Yeah, I do agree that Fragger’s could use a slight nerf. Nothing too drastic definitely, maybe about a 10-30% damage decrease or the AOE could be a little tighter. The cool-down of the aforementioned nades is relatively high so a heavy nerf would be inappropriate seeing how waiting a long time for a nade that only does ~50 damage would be a terrible trade-off.
As for Aura’s health station, I would just advise you take it out via the use of skill that will deal heavy damage to the health station and the area around it. (ie. Nader’s launcher, Fragger’s nades, Arty’s bombs(lol), Skyhammer’s airstrike, etc.). Cause of the fact that the team will be huddling around the station, it makes them predictable targets. When they run out of the range of the healing station, take them out… Or just get head shots while they are in it… 