Indeed. This is something they haven’t had experience with yet.
How long does the unlock system last?
“Every time you gain a level, you can unlock one ability from any of the categories (soldier/engi/medic/operative/universal)”
[QUOTE=Mustkunstn1k;266491] Cankor - Do we know for sure that with each class we need to start from the beginning? I’m sure the things from challenges go for all characters. But what about the abilities.
[/QUOTE]
I assume you mean start from the beginning with each Character (not class). We know that if you are playing with one character, you can apply the XP you have earned to a different character to level that one up. This would imply that the unlocks are specific to each character, otherwise you could just get the unlock for the character you’re playing and it would apply to all the others. The only reason I’m not absolutely sure about this (besides the fact I haven’t read anything specific about it) is that the comment was made in relation to a maxed out level 20 guy, where you could keep playing with that guy and apply your XP to another guy to unlock his abilities.
It makes sense that each character is independent of the others within the context of advancing a character’s abilities, vs just unlocking abilities you can give to any of your guys (we know once you have purchased an ability you get a trial period where you can trade it in and get all your XP back, and we also know you can trade in an ability later and just get part of your XP back. If you had already unlocked an item and could just use it on any other character it wouldn’t cost any XP right, so trading one ability for another wouldn’t have a penalty that they are implying here.
So I would say no we don’t know for sure, but it’s a good guess that you must purchase abilities independently for each character, regardless of whether or not you have purchased them previously for another guy.
I regards to the challenges rewards (weapon unlocks) applying to all characters, I think you are right in assuming they apply to any character. I think one of the main reasons they have made the weapons unlock in challenges is it’s sort of a forced tutorial. Fewer noobs online because they will have done the challenges to unlock the guns; maybe not right away, but before too long they will have done them all and will be better players because of it. In this case it doesn’t make sense to require you to re-do a challenge with each character since it’s not your character they are training but you as a player.
[QUOTE=Mustkunstn1k;266491]
And the main question still is… how long does it take to get those 20 levels? If skilled gamers can get to max level in 5 hours then the 16 characters isn’t really that much… [/QUOTE]
Maybe it’s also similar to RPG’s where the first levels come much faster than later levels, but I suspect they all come pretty fast just because if you put it into context of a single player game they may be wanting your character to be able to get to the highest level before the end of the campaign. There’s still replayability even in terms of campaign mode, because even if your character gets to level 20 at that point there’s still 30 abilities you haven’t tried yet.
I’m not too worried about the replayability assuming you do have to unlock each ability for each character. Part of the fun will be experimenting with new characters with different mixes of abilities. Juts because you can only have 16 saved at any one time doesn’t mean you won’t be deleting some of them and starting over because you wanted to try something different.
if any of you guys remember playing Rainbow Six Vegas 2 they ended up making it so you hit the highest level and there was no more unlocks however you than entered “ELITE” player status and got a little golden symbol by ur name with a number the highest number was 99 and that is something that u can do to keep the game going i would think
suk that would be similar to the “prestige” or whatever in cod. such things are on accounts, not characters.
brink works via characters not accounts. not to mention there is no benefit to doing that in other games, and i see no benefit towards doing it in brink either. it would merely add “fluff” to the game… and not even good “fluff” either.
Unlocking stuff is fun, but challenge type stuff is fun.
I doubt you could get all abilities on a character, that wouldn’t make sense.
Tbh I’m a little bit confused about the character deal. Like what does my character mean. Is it just the clothes and bodytype. Can I change my loadout and class in the game with the same character?
Do I get to select one ability for each class with after every level?
each character has 20 ability points which can be spent on any of around 50 abilities. most improving certain classes (and only usable while playing said class) loadout for each class can be changed in game, bodytype can be changed before every match.
voice, looks, and tattoos are permanent for each character. paint, clothes, masks, hats, hair, facial hair and such can be changed.
So basically the only reasonable thing to do is to make each character a specific class. Because that way you get the strongest character… if you put all of your 20 points into universal and that one class (10+10) In that case… don’t we need more than 16 characters.
Resistance Heavy Soldier
Resistance Heavy Operative
Resistance Heavy Medic
Resistance Heavy Engineer
Resistance Medium Soldier
Resistance Medium Operative
Resistance Medium Medic
Resistance Medium Engineer
Resistance Light Soldier
Resistance Light Operative
Resistance Light Medic
Resistance Light Engineer
x 2 for Security.
Only a good tactic if you are playing with the same group of people and they all have a maxed class, otherwise changing classes will put you at a disadvantage if it’s needed.
[QUOTE=Mustkunstn1k;266658]Resistance Heavy Soldier
Resistance Heavy Operative
Resistance Heavy Medic
Resistance Heavy Engineer
Resistance Medium Soldier
Resistance Medium Operative
Resistance Medium Medic
Resistance Medium Engineer
Resistance Light Soldier
Resistance Light Operative
Resistance Light Medic
Resistance Light Engineer
x 2 for Security.[/QUOTE]
You don’t ever need a separate character for Security and Resistance. You only need 12 characters if you want to spec them out this way.
Oh, that’s awesome. But will I need to change clothes if I want to change the sides?
Each character has two sets of clothes. You can change from Security to Resistance and vice versa in the Customization screens with one button press.
The one problem I see with spec’ing your characters like you state above is that it will serve to lock you (mentally, if not literally) into that particular role. You can change your class at any time in the game at the command posts as needed. The game encourages you to be flexible to adjust to the situation.
I really only forseeing myself using 3-5 characters. One for each body type (which you can NOT change mid-game), and maybe, just maybe a specialized Heavy Medic and Light Operative.
XP-inflation is a valid worry. It needs to retain a utilitistic value in order to keep the incentives intact.
There needs to be an accumulating cost to changing your configuration. First change is cheap, second double that price, third is incredibly expensive etc. After two weeks the cost will diminish one step again.
Or they could just let you change it any time you want for free because if we wanted to grind progress bars for grindings sake we would play WoW.
A valid thing would be like Borderlands. The monetary cost for respawning after death goes up significantly as your wealth increases. I think it’s a set percentage. Perhaps over a certain accrued XP figure a percentage system could kick in. It would have to have a cut off threshold though or else it would go on forever and abilities would end up costing 1XP.
You don’t have to grind for stuff. It’s just more interesting if all of the clothes aren’t unlocked from the start and you get them from playing the game.
Well, he’s talking about grinding for the cost of a respec, and I kind of agree.
