How to change skyboxes


(bold) #21

nobody knows the solution? :frowning:


(JR) #22

these are good tutorials for beginners and there is a prefab skybox tutorial
with step by step instructions good luck
http://www.pythononline.co.uk/et/tutorial.htm


(stealth6) #23

ok, don’t know how this took you so long…
Put the dreamland pk3 in your etmain
put supply in your etmain.
Open supply with winrar or whatever and open maps/supply.script
Copy and paste this into it


// ==============================
//  script for ginc's ET map \o/
// ==============================

// spawn script debugged by mortis the wise Jan 22 2005
// roof clip stairwell exploit by mortis the wise Jun 26 2005
// satchel control exploit fix by mortis the wise Jun 27 2005
// disabled music speakers by mortis and deej Dec 2 2005
// improved music disabling by mortis May 26 2006
// disabled annoying alarm when truck is inside the base by arni 15.09.2006

game_manager {
        spawn {

                // mortis - roof clip
                create
                {
                        scriptName "bugfix1"
                        classname "func_fakebrush"
                        origin "1072 -1824 502"
                        contents 1  // CONTENTS_SOLID
                        mins "-180 -150 -10"
                        maxs "180 150 10"
                }

                // mortis - satchel exploit fix part one
                create
                {
                        scriptName "bugfix2"
                        classname "func_fakebrush"
                        origin "672 -1632 384"
                        contents 1  // CONTENTS_SOLID
                        mins "-32 -4 -64"
                        maxs "32 4 64"
                }

                // mortis - satchel exploit fix part two
                create
                {
                        scriptName "bugfix3"
                        classname "func_fakebrush"
                        origin "704 -1600 384"
                        contents 1  // CONTENTS_SOLID
                        mins "-4 -32 -64"
                        maxs "4 32 64"
                }

                // mortis - satchel exploit fix part three
                create
                {
                        scriptName "bugfix4"
                        classname "func_fakebrush"
                        origin "704 -1584 384"
                        contents 1  // CONTENTS_SOLID
                        mins "0 -4 -64"
                        maxs "48 4 64"
                }

                // Game rules
                wm_axis_respawntime        30
                wm_allied_respawntime        20
                wm_number_of_objectives 8
                wm_set_round_timelimit        15

                // Objectives
                // 1: Primary1 : Forward gate
                // 2: Primary2 : Depot gate
                // 3: Primary3 : Get the truck in position
                // 4: Primary4 : Crane
                // 5: Primary5 : Get the truck to the exit
                // 6: Secondary1 : Western Depot wall
                // 7: Secondary2 : Eastern Depot wall
                // 8: Secondary3 : Command Post

                // Current main objectives for each team (0=Axis, 1=Allies)
                wm_set_main_objective        1 0
                wm_set_main_objective        1 1

                // Objective overview status indicators
                // wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
                wm_objective_status 1 1 0
                wm_objective_status 1 0 0
                wm_objective_status 2 1 0
                wm_objective_status 2 0 0
                wm_objective_status 3 1 0
                wm_objective_status 3 0 0
                wm_objective_status 4 1 0
                wm_objective_status 4 0 0
                wm_objective_status 5 1 0
                wm_objective_status 5 0 0
                wm_objective_status 6 1 0
                wm_objective_status 6 0 0
                wm_objective_status 7 1 0
                wm_objective_status 7 0 0
                wm_objective_status 8 1 0
                wm_objective_status 8 0 0


                // Stopwatch mode defending team (0=Axis, 1=Allies)
                wm_set_defending_team        0

                // Winner on expiration of round timer (0=Axis, 1=Allies)
                wm_setwinner        0

                // Set starting spawns
                // The wait command after is VERY IMPORTANT for correct spawns!
                wait 150
                setautospawn        "Forward Bunker Spawn"        0
                setautospawn        "Allied Start"        1
                wait 350

                // *----------------------------------- vo ------------------------------------------*
                wm_addteamvoiceannounce 0 "axis_entrances_defend"
                wm_addteamvoiceannounce 0 "axis_bunker_stop"
                wm_addteamvoiceannounce 0 "axis_hq_compost_construct"

                wm_addteamvoiceannounce 1 "allies_entrances_destroy"
                wm_addteamvoiceannounce 1 "allies_bunker_capture"

                wm_teamvoiceannounce 0 "axis_entrances_defend"
                wm_teamvoiceannounce 0 "axis_bunker_stop"
                wm_teamvoiceannounce 0 "axis_hq_compost_construct"

                wm_teamvoiceannounce 1 "allies_entrances_destroy"
                wm_teamvoiceannounce 1 "allies_bunker_capture"
                // *---------------------------------------------------------------------------------*
		remapshader "textures/skies_sd/sd_siwasky"	"textures/dreamland/dreamland_skybox"
		remapshaderflush        
	}
}

// =================================================
// =========    FORWARD SPAWN AND GATE     =========
// =================================================

forwardflag {
        spawn {
                accum 0 set 0                        // Spawn owner: 0-Axis, 1-Allied
        }


        trigger axis_capture {
                accum 0 abort_if_equal 0        //Abort if axis own

                accum 0 set 0
                wm_announce        "The Axis have captured the forward bunker!"
                setautospawn        "Forward Bunker Spawn"        0
                setautospawn        "Allied Start"        1
                alertentity forward_wobj

                // *----------------------------------- vo ------------------------------------------*
                wm_addteamvoiceannounce 0 "axis_bunker_stop"
                wm_addteamvoiceannounce 1 "allies_bunker_capture"
                wm_teamvoiceannounce 0 "axis_bunker_reclaimed"
                wm_teamvoiceannounce 1 "allies_bunker_reclaimed"
                // *---------------------------------------------------------------------------------*
        }

        trigger allied_capture {
                accum 0 abort_if_equal 1        //Abort if allies own

                accum 0 set 1
                wm_announce        "The Allies have captured the forward bunker!"
                setautospawn        "Axis Depot Spawn"        0
                setautospawn        "Forward Bunker Spawn"        1
                alertentity forward_wobj

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_bunker_captured"
                wm_teamvoiceannounce 1 "allies_bunker_captured"
                wm_removeteamvoiceannounce 0 "axis_bunker_stop"
                wm_removeteamvoiceannounce 1 "allies_bunker_capture"
                // *---------------------------------------------------------------------------------*
        }

        trigger force_allied {
                accum 0 abort_if_equal 1        //Abort if allies own

                accum 0 set 1
                setautospawn        "Axis Depot Spawn"        0
                setautospawn        "Forward Bunker Spawn"        1
                alertentity forward_wobj
                alertentity forwardspawn
        }

        trigger kill {
                remove
        }
}

// Main door for forward bunker
forwardgate {
        spawn {
                wait 200
                constructible_class 3                        //Dyno only
                trigger truck disable_stage1                //Block truck
        }

        death {
                trigger forwardflag force_allied        //Switch forward spawn permanently to allies
                trigger forwardflag kill                //Remove flag
                trigger truck enable_stage1                //Let truck through

                wm_announce "The Allies have breached the Forward Bunker Gate!"
                wm_objective_status         1 0 2
                wm_objective_status         1 1 1
                wm_set_main_objective        2 0
                wm_set_main_objective        2 1

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_entrance1_destroyed"
                wm_removeteamvoiceannounce 0 "axis_entrances_defend"
                wm_removeteamvoiceannounce 0 "axis_bunker_stop"

                wm_teamvoiceannounce 1 "allies_entrance1_destroyed"
                wm_removeteamvoiceannounce 1 "allies_entrances_destroy"
                wm_removeteamvoiceannounce 1 "allies_bunker_capture"

                wm_teamvoiceannounce 1 "allies_hq_compost_construct"
                wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
                // *---------------------------------------------------------------------------------*
        }
}

// Spawn rear exit
forwardgate2 {
        spawn {
                wait 200
                constructible_class 3                        //Dyno only
        }
        death {
                wm_announce "The Allies have opened up the Forward spawn rear exit!"
        }
}

// =============================================
// ============    DEPOT WALLS    ==============
// =============================================

depotgate {
        spawn {
                wait 200
                constructible_class 3                        //Dyno only
                trigger truck disable_stage2                //Block truck
                disablespeaker depotalarms                //Reset alarms
        }

        death {
                trigger truck enable_stage2                //Let truck through
                enablespeaker depotalarms                //Sound alarms

                wm_announce "The Allies have breached the Depot Gate!"

                wm_objective_status         2 0 2
                wm_objective_status         2 1 1
                wm_set_main_objective        3 0
                wm_set_main_objective        3 1

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_gates_destroyed"
                wm_teamvoiceannounce 1 "allies_gates_destroyed"
                // *---------------------------------------------------------------------------------*
        }
}

depotwestwall {
        spawn {
                wait 200
                constructible_class 3                        //Dyno only
        }

        death {
                wm_announce "The Allies have breached the Depot's west wall!"
                wm_objective_status         6 0 2
                wm_objective_status         6 1 1
                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_wall_destroyed"
                wm_teamvoiceannounce 1 "allies_wall_destroyed"
                // *---------------------------------------------------------------------------------*
        }
}

depoteastwall {
        spawn {
                wait 200
                constructible_class 3                        //Dyno only
        }

        death {
                wm_announce "The Allies have breached the Depot's east wall!"
                wm_objective_status         7 0 2
                wm_objective_status         7 1 1
                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_wall_destroyed"
                wm_teamvoiceannounce 1 "allies_wall_destroyed"
                // *---------------------------------------------------------------------------------*
        }
}

//=====================================
//=========    DEPOT FENCE    =========
//=====================================

fence {
        spawn {
                wait 400
                trigger fence setup
                constructible_class 2
        }

        trigger setup {
                setstate fence_materials default
                setstate fence_materials_clip default
                setstate fence_flag default
                setstate fence invisible
        }

        buildstart final {
                setstate fence_materials default
                setstate fence_materials_clip default
                setstate fence_flag default
                setstate fence underconstruction
        }

        built final {
                setstate fence_materials invisible
                setstate fence_materials_clip invisible
                setstate fence_flag invisible
                setstate fence default
                wm_announce "The Depot Fence has been constructed."
                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_depotdef_constructed"
                // *---------------------------------------------------------------------------------*
        }

        decayed final {
                setstate fence_materials default
                setstate fence_materials_clip default
                setstate fence_flag default
                setstate fence invisible
        }

        death {
                setstate fence_materials default
                setstate fence_materials_clip default
                setstate fence_flag default
                setstate fence invisible
                wm_announce "The Depot Fence has been destroyed."
                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_depotdef_destroyed"
                wm_teamvoiceannounce 1 "allies_depotdef_destroyed"
                // *---------------------------------------------------------------------------------*
        }

        trigger remove {
                setstate fence_toi invisible
                setstate fence_materials invisible
                setstate fence_materials_clip invisible
                setstate fence_flag invisible
                setstate fence invisible
                remove
        }
}


// =============================================
// ==========     COMMAND POST     =============
// =============================================

// Unbuilt CP
neutralcp_closed {
        spawn {
                accum 0 set 0
        }

        trigger show {
                accum 0 abort_if_equal 1
                setstate neutralcp_closed default
        }

        trigger disable        {
                accum 0 set 1
        }
}

// Axis CP wreckage
axiscp_broken {
        spawn {
                wait 200
                accum 0 set 0
                setstate axiscp_broken invisible
        }

        trigger show {
                accum 0 abort_if_equal 0
                setstate axiscp_broken default
        }

        trigger enable {
                accum 0 set 1
        }

        trigger disable        {
                accum 0 set 0
        }
}

// Allied CP wreckage
alliedcp_broken {
        spawn {
                wait 200
                accum 0 set 0
                setstate alliedcp_broken invisible
        }

        trigger show {
                accum 0 abort_if_equal 0
                setstate alliedcp_broken default
        }

        trigger enable {
                accum 0 set 1
        }

        trigger disable {
                accum 0 set 0
        }
}

alliedcp_built {
        trigger setup {
                setchargetimefactor 1 soldier 1
                setchargetimefactor 1 lieutenant 1
                setchargetimefactor 1 medic 1
                setchargetimefactor 1 engineer 1
                setchargetimefactor 1 covertops 1
                sethqstatus 1 0
        }

        trigger enable_allied_features {
                // allies built it
                setchargetimefactor 1 soldier 0.75
                setchargetimefactor 1 lieutenant 0.75
                setchargetimefactor 1 medic 0.75
                setchargetimefactor 1 engineer 0.75
                setchargetimefactor 1 covertops 0.75
                sethqstatus 0 1

                wm_objective_status        8 0 0
                wm_objective_status        8 1 1

                wm_announce        "Allied Command Post constructed. Charge speed increased!"

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
                wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
                wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
                // *---------------------------------------------------------------------------------*
        }

        trigger disable_allied_features {
                // allies lost it
                wm_announce        "Axis team has destroyed the Allied Command Post!"

                setchargetimefactor 1 soldier 1
                setchargetimefactor 1 lieutenant 1
                setchargetimefactor 1 medic 1
                setchargetimefactor 1 engineer 1
                setchargetimefactor 1 covertops 1
                sethqstatus 0 0

                wm_objective_status        8 0 0
                wm_objective_status        8 1 0

                // *----------------------------------- vo ------------------------------------------*
                wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
                wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
                wm_teamvoiceannounce 0 "axis_hq_compost_construct"
                wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
                // *---------------------------------------------------------------------------------*
        }
}

axiscp_built {
        trigger setup {
                setchargetimefactor 0 soldier 1
                setchargetimefactor 0 lieutenant 1
                setchargetimefactor 0 medic 1
                setchargetimefactor 0 engineer 1
                setchargetimefactor 0 covertops 1
                sethqstatus 0 0
        }

        trigger enable_axis_features {
                // axis built it
                setchargetimefactor 0 soldier 0.75
                setchargetimefactor 0 lieutenant 0.75
                setchargetimefactor 0 medic 0.75
                setchargetimefactor 0 engineer 0.75
                setchargetimefactor 0 covertops 0.75
                sethqstatus 0 1

                wm_objective_status        8 0 1
                wm_objective_status        8 1 0

                wm_announce        "Axis Command Post constructed. Charge speed increased!"

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
                wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
                wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
                // *---------------------------------------------------------------------------------*
        }

        trigger disable_axis_features {
                // axis lost it
                setchargetimefactor 0 soldier 1
                setchargetimefactor 0 lieutenant 1
                setchargetimefactor 0 medic 1
                setchargetimefactor 0 engineer 1
                setchargetimefactor 0 covertops 1
                sethqstatus 0 0

                wm_objective_status        8 0 0
                wm_objective_status        8 1 0

                wm_announce        "Allied team has destroyed the Axis Command Post!"

                // *----------------------------------- vo ------------------------------------------*
                wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
                wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
                wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
                wm_teamvoiceannounce 1 "allies_hq_compost_construct"
                // *---------------------------------------------------------------------------------*
        }
}

alliedcp_constructor {
        spawn {
                wait 50
                constructible_class        2
                setstate alliedcp_built invisible
                trigger alliedcp_built setup
        }

        buildstart final {
                setstate alliedcp_built underconstruction
                setstate alliedcp_broken invisible
                setstate axiscp_broken invisible
                setstate neutralcp_closed invisible
        }

        built final {
                setstate alliedcp_built default

                trigger alliedcp_broken enable
                trigger axiscp_broken disable
                trigger neutralcp_closed disable

                trigger alliedcp_built enable_allied_features
                trigger alliedcpspawns_obj on
                enablespeaker cpsound
        }

        decayed final {
                setstate alliedcp_built invisible

                trigger alliedcp_broken show
                trigger axiscp_broken show
                trigger neutralcp_closed show
        }

        death {
                setstate alliedcp_built invisible

                trigger alliedcp_broken show

                trigger alliedcp_built disable_allied_features
                trigger alliedcpspawns_obj off
                disablespeaker cpsound
        }
}

axiscp_constructor {
        spawn {
                wait 50
                constructible_class        2
                setstate axiscp_built invisible
                trigger axiscp_built setup
        }

        buildstart final {
                setstate axiscp_built underconstruction
                setstate axiscp_broken invisible
                setstate alliedcp_broken invisible
                setstate neutralcp_closed invisible
        }

        built final {
                setstate axiscp_built default

                trigger axiscp_broken enable
                trigger alliedcp_broken disable
                trigger neutralcp_closed disable

                trigger axiscp_built enable_axis_features
                enablespeaker cpsound
        }

        decayed final {
                setstate axiscp_built invisible

                trigger axiscp_broken show
                trigger alliedcp_broken show
                trigger neutralcp_closed show
        }

        death {
                setstate axiscp_built invisible

                trigger axiscp_broken show

                trigger axiscp_built disable_axis_features
                disablespeaker cpsound
        }
}

alliedcpspawns_obj        {
        spawn {
                wait 50
                setstate alliedcpspawns_obj invisible
                setstate alliedcpspawns invisible
        }

        trigger on {
                setstate alliedcpspawns_obj default
                setstate alliedcpspawns default
        }

        trigger off {
                setstate alliedcpspawns_obj invisible
                setstate alliedcpspawns invisible
        }
}

alliedcpspawns {
        spawn {
                wait 50
                setstate alliedcpspawns invisible
        }
}


//==============================================
//=========    GOLD CRATE AND CRANE    =========
//==============================================

cranecontrol {
        spawn {
                wait 400
                trigger cranecontrol setup
                constructible_class 2
        }

        trigger setup {
                setstate crane_materials default
                setstate crane_materials_clip default
                setstate crane_flag default
                setstate crane invisible
        }

        buildstart final {
                setstate crane_materials default
                setstate crane_materials_clip default
                setstate crane_flag default
                setstate crane underconstruction
        }

        built final {
                setstate crane_materials invisible
                setstate crane_materials_clip invisible
                setstate crane_flag invisible
                setstate crane default
                wm_announce "The Crane Controls have been constructed."
                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_crane_built"
                wm_teamvoiceannounce 1 "allies_crane_built"
                // *---------------------------------------------------------------------------------*
                trigger crane_enabler controlsbuilt
        }

        decayed final {
                setstate crane_materials default
                setstate crane_materials_clip default
                setstate crane_flag default
                setstate crane invisible
        }

        death {
                setstate crane_materials default
                setstate crane_materials_clip default
                setstate crane_flag default
                setstate crane invisible
                wm_announce "The Crane Controls have been destroyed."
                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_crane_destroyed"
                wm_teamvoiceannounce 1 "allies_crane_destroyed"
                // *---------------------------------------------------------------------------------*
                trigger crane_enabler controlskilled
        }

        trigger remove {
                setstate crane_toi invisible
                setstate crane_materials invisible
                setstate crane_materials_clip invisible
                setstate crane_flag invisible
                setstate crane invisible
                remove
        }
}

crane_enabler {
        spawn {
                accum 1 set 0                        //Truck not ready
                accum 2 set 0                        //Controls not built
        }

        trigger run        {
                accum 1 abort_if_equal 0        //Abort if truck is not in place
                accum 2 abort_if_equal 0        //Abort if crane controls not built
                accum 1 set 0                        //Only do the crane routine once!
                wm_announce "The Allies have activated the crane!"
                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_gold_taken"
                wm_teamvoiceannounce 1 "allies_gold_taken"
                // *---------------------------------------------------------------------------------*

                //Move crane arm under crate
                trigger cranearmx startsound_2
                trigger cranearmx load_1
                trigger cranearmz load_1
                trigger cranearmz2 load_1
                wait 1200
                trigger cranearmx stopsound_2
                wait 500

                //Lift crate to fence level
                trigger cranearmx startsound_1
                trigger goldcrate load_1
                trigger cranearmz load_2
                trigger cranearmz2 load_2
                wait 2000
                trigger cranearmx stopsound_1
                wait 500

                //Move crate over fence
                trigger cranearmx startsound_2
                trigger goldcrate load_2
                trigger cranearmx load_2
                trigger cranearmz load_3
                trigger cranearmz2 load_3
                wait 3500
                trigger cranearmx stopsound_2
                wait 500


                //Lower crate onto truck
                trigger cranearmx startsound_1
                trigger goldcrate load_3
                trigger cranearmz load_4
                trigger cranearmz2 load_4
                wait 1600
                trigger cranearmx stopsound_1
                wait 500

                //Attach misc_gamemodel crate to truck, remove script_mover crate
                trigger truckcrate attachtotruck
            wait 100
                trigger truckcrate_clip run_72
                wait 100
                setstate truckcrate_clip default
            wait 100


                //Move crane arm back
                trigger cranearmx startsound_1
                trigger cranearmz load_3
                trigger cranearmz2 load_3
                wait 1600
                trigger cranearmx stopsound_1
                wait 500

                trigger cranearmx startsound_2
                trigger cranearmz load_2
                trigger cranearmz2 load_2
                trigger cranearmx load_1

                //Let truck continue
                trigger truck enable_stage3
                wm_announce "The Allies have loaded the Gold Crate onto the Truck!"
                setstate goldcrate invisible
            wait 100
                wm_objective_status         4 0 2
                wm_objective_status         4 1 1
                wm_set_main_objective        5 0
                wm_set_main_objective        5 1

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_gold_secured"
                wm_teamvoiceannounce 1 "allies_gold_secured"
                // *---------------------------------------------------------------------------------*

                wait 3500
                trigger cranearmx stopsound_2

                //Remove
                remove
        }

        trigger craneready {
                accum 1 set 1                        //Crane ready
                wm_announce "The Allied Truck is in position!"
                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_truck_inpos"
                wm_teamvoiceannounce 1 "allies_truck_inpos"
                // *---------------------------------------------------------------------------------*

                wm_objective_status         3 0 2
                wm_objective_status         3 1 1
                wm_set_main_objective        4 0
                wm_set_main_objective        4 1
        }
        trigger controlsbuilt {
                accum 2 set 1
        }
        trigger controlskilled {
                accum 2 set 0
        }
}

cranearmx {
        spawn {
        }
        trigger load_1 {
                gotomarker cranexpath1 100 wait
        }
        trigger load_2 {
                gotomarker cranexpath2 100 wait
        }
        trigger startsound_1 {
                stopsound
                playsound sound/movers/motors/motor_loop_01.wav looping
        }
        trigger startsound_2 {
                stopsound
                playsound sound/movers/motors/motor_loop_02.wav looping
        }
        trigger stopsound_1 {
                stopsound
                playsound sound/movers/motors/motor_end_01.wav volume 96
        }
        trigger stopsound_2 {
                stopsound
                playsound sound/movers/motors/motor_end_02.wav volume 96
        }
}

cranearmz {
        spawn {
        }
        trigger load_1 {
                gotomarker cranezpath1 100 wait
        }
        trigger load_2 {
                gotomarker cranezpath2 100 wait
        }
        trigger load_3 {
                gotomarker cranezpath3 100 wait
        }
        trigger load_4 {
                gotomarker cranezpath4 100 wait
        }
}

cranearmz2 {
        spawn {
        }
        trigger load_1 {
                gotomarker cranez2path1 100 wait
        }
        trigger load_2 {
                gotomarker cranez2path2 100 wait
        }
        trigger load_3 {
                gotomarker cranez2path3 100 wait
        }
        trigger load_4 {
                gotomarker cranez2path4 100 wait
        }
}

goldcrate {
        spawn {
                //Stop truck from exiting base
                trigger truck disable_stage3
        }
        trigger load_1 {
                gotomarker cratepath1 100 wait
        }
        trigger load_2 {
                gotomarker cratepath2 100 wait
        }
        trigger load_3 {
                gotomarker cratepath3 100 wait
        }
}

//===============================
//=========    TRUCK    =========
//===============================

truck_disabler {
    trigger run {
        trigger truck truck_disable
    }
}

truck_enabler {
    trigger run {
        trigger truck truck_enable
    }
}

truck {
        spawn {
                playsound sound/vehicles/truck/truck_idle.wav looping
                followspline 0 truckpath0 10000 wait length 304
                accum 3 inc 1
        }

        trigger truck_enable {
                trigger self stuck_check
                accum 1 abort_if_bitset 3        // stuck check

                accum 4 set 0                        // reset stop counter
                accum 1 bitreset 8                // reset stop check
                accum 1 abort_if_bitset 2        // already following spline
                accum 5 abort_if_not_equal 0        // are we not in a script lockout?
                //accum 1 abort_if_bitset 7        // death check

                // Any just started moving stuff goes here
                trigger self script_lockout

                stopsound
                playsound sound/vehicles/truck/truck_revup.wav volume 96

                wait 800

                playsound sound/vehicles/truck/truck_move.wav looping
                trigger truckfrontwheels forward
                trigger truckbackwheels forward

                trigger self script_lockout_stop

                trigger self move
        }

        trigger truck_disable {
                accum 4 inc 1                 // up the stop counter
                accum 4 abort_if_less_than 4

                accum 1 bitset 8         // set stop check
        }

        trigger move_check {
                trigger self stuck_check
                accum 1 abort_if_bitset 3

                trigger self dispatch
        }

        trigger move {
                trigger self move_check
                wait 500
                trigger self move
        }

        trigger dispatch {
                accum 3 trigger_if_equal 0 truck run_0
                accum 3 trigger_if_equal 1 truck run_1
                accum 3 trigger_if_equal 2 truck run_2
                accum 3 trigger_if_equal 3 truck run_3
                accum 3 trigger_if_equal 4 truck run_4
                accum 3 trigger_if_equal 5 truck run_5
                accum 3 trigger_if_equal 6 truck run_6
                accum 3 trigger_if_equal 7 truck run_7
                accum 3 trigger_if_equal 8 truck run_8
                accum 3 trigger_if_equal 9 truck run_9
                accum 3 trigger_if_equal 10 truck run_10
                accum 3 trigger_if_equal 11 truck run_11
                accum 3 trigger_if_equal 12 truck run_12
                accum 3 trigger_if_equal 13 truck run_13
                accum 3 trigger_if_equal 14 truck run_14
                accum 3 trigger_if_equal 15 truck run_15
                accum 3 trigger_if_equal 16 truck run_16
                accum 3 trigger_if_equal 17 truck run_17
                accum 3 trigger_if_equal 18 truck run_18
                accum 3 trigger_if_equal 19 truck run_19
                accum 3 trigger_if_equal 20 truck run_20
                accum 3 trigger_if_equal 21 truck run_21
                accum 3 trigger_if_equal 22 truck run_22
                accum 3 trigger_if_equal 23 truck run_23
                accum 3 trigger_if_equal 24 truck run_24
                accum 3 trigger_if_equal 25 truck run_25
                accum 3 trigger_if_equal 26 truck run_26
                accum 3 trigger_if_equal 27 truck run_27
                accum 3 trigger_if_equal 28 truck run_28
                accum 3 trigger_if_equal 29 truck run_29
                accum 3 trigger_if_equal 30 truck run_30
                accum 3 trigger_if_equal 31 truck run_31
                accum 3 trigger_if_equal 32 truck run_32
                accum 3 trigger_if_equal 33 truck run_33
                accum 3 trigger_if_equal 34 truck run_34
                accum 3 trigger_if_equal 35 truck run_35
                accum 3 trigger_if_equal 36 truck run_36
                accum 3 trigger_if_equal 37 truck run_37
                accum 3 trigger_if_equal 38 truck run_38
                accum 3 trigger_if_equal 39 truck run_39
                accum 3 trigger_if_equal 40 truck run_40
                accum 3 trigger_if_equal 41 truck run_41
                accum 3 trigger_if_equal 42 truck run_42
                accum 3 trigger_if_equal 43 truck run_43
                accum 3 trigger_if_equal 44 truck run_44
                accum 3 trigger_if_equal 45 truck run_45
                accum 3 trigger_if_equal 46 truck run_46
                accum 3 trigger_if_equal 47 truck run_47
                accum 3 trigger_if_equal 48 truck run_48
                accum 3 trigger_if_equal 49 truck run_49
                accum 3 trigger_if_equal 50 truck run_50
                accum 3 trigger_if_equal 51 truck run_51
                accum 3 trigger_if_equal 52 truck run_52
                accum 3 trigger_if_equal 53 truck run_53
                accum 3 trigger_if_equal 54 truck run_54
                accum 3 trigger_if_equal 55 truck run_55
                accum 3 trigger_if_equal 56 truck run_56
                accum 3 trigger_if_equal 57 truck run_57
                accum 3 trigger_if_equal 58 truck run_58
                accum 3 trigger_if_equal 59 truck run_59
                accum 3 trigger_if_equal 60 truck run_60
                accum 3 trigger_if_equal 61 truck run_61
                accum 3 trigger_if_equal 62 truck run_62
                accum 3 trigger_if_equal 63 truck run_63
                accum 3 trigger_if_equal 64 truck run_64
                accum 3 trigger_if_equal 65 truck run_65
                accum 3 trigger_if_equal 66 truck run_66
                accum 3 trigger_if_equal 67 truck run_67
                accum 3 trigger_if_equal 68 truck run_68
                accum 3 trigger_if_equal 69 truck run_69
                accum 3 trigger_if_equal 70 truck run_70
                accum 3 trigger_if_equal 71 truck run_71
                accum 3 trigger_if_equal 72 truck run_72
                accum 3 trigger_if_equal 73 truck run_73
                accum 3 trigger_if_equal 74 truck run_74
                accum 3 trigger_if_equal 75 truck run_75
                accum 3 trigger_if_equal 76 truck run_76
                accum 3 trigger_if_equal 77 truck run_77
                accum 3 trigger_if_equal 78 truck run_78
                accum 3 trigger_if_equal 79 truck run_79
                accum 3 trigger_if_equal 80 truck run_80
                accum 3 trigger_if_equal 81 truck run_81
                accum 3 trigger_if_equal 82 truck run_82
                accum 3 trigger_if_equal 83 truck run_83
                accum 3 trigger_if_equal 84 truck run_84
                accum 3 trigger_if_equal 85 truck run_85
                accum 3 trigger_if_equal 86 truck run_86
                accum 3 trigger_if_equal 87 truck run_87
                accum 3 trigger_if_equal 88 truck run_88
                accum 3 trigger_if_equal 89 truck run_89
                accum 3 trigger_if_equal 90 truck run_90
                accum 3 trigger_if_equal 91 truck run_91
                accum 3 trigger_if_equal 92 truck run_92
                accum 3 trigger_if_equal 93 truck run_93
                accum 3 trigger_if_equal 94 truck run_94
                accum 3 trigger_if_equal 95 truck run_95
                accum 3 trigger_if_equal 96 truck run_96
                accum 3 trigger_if_equal 97 truck run_97
                accum 3 trigger_if_equal 98 truck run_98
                accum 3 trigger_if_equal 99 truck run_99
                accum 3 trigger_if_equal 100 truck run_100
                accum 3 trigger_if_equal 101 truck run_101
                accum 3 trigger_if_equal 102 truck run_102
                accum 3 trigger_if_equal 103 truck run_103
                accum 3 trigger_if_equal 104 truck run_104
                accum 3 trigger_if_equal 105 truck run_105
                accum 3 trigger_if_equal 106 truck run_106
                accum 3 trigger_if_equal 107 truck run_107
                accum 3 trigger_if_equal 108 truck run_108
                accum 3 trigger_if_equal 109 truck run_109
                accum 3 trigger_if_equal 110 truck run_110
                accum 3 trigger_if_equal 111 truck run_111
                accum 3 trigger_if_equal 112 truck run_112
                accum 3 trigger_if_equal 113 truck run_113
                accum 3 trigger_if_equal 114 truck run_114
        }

        trigger run_incpos {
                accum 3 inc 1
        }

        trigger run_continue {
                trigger self run_incpos
                trigger self deathcheck
                trigger self stopcheck
                trigger self move
        }

        trigger run_0 {
                accum 1 bitset 2
                followspline 0 truckpath0 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_1 {
                accum 1 bitset 2
                followspline 0 truckpath1 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_2 {
                accum 1 bitset 2
                followspline 0 truckpath2 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_3 {
                accum 1 bitset 2
                followspline 0 truckpath3 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_4 {
                accum 1 bitset 2
                followspline 0 truckpath4 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_5 {
                accum 1 bitset 2
                followspline 0 truckpath5 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_6 {
                accum 1 bitset 2
                followspline 0 truckpath6 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_7 {
                accum 1 bitset 2
                followspline 0 truckpath7 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_8 {
                accum 1 bitset 2
                followspline 0 truckpath8 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_9 {
                accum 1 bitset 2
                followspline 0 truckpath9 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_10 {
                accum 1 bitset 2
                followspline 0 truckpath10 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_11 {
                accum 1 bitset 2
                followspline 0 truckpath11 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_12 {
                accum 1 bitset 2
                followspline 0 truckpath12 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_13 {
                accum 1 bitset 2
                followspline 0 truckpath13 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_14 {
                accum 1 bitset 2
                followspline 0 truckpath14 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_15 {
                accum 1 bitset 2
                followspline 0 truckpath15 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_16 {
                accum 1 bitset 2
                followspline 0 truckpath16 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_17 {
                accum 1 bitset 2
                followspline 0 truckpath17 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_18 {
                accum 1 bitset 2
                followspline 0 truckpath18 125 wait length 304

                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_19 {
                accum 1 bitset 2
                followspline 0 truckpath19 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_20 {
                accum 1 bitset 2
                followspline 0 truckpath20 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_21 {
                accum 1 bitset 2
                followspline 0 truckpath21 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_22 {
                accum 1 bitset 2
                followspline 0 truckpath22 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_23 {
                accum 1 bitset 2
                followspline 0 truckpath23 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_24 {
                accum 1 bitset 2
                followspline 0 truckpath24 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_25 {
                accum 1 bitset 2
                followspline 0 truckpath25 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_26 {
                accum 1 bitset 2
                followspline 0 truckpath26 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_27 {
                accum 1 bitset 2
                followspline 0 truckpath27 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_28 {
                accum 1 bitset 2
                followspline 0 truckpath28 125 wait length 304
                accum 1 bitreset 2

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_truck_barrier1"
                wm_teamvoiceannounce 1 "allies_truck_barrier1"
                // *---------------------------------------------------------------------------------*

                trigger self run_continue
        }
        trigger run_29 {
                accum 1 bitset 2
                followspline 0 truckpath29 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_30 {
                accum 1 bitset 2
                followspline 0 truckpath30 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_31 {
                accum 1 bitset 2
                followspline 0 truckpath31 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_32 {
                accum 1 bitset 2
                followspline 0 truckpath32 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_33 {
                accum 1 bitset 2
                followspline 0 truckpath33 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_34 {
                accum 1 bitset 2
                followspline 0 truckpath34 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_35 {
                accum 1 bitset 2
                followspline 0 truckpath35 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_36 {
                accum 1 bitset 2
                followspline 0 truckpath36 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_37 {
                accum 1 bitset 2
                followspline 0 truckpath37 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_38 {
                accum 1 bitset 2
                followspline 0 truckpath38 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_39 {
                accum 1 bitset 2
                followspline 0 truckpath39 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_40 {
                accum 1 bitset 2
                followspline 0 truckpath40 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_41 {
                accum 1 bitset 2
                followspline 0 truckpath41 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_42 {
                accum 1 bitset 2
                followspline 0 truckpath42 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_43 {
                accum 1 bitset 2
                followspline 0 truckpath43 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_44 {
                accum 1 bitset 2
                followspline 0 truckpath44 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_45 {
                accum 1 bitset 2
                followspline 0 truckpath45 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_46 {
                accum 1 bitset 2
                followspline 0 truckpath46 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_47 {
                accum 1 bitset 2
                followspline 0 truckpath47 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_48 {
                accum 1 bitset 2
                followspline 0 truckpath48 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_49 {
                accum 1 bitset 2
                followspline 0 truckpath49 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_50 {
                accum 1 bitset 2
                followspline 0 truckpath50 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_51 {
                accum 1 bitset 2
                followspline 0 truckpath51 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_52 {
                accum 1 bitset 2
                followspline 0 truckpath52 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_53 {
                accum 1 bitset 2
                followspline 0 truckpath53 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_54 {
                accum 1 bitset 2
                followspline 0 truckpath54 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_55 {
                accum 1 bitset 2
                followspline 0 truckpath55 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_56 {
                accum 1 bitset 2
                followspline 0 truckpath56 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_57 {
                accum 1 bitset 2
                followspline 0 truckpath57 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_58 {
                accum 1 bitset 2
                followspline 0 truckpath58 125 wait length 304
                accum 1 bitreset 2

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_truck_barrier2"
                wm_teamvoiceannounce 1 "allies_truck_barrier2"
                // *---------------------------------------------------------------------------------*

                trigger self run_continue
        }
        trigger run_59 {
                accum 1 bitset 2
                followspline 0 truckpath59 125 wait length 304
                accum 1 bitreset 2
                disablespeaker depotalarms
                trigger self run_continue
        }
        trigger run_60 {
                accum 1 bitset 2
                followspline 0 truckpath60 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_61 {
                accum 1 bitset 2
                followspline 0 truckpath61 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_62 {
                accum 1 bitset 2
                followspline 0 truckpath62 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_63 {
                accum 1 bitset 2
                followspline 0 truckpath63 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_64 {
                accum 1 bitset 2
                followspline 0 truckpath64 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_65 {
                accum 1 bitset 2
                followspline 0 truckpath65 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_66 {
                accum 1 bitset 2
                followspline 0 truckpath66 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_67 {
                accum 1 bitset 2
                followspline 0 truckpath67 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_68 {
                accum 1 bitset 2
                followspline 0 truckpath68 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_69 {
                accum 1 bitset 2
                followspline 0 truckpath69 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_70 {
                accum 1 bitset 2
                followspline 0 truckpath70 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_71 {
                accum 1 bitset 2
                followspline 0 truckpath71 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_72 {
                accum 1 bitset 2
                followspline 0 truckpath72 125 wait length 304

                //In position for the crane
                wait 1500
                trigger crane_enabler craneready

                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_73 {
                accum 1 bitset 2
                trigger truckcrate_clip run_73
                followspline 0 truckpath73 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_74 {
                accum 1 bitset 2
                trigger truckcrate_clip run_74
                followspline 0 truckpath74 125 wait length 304
                accum 1 bitreset 2

                // *----------------------------------- vo ------------------------------------------*
                wm_teamvoiceannounce 0 "axis_truck_stop"
                wm_teamvoiceannounce 1 "allies_truck_escort"
                // *---------------------------------------------------------------------------------*

                trigger self run_continue
        }
        trigger run_75 {
                accum 1 bitset 2
                trigger truckcrate_clip run_75
                followspline 0 truckpath75 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_76 {
                accum 1 bitset 2
                trigger truckcrate_clip run_76
                followspline 0 truckpath76 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_77 {
                accum 1 bitset 2
                trigger truckcrate_clip run_77
                followspline 0 truckpath77 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_78 {
                accum 1 bitset 2
                trigger truckcrate_clip run_78
                followspline 0 truckpath78 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_79 {
                accum 1 bitset 2
                trigger truckcrate_clip run_79
                followspline 0 truckpath79 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_80 {
                accum 1 bitset 2
                trigger truckcrate_clip run_80
                followspline 0 truckpath80 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_81 {
                accum 1 bitset 2
                trigger truckcrate_clip run_81
                followspline 0 truckpath81 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_82 {
                accum 1 bitset 2
                trigger truckcrate_clip run_82
                followspline 0 truckpath82 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_83 {
                accum 1 bitset 2
                trigger truckcrate_clip run_83
                followspline 0 truckpath83 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_84 {
                accum 1 bitset 2
                trigger truckcrate_clip run_84
                followspline 0 truckpath84 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_85 {
                accum 1 bitset 2
                trigger truckcrate_clip run_85
                followspline 0 truckpath85 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_86 {
                accum 1 bitset 2
                trigger truckcrate_clip run_86
                followspline 0 truckpath86 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_87 {
                accum 1 bitset 2
                trigger truckcrate_clip run_87
                followspline 0 truckpath87 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_88 {
                accum 1 bitset 2
                trigger truckcrate_clip run_88
                followspline 0 truckpath88 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_89 {
                accum 1 bitset 2
                trigger truckcrate_clip run_89
                followspline 0 truckpath89 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_90 {
                accum 1 bitset 2
                trigger truckcrate_clip run_90
                followspline 0 truckpath90 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_91 {
                accum 1 bitset 2
                trigger truckcrate_clip run_91
                followspline 0 truckpath91 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_92 {
                accum 1 bitset 2
                trigger truckcrate_clip run_92
                followspline 0 truckpath92 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_93 {
                accum 1 bitset 2
                trigger truckcrate_clip run_93
                followspline 0 truckpath93 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_94 {
                accum 1 bitset 2
                trigger truckcrate_clip run_94
                followspline 0 truckpath94 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_95 {
                accum 1 bitset 2
                trigger truckcrate_clip run_95
                followspline 0 truckpath95 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_96 {
                accum 1 bitset 2
                trigger truckcrate_clip run_96
                followspline 0 truckpath96 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_97 {
                accum 1 bitset 2
                trigger truckcrate_clip run_97
                followspline 0 truckpath97 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_98 {
                accum 1 bitset 2
                trigger truckcrate_clip run_98
                followspline 0 truckpath98 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_99 {
                accum 1 bitset 2
                trigger truckcrate_clip run_99
                followspline 0 truckpath99 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_100 {
                accum 1 bitset 2
                trigger truckcrate_clip run_100
                followspline 0 truckpath100 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_101 {
                accum 1 bitset 2
                trigger truckcrate_clip run_101
                followspline 0 truckpath101 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_102 {
                accum 1 bitset 2
                trigger truckcrate_clip run_102
                followspline 0 truckpath102 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_103 {
                accum 1 bitset 2
                trigger truckcrate_clip run_103
                followspline 0 truckpath103 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_104 {
                accum 1 bitset 2
                trigger truckcrate_clip run_104
                followspline 0 truckpath104 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_105 {
                accum 1 bitset 2
                trigger truckcrate_clip run_105
                followspline 0 truckpath105 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_106 {
                accum 1 bitset 2
                trigger truckcrate_clip run_106
                followspline 0 truckpath106 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_107 {
                accum 1 bitset 2
                trigger truckcrate_clip run_107
                followspline 0 truckpath107 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_108 {
                accum 1 bitset 2
                trigger truckcrate_clip run_108
                followspline 0 truckpath108 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_109 {
                accum 1 bitset 2
                trigger truckcrate_clip run_109
                followspline 0 truckpath109 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_110 {
                accum 1 bitset 2
                trigger truckcrate_clip run_110
                followspline 0 truckpath110 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_111 {
                accum 1 bitset 2
                trigger truckcrate_clip run_111
                followspline 0 truckpath111 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_112 {
                accum 1 bitset 2
                trigger truckcrate_clip run_112
                followspline 0 truckpath112 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_113 {
                accum 1 bitset 2
                trigger truckcrate_clip run_113
                followspline 0 truckpath113 125 wait length 304
                accum 1 bitreset 2
                trigger self run_continue
        }
        trigger run_114 {
                accum 1 bitset 2
                trigger truckcrate_clip run_114
                followspline 0 truckpath114 125 wait length 304

                wait 500

                // Allies win! (truck escaped)
                wm_announce "The Allies have escaped with the Gold Crate!"
                wm_objective_status         5 0 2
                wm_objective_status         5 1 1
                wm_setwinner                1
                wm_endround
        }

        trigger stuck_check        {
                accum 1 bitreset 3

                trigger self stuck_check_forwardgate
                trigger self stuck_check_depotgate
                trigger self stuck_check_crate
                trigger self stuck_check_scriptlockout
                trigger self stuck_check_finished
        }

        trigger stuck_check_finished {
                accum 3 abort_if_less_than 115
                accum 1 bitset 3
        }

        trigger stuck_check_scriptlockout {
                accum 5 abort_if_equal 0
                accum 1 bitset 3
        }

        trigger stuck_check_forwardgate {
                accum 3 abort_if_not_equal 26
                accum 1 abort_if_not_bitset 0
                accum 1 bitset 3
        }

        trigger stuck_check_depotgate {
                accum 3 abort_if_not_equal 56
                accum 1 abort_if_not_bitset 1
                accum 1 bitset 3
        }

        trigger stuck_check_crate {
                accum 3 abort_if_not_equal 73
                accum 1 abort_if_not_bitset 9
                accum 1 bitset 3
        }

        trigger stopcheck_setup {
                accum 1 bitset 6
                accum 1 abort_if_bitset 8
                trigger self stuck_check
                accum 1 abort_if_bitset 3
                accum 1 bitreset 6
        }

        trigger stopcheck {
                trigger self stopcheck_setup
                accum 1 abort_if_not_bitset 6

                trigger self script_lockout

                // Any just stopped moving stuff goes here
                stopsound
                playsound sound/vehicles/truck/truck_revdown.wav volume 96
                trigger truckfrontwheels stop
                trigger truckbackwheels stop

                wait 800

                playsound sound/vehicles/truck/truck_idle.wav looping

                wait 900

                trigger self script_lockout_stop
                resetscript
        }

        trigger script_lockout {
                accum 5 inc 1
        }

        trigger script_lockout_stop {
                accum 5 inc -1
        }

        // ==========
        //  Barriers
        // ==========

        // Forward Bunker gate
        trigger enable_stage1 {
                accum 1 bitreset 0
        }
        trigger disable_stage1 {
                accum 1 bitset 0
        }

        // Depot gate
        trigger enable_stage2 {
                accum 1 bitreset 1
        }
        trigger disable_stage2 {
                accum 1 bitset 1
        }

        // Gold crate not loaded
        trigger enable_stage3 {
                accum 1 bitreset 9
        }
        trigger disable_stage3 {
                accum 1 bitset 9
        }
}

truck_move_trigger {
        spawn {
                attachtotag truck tag_wback
        }

        trigger kill {
                remove
        }
}

truck_obj_inf {
        spawn {
                attachtotag truck tag_wback
        }
}

truckfrontwheels {
        spawn {
                attachtotag truck tag_wfront
        }
        trigger forward {
                setrotation 130 0 0
        }
        trigger backward {
                setrotation -130 0 0
        }
        trigger stop {
                stoprotation
        }
}

truckbackwheels {
        spawn {
                attachtotag truck tag_wback
        }
        trigger forward {
                setrotation 130 0 0
        }
        trigger backward {
                setrotation -130 0 0
        }
        trigger stop {
                stoprotation
        }
}

truckcrate {
        spawn {
                setstate truckcrate invisible
        }
        trigger attachtotruck {
                setstate truckcrate default
                attachtotag truck tag_obj1
                faceangles 0 83 0 10
        }
}

truckcrate_clip {
        spawn {
                setstate truckcrate_clip invisible
        }
        trigger run_72 {
                followspline 0 truckpath72 10000 wait length 304
        }
        trigger run_73 {
                followspline 0 truckpath73 125 wait length 304
        }
        trigger run_74 {
                followspline 0 truckpath74 125 wait length 304
        }
        trigger run_75 {
                followspline 0 truckpath75 125 wait length 304
        }
        trigger run_76 {
                followspline 0 truckpath76 125 wait length 304
        }
        trigger run_77 {
                followspline 0 truckpath77 125 wait length 304
        }
        trigger run_78 {
                followspline 0 truckpath78 125 wait length 304
        }
        trigger run_79 {
                followspline 0 truckpath79 125 wait length 304
        }
        trigger run_80 {
                followspline 0 truckpath80 125 wait length 304
        }
        trigger run_81 {
                followspline 0 truckpath81 125 wait length 304
        }
        trigger run_82 {
                followspline 0 truckpath82 125 wait length 304
        }
        trigger run_83 {
                followspline 0 truckpath83 125 wait length 304
        }
        trigger run_84 {
                followspline 0 truckpath84 125 wait length 304
        }
        trigger run_85 {
                followspline 0 truckpath85 125 wait length 304
        }
        trigger run_86 {
                followspline 0 truckpath86 125 wait length 304
        }
        trigger run_87 {
                followspline 0 truckpath87 125 wait length 304
        }
        trigger run_88 {
                followspline 0 truckpath88 125 wait length 304
        }
        trigger run_89 {
                followspline 0 truckpath89 125 wait length 304
        }
        trigger run_90 {
                followspline 0 truckpath90 125 wait length 304
        }
        trigger run_91 {
                followspline 0 truckpath91 125 wait length 304
        }
        trigger run_92 {
                followspline 0 truckpath92 125 wait length 304
        }
        trigger run_93 {
                followspline 0 truckpath93 125 wait length 304
        }
        trigger run_94 {
                followspline 0 truckpath94 125 wait length 304
        }
        trigger run_95 {
                followspline 0 truckpath95 125 wait length 304
        }
        trigger run_96 {
                followspline 0 truckpath96 125 wait length 304
        }
        trigger run_97 {
                followspline 0 truckpath97 125 wait length 304
        }
        trigger run_98 {
                followspline 0 truckpath98 125 wait length 304
        }
        trigger run_99 {
                followspline 0 truckpath99 125 wait length 304
        }
        trigger run_100 {
                followspline 0 truckpath100 125 wait length 304
        }
        trigger run_101 {
                followspline 0 truckpath101 125 wait length 304
        }
        trigger run_102 {
                followspline 0 truckpath102 125 wait length 304
        }
        trigger run_103 {
                followspline 0 truckpath103 125 wait length 304
        }
        trigger run_104 {
                followspline 0 truckpath104 125 wait length 304
        }
        trigger run_105 {
                followspline 0 truckpath105 125 wait length 304
        }
        trigger run_106 {
                followspline 0 truckpath106 125 wait length 304
        }
        trigger run_107 {
                followspline 0 truckpath107 125 wait length 304
        }
        trigger run_108 {
                followspline 0 truckpath108 125 wait length 304
        }
        trigger run_109 {
                followspline 0 truckpath109 125 wait length 304
        }
        trigger run_110 {
                followspline 0 truckpath110 125 wait length 304
        }
        trigger run_111 {
                followspline 0 truckpath111 125 wait length 304
        }
        trigger run_112 {
                followspline 0 truckpath112 125 wait length 304
        }
        trigger run_113 {
                followspline 0 truckpath113 125 wait length 304
        }
        trigger run_114 {
                followspline 0 truckpath114 125 wait length 304
        }
}

save and close it all.
Run ET, load a mod (etpro for example)
open console type /map supply
-> Solved

You can’t run it in etmain because it uses some special functions in the script I guess, I tried it and it said unknown function create on line 5 or so. So that’s what bezerkr meant.
If you don’t understand what I just wrote don’t worry, just when you start up the game change the mod (click on MOD and select a different one then LOAD)


(bold) #24

yea its working now, but just if I wanna play supply,not when watching a demo from supply :o Also I can see the edges of the skyboxes, I mean, its visible that the map is a cube :confused:


(stealth6) #25

lol…
Delete the file and redownload the original.