3 trigger_if_equal 44 truck run_44
accum 3 trigger_if_equal 45 truck run_45
accum 3 trigger_if_equal 46 truck run_46
accum 3 trigger_if_equal 47 truck run_47
accum 3 trigger_if_equal 48 truck run_48
accum 3 trigger_if_equal 49 truck run_49
accum 3 trigger_if_equal 50 truck run_50
accum 3 trigger_if_equal 51 truck run_51
accum 3 trigger_if_equal 52 truck run_52
accum 3 trigger_if_equal 53 truck run_53
accum 3 trigger_if_equal 54 truck run_54
accum 3 trigger_if_equal 55 truck run_55
accum 3 trigger_if_equal 56 truck run_56
accum 3 trigger_if_equal 57 truck run_57
accum 3 trigger_if_equal 58 truck run_58
accum 3 trigger_if_equal 59 truck run_59
accum 3 trigger_if_equal 60 truck run_60
accum 3 trigger_if_equal 61 truck run_61
accum 3 trigger_if_equal 62 truck run_62
accum 3 trigger_if_equal 63 truck run_63
accum 3 trigger_if_equal 64 truck run_64
accum 3 trigger_if_equal 65 truck run_65
accum 3 trigger_if_equal 66 truck run_66
accum 3 trigger_if_equal 67 truck run_67
accum 3 trigger_if_equal 68 truck run_68
accum 3 trigger_if_equal 69 truck run_69
accum 3 trigger_if_equal 70 truck run_70
accum 3 trigger_if_equal 71 truck run_71
accum 3 trigger_if_equal 72 truck run_72
accum 3 trigger_if_equal 73 truck run_73
accum 3 trigger_if_equal 74 truck run_74
accum 3 trigger_if_equal 75 truck run_75
accum 3 trigger_if_equal 76 truck run_76
accum 3 trigger_if_equal 77 truck run_77
accum 3 trigger_if_equal 78 truck run_78
accum 3 trigger_if_equal 79 truck run_79
accum 3 trigger_if_equal 80 truck run_80
accum 3 trigger_if_equal 81 truck run_81
accum 3 trigger_if_equal 82 truck run_82
accum 3 trigger_if_equal 83 truck run_83
accum 3 trigger_if_equal 84 truck run_84
accum 3 trigger_if_equal 85 truck run_85
accum 3 trigger_if_equal 86 truck run_86
accum 3 trigger_if_equal 87 truck run_87
accum 3 trigger_if_equal 88 truck run_88
accum 3 trigger_if_equal 89 truck run_89
accum 3 trigger_if_equal 90 truck run_90
accum 3 trigger_if_equal 91 truck run_91
accum 3 trigger_if_equal 92 truck run_92
accum 3 trigger_if_equal 93 truck run_93
accum 3 trigger_if_equal 94 truck run_94
accum 3 trigger_if_equal 95 truck run_95
accum 3 trigger_if_equal 96 truck run_96
accum 3 trigger_if_equal 97 truck run_97
accum 3 trigger_if_equal 98 truck run_98
accum 3 trigger_if_equal 99 truck run_99
accum 3 trigger_if_equal 100 truck run_100
accum 3 trigger_if_equal 101 truck run_101
accum 3 trigger_if_equal 102 truck run_102
accum 3 trigger_if_equal 103 truck run_103
accum 3 trigger_if_equal 104 truck run_104
accum 3 trigger_if_equal 105 truck run_105
accum 3 trigger_if_equal 106 truck run_106
accum 3 trigger_if_equal 107 truck run_107
accum 3 trigger_if_equal 108 truck run_108
accum 3 trigger_if_equal 109 truck run_109
accum 3 trigger_if_equal 110 truck run_110
accum 3 trigger_if_equal 111 truck run_111
accum 3 trigger_if_equal 112 truck run_112
accum 3 trigger_if_equal 113 truck run_113
accum 3 trigger_if_equal 114 truck run_114
}
trigger run_incpos {
accum 3 inc 1
}
trigger run_continue {
trigger self run_incpos
trigger self deathcheck
trigger self stopcheck
trigger self move
}
trigger run_0 {
accum 1 bitset 2
followspline 0 truckpath0 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_1 {
accum 1 bitset 2
followspline 0 truckpath1 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_2 {
accum 1 bitset 2
followspline 0 truckpath2 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_3 {
accum 1 bitset 2
followspline 0 truckpath3 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_4 {
accum 1 bitset 2
followspline 0 truckpath4 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_5 {
accum 1 bitset 2
followspline 0 truckpath5 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_6 {
accum 1 bitset 2
followspline 0 truckpath6 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_7 {
accum 1 bitset 2
followspline 0 truckpath7 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_8 {
accum 1 bitset 2
followspline 0 truckpath8 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_9 {
accum 1 bitset 2
followspline 0 truckpath9 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_10 {
accum 1 bitset 2
followspline 0 truckpath10 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_11 {
accum 1 bitset 2
followspline 0 truckpath11 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_12 {
accum 1 bitset 2
followspline 0 truckpath12 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_13 {
accum 1 bitset 2
followspline 0 truckpath13 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_14 {
accum 1 bitset 2
followspline 0 truckpath14 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_15 {
accum 1 bitset 2
followspline 0 truckpath15 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_16 {
accum 1 bitset 2
followspline 0 truckpath16 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_17 {
accum 1 bitset 2
followspline 0 truckpath17 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_18 {
accum 1 bitset 2
followspline 0 truckpath18 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_19 {
accum 1 bitset 2
followspline 0 truckpath19 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_20 {
accum 1 bitset 2
followspline 0 truckpath20 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_21 {
accum 1 bitset 2
followspline 0 truckpath21 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_22 {
accum 1 bitset 2
followspline 0 truckpath22 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_23 {
accum 1 bitset 2
followspline 0 truckpath23 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_24 {
accum 1 bitset 2
followspline 0 truckpath24 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_25 {
accum 1 bitset 2
followspline 0 truckpath25 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_26 {
accum 1 bitset 2
followspline 0 truckpath26 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_27 {
accum 1 bitset 2
followspline 0 truckpath27 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_28 {
accum 1 bitset 2
followspline 0 truckpath28 125 wait length 304
accum 1 bitreset 2
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_truck_barrier1"
wm_teamvoiceannounce 1 "allies_truck_barrier1"
// *---------------------------------------------------------------------------------*
trigger self run_continue
}
trigger run_29 {
accum 1 bitset 2
followspline 0 truckpath29 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_30 {
accum 1 bitset 2
followspline 0 truckpath30 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_31 {
accum 1 bitset 2
followspline 0 truckpath31 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_32 {
accum 1 bitset 2
followspline 0 truckpath32 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_33 {
accum 1 bitset 2
followspline 0 truckpath33 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_34 {
accum 1 bitset 2
followspline 0 truckpath34 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_35 {
accum 1 bitset 2
followspline 0 truckpath35 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_36 {
accum 1 bitset 2
followspline 0 truckpath36 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_37 {
accum 1 bitset 2
followspline 0 truckpath37 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_38 {
accum 1 bitset 2
followspline 0 truckpath38 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_39 {
accum 1 bitset 2
followspline 0 truckpath39 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_40 {
accum 1 bitset 2
followspline 0 truckpath40 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_41 {
accum 1 bitset 2
followspline 0 truckpath41 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_42 {
accum 1 bitset 2
followspline 0 truckpath42 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_43 {
accum 1 bitset 2
followspline 0 truckpath43 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_44 {
accum 1 bitset 2
followspline 0 truckpath44 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_45 {
accum 1 bitset 2
followspline 0 truckpath45 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_46 {
accum 1 bitset 2
followspline 0 truckpath46 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_47 {
accum 1 bitset 2
followspline 0 truckpath47 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_48 {
accum 1 bitset 2
followspline 0 truckpath48 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_49 {
accum 1 bitset 2
followspline 0 truckpath49 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_50 {
accum 1 bitset 2
followspline 0 truckpath50 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_51 {
accum 1 bitset 2
followspline 0 truckpath51 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_52 {
accum 1 bitset 2
followspline 0 truckpath52 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_53 {
accum 1 bitset 2
followspline 0 truckpath53 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_54 {
accum 1 bitset 2
followspline 0 truckpath54 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_55 {
accum 1 bitset 2
followspline 0 truckpath55 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_56 {
accum 1 bitset 2
followspline 0 truckpath56 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_57 {
accum 1 bitset 2
followspline 0 truckpath57 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_58 {
accum 1 bitset 2
followspline 0 truckpath58 125 wait length 304
accum 1 bitreset 2
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_truck_barrier2"
wm_teamvoiceannounce 1 "allies_truck_barrier2"
// *---------------------------------------------------------------------------------*
trigger self run_continue
}
trigger run_59 {
accum 1 bitset 2
followspline 0 truckpath59 125 wait length 304
accum 1 bitreset 2
disablespeaker depotalarms
trigger self run_continue
}
trigger run_60 {
accum 1 bitset 2
followspline 0 truckpath60 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_61 {
accum 1 bitset 2
followspline 0 truckpath61 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_62 {
accum 1 bitset 2
followspline 0 truckpath62 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_63 {
accum 1 bitset 2
followspline 0 truckpath63 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_64 {
accum 1 bitset 2
followspline 0 truckpath64 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_65 {
accum 1 bitset 2
followspline 0 truckpath65 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_66 {
accum 1 bitset 2
followspline 0 truckpath66 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_67 {
accum 1 bitset 2
followspline 0 truckpath67 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_68 {
accum 1 bitset 2
followspline 0 truckpath68 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_69 {
accum 1 bitset 2
followspline 0 truckpath69 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_70 {
accum 1 bitset 2
followspline 0 truckpath70 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_71 {
accum 1 bitset 2
followspline 0 truckpath71 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_72 {
accum 1 bitset 2
followspline 0 truckpath72 125 wait length 304
//In position for the crane
wait 1500
trigger crane_enabler craneready
accum 1 bitreset 2
trigger self run_continue
}
trigger run_73 {
accum 1 bitset 2
trigger truckcrate_clip run_73
followspline 0 truckpath73 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_74 {
accum 1 bitset 2
trigger truckcrate_clip run_74
followspline 0 truckpath74 125 wait length 304
accum 1 bitreset 2
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_truck_stop"
wm_teamvoiceannounce 1 "allies_truck_escort"
// *---------------------------------------------------------------------------------*
trigger self run_continue
}
trigger run_75 {
accum 1 bitset 2
trigger truckcrate_clip run_75
followspline 0 truckpath75 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_76 {
accum 1 bitset 2
trigger truckcrate_clip run_76
followspline 0 truckpath76 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_77 {
accum 1 bitset 2
trigger truckcrate_clip run_77
followspline 0 truckpath77 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_78 {
accum 1 bitset 2
trigger truckcrate_clip run_78
followspline 0 truckpath78 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_79 {
accum 1 bitset 2
trigger truckcrate_clip run_79
followspline 0 truckpath79 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_80 {
accum 1 bitset 2
trigger truckcrate_clip run_80
followspline 0 truckpath80 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_81 {
accum 1 bitset 2
trigger truckcrate_clip run_81
followspline 0 truckpath81 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_82 {
accum 1 bitset 2
trigger truckcrate_clip run_82
followspline 0 truckpath82 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_83 {
accum 1 bitset 2
trigger truckcrate_clip run_83
followspline 0 truckpath83 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_84 {
accum 1 bitset 2
trigger truckcrate_clip run_84
followspline 0 truckpath84 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_85 {
accum 1 bitset 2
trigger truckcrate_clip run_85
followspline 0 truckpath85 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_86 {
accum 1 bitset 2
trigger truckcrate_clip run_86
followspline 0 truckpath86 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_87 {
accum 1 bitset 2
trigger truckcrate_clip run_87
followspline 0 truckpath87 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_88 {
accum 1 bitset 2
trigger truckcrate_clip run_88
followspline 0 truckpath88 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_89 {
accum 1 bitset 2
trigger truckcrate_clip run_89
followspline 0 truckpath89 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_90 {
accum 1 bitset 2
trigger truckcrate_clip run_90
followspline 0 truckpath90 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_91 {
accum 1 bitset 2
trigger truckcrate_clip run_91
followspline 0 truckpath91 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_92 {
accum 1 bitset 2
trigger truckcrate_clip run_92
followspline 0 truckpath92 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_93 {
accum 1 bitset 2
trigger truckcrate_clip run_93
followspline 0 truckpath93 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_94 {
accum 1 bitset 2
trigger truckcrate_clip run_94
followspline 0 truckpath94 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_95 {
accum 1 bitset 2
trigger truckcrate_clip run_95
followspline 0 truckpath95 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_96 {
accum 1 bitset 2
trigger truckcrate_clip run_96
followspline 0 truckpath96 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_97 {
accum 1 bitset 2
trigger truckcrate_clip run_97
followspline 0 truckpath97 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_98 {
accum 1 bitset 2
trigger truckcrate_clip run_98
followspline 0 truckpath98 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_99 {
accum 1 bitset 2
trigger truckcrate_clip run_99
followspline 0 truckpath99 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_100 {
accum 1 bitset 2
trigger truckcrate_clip run_100
followspline 0 truckpath100 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_101 {
accum 1 bitset 2
trigger truckcrate_clip run_101
followspline 0 truckpath101 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_102 {
accum 1 bitset 2
trigger truckcrate_clip run_102
followspline 0 truckpath102 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_103 {
accum 1 bitset 2
trigger truckcrate_clip run_103
followspline 0 truckpath103 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_104 {
accum 1 bitset 2
trigger truckcrate_clip run_104
followspline 0 truckpath104 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_105 {
accum 1 bitset 2
trigger truckcrate_clip run_105
followspline 0 truckpath105 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_106 {
accum 1 bitset 2
trigger truckcrate_clip run_106
followspline 0 truckpath106 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_107 {
accum 1 bitset 2
trigger truckcrate_clip run_107
followspline 0 truckpath107 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_108 {
accum 1 bitset 2
trigger truckcrate_clip run_108
followspline 0 truckpath108 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_109 {
accum 1 bitset 2
trigger truckcrate_clip run_109
followspline 0 truckpath109 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_110 {
accum 1 bitset 2
trigger truckcrate_clip run_110
followspline 0 truckpath110 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_111 {
accum 1 bitset 2
trigger truckcrate_clip run_111
followspline 0 truckpath111 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_112 {
accum 1 bitset 2
trigger truckcrate_clip run_112
followspline 0 truckpath112 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_113 {
accum 1 bitset 2
trigger truckcrate_clip run_113
followspline 0 truckpath113 125 wait length 304
accum 1 bitreset 2
trigger self run_continue
}
trigger run_114 {
accum 1 bitset 2
trigger truckcrate_clip run_114
followspline 0 truckpath114 125 wait length 304
wait 500
// Allies win! (truck escaped)
wm_announce "The Allies have escaped with the Gold Crate!"
wm_objective_status 5 0 2
wm_objective_status 5 1 1
wm_setwinner 1
wm_endround
}
trigger stuck_check {
accum 1 bitreset 3
trigger self stuck_check_forwardgate
trigger self stuck_check_depotgate
trigger self stuck_check_crate
trigger self stuck_check_scriptlockout
trigger self stuck_check_finished
}
trigger stuck_check_finished {
accum 3 abort_if_less_than 115
accum 1 bitset 3
}
trigger stuck_check_scriptlockout {
accum 5 abort_if_equal 0
accum 1 bitset 3
}
trigger stuck_check_forwardgate {
accum 3 abort_if_not_equal 26
accum 1 abort_if_not_bitset 0
accum 1 bitset 3
}
trigger stuck_check_depotgate {
accum 3 abort_if_not_equal 56
accum 1 abort_if_not_bitset 1
accum 1 bitset 3
}
trigger stuck_check_crate {
accum 3 abort_if_not_equal 73
accum 1 abort_if_not_bitset 9
accum 1 bitset 3
}
trigger stopcheck_setup {
accum 1 bitset 6
accum 1 abort_if_bitset 8
trigger self stuck_check
accum 1 abort_if_bitset 3
accum 1 bitreset 6
}
trigger stopcheck {
trigger self stopcheck_setup
accum 1 abort_if_not_bitset 6
trigger self script_lockout
// Any just stopped moving stuff goes here
stopsound
playsound sound/vehicles/truck/truck_revdown.wav volume 96
trigger truckfrontwheels stop
trigger truckbackwheels stop
wait 800
playsound sound/vehicles/truck/truck_idle.wav looping
wait 900
trigger self script_lockout_stop
resetscript
}
trigger script_lockout {
accum 5 inc 1
}
trigger script_lockout_stop {
accum 5 inc -1
}
// ==========
// Barriers
// ==========
// Forward Bunker gate
trigger enable_stage1 {
accum 1 bitreset 0
}
trigger disable_stage1 {
accum 1 bitset 0
}
// Depot gate
trigger enable_stage2 {
accum 1 bitreset 1
}
trigger disable_stage2 {
accum 1 bitset 1
}
// Gold crate not loaded
trigger enable_stage3 {
accum 1 bitreset 9
}
trigger disable_stage3 {
accum 1 bitset 9
}
}
truck_move_trigger {
spawn {
attachtotag truck tag_wback
}
trigger kill {
remove
}
}
truck_obj_inf {
spawn {
attachtotag truck tag_wback
}
}
truckfrontwheels {
spawn {
attachtotag truck tag_wfront
}
trigger forward {
setrotation 130 0 0
}
trigger backward {
setrotation -130 0 0
}
trigger stop {
stoprotation
}
}
truckbackwheels {
spawn {
attachtotag truck tag_wback
}
trigger forward {
setrotation 130 0 0
}
trigger backward {
setrotation -130 0 0
}
trigger stop {
stoprotation
}
}
truckcrate {
spawn {
setstate truckcrate invisible
}
trigger attachtotruck {
setstate truckcrate default
attachtotag truck tag_obj1
faceangles 0 83 0 10
}
}
truckcrate_clip {
spawn {
setstate truckcrate_clip invisible
}
trigger run_72 {
followspline 0 truckpath72 10000 wait length 304
}
trigger run_73 {
followspline 0 truckpath73 125 wait length 304
}
trigger run_74 {
followspline 0 truckpath74 125 wait length 304
}
trigger run_75 {
followspline 0 truckpath75 125 wait length 304
}
trigger run_76 {
followspline 0 truckpath76 125 wait length 304
}
trigger run_77 {
followspline 0 truckpath77 125 wait length 304
}
trigger run_78 {
followspline 0 truckpath78 125 wait length 304
}
trigger run_79 {
followspline 0 truckpath79 125 wait length 304
}
trigger run_80 {
followspline 0 truckpath80 125 wait length 304
}
trigger run_81 {
followspline 0 truckpath81 125 wait length 304
}
trigger run_82 {
followspline 0 truckpath82 125 wait length 304
}
trigger run_83 {
followspline 0 truckpath83 125 wait length 304
}
trigger run_84 {
followspline 0 truckpath84 125 wait length 304
}
trigger run_85 {
followspline 0 truckpath85 125 wait length 304
}
trigger run_86 {
followspline 0 truckpath86 125 wait length 304
}
trigger run_87 {
followspline 0 truckpath87 125 wait length 304
}
trigger run_88 {
followspline 0 truckpath88 125 wait length 304
}
trigger run_89 {
followspline 0 truckpath89 125 wait length 304
}
trigger run_90 {
followspline 0 truckpath90 125 wait length 304
}
trigger run_91 {
followspline 0 truckpath91 125 wait length 304
}
trigger run_92 {
followspline 0 truckpath92 125 wait length 304
}
trigger run_93 {
followspline 0 truckpath93 125 wait length 304
}
trigger run_94 {
followspline 0 truckpath94 125 wait length 304
}
trigger run_95 {
followspline 0 truckpath95 125 wait length 304
}
trigger run_96 {
followspline 0 truckpath96 125 wait length 304
}
trigger run_97 {
followspline 0 truckpath97 125 wait length 304
}
trigger run_98 {
followspline 0 truckpath98 125 wait length 304
}
trigger run_99 {
followspline 0 truckpath99 125 wait length 304
}
trigger run_100 {
followspline 0 truckpath100 125 wait length 304
}
trigger run_101 {
followspline 0 truckpath101 125 wait length 304
}
trigger run_102 {
followspline 0 truckpath102 125 wait length 304
}
trigger run_103 {
followspline 0 truckpath103 125 wait length 304
}
trigger run_104 {
followspline 0 truckpath104 125 wait length 304
}
trigger run_105 {
followspline 0 truckpath105 125 wait length 304
}
trigger run_106 {
followspline 0 truckpath106 125 wait length 304
}
trigger run_107 {
followspline 0 truckpath107 125 wait length 304
}
trigger run_108 {
followspline 0 truckpath108 125 wait length 304
}
trigger run_109 {
followspline 0 truckpath109 125 wait length 304
}
trigger run_110 {
followspline 0 truckpath110 125 wait length 304
}
trigger run_111 {
followspline 0 truckpath111 125 wait length 304
}
trigger run_112 {
followspline 0 truckpath112 125 wait length 304
}
trigger run_113 {
followspline 0 truckpath113 125 wait length 304
}
trigger run_114 {
followspline 0 truckpath114 125 wait length 304
}
}
save and close it all.
Run ET, load a mod (etpro for example)
open console type /map supply
-> Solved
You canāt run it in etmain because it uses some special functions in the script I guess, I tried it and it said unknown function create on line 5 or so. So thatās what bezerkr meant.
If you donāt understand what I just wrote donāt worry, just when you start up the game change the mod (click on MOD and select a different one then LOAD)
yea its working now, but just if I wanna play supply,not when watching a demo from supply :o Also I can see the edges of the skyboxes, I mean, its visible that the map is a cube 