I feel around 20k is pretty good this is usually about what I shoot for, 30k is pushing it, 15k and down is nothing to worry about
Same with me: I usually aim at 20/25k. Anything above that number, I try to fix with hint-brushes or deleting some of the eyecandy. In some cases however, I had to rearrange some parts of my map to get below my 25k limit…
i have no lcue wut a vis portal is lol
In radiant load your map and go to Plugins\ prtview \ load prt. file
This will show you all portals in your map; now the trick is to keep the amount of portals as low as possible: The more portals in your map, the higher your fps will be( and the longer it will take to compile your map!). A structural brush will by default create a portal, a detail brush will not. That’s why it’s so important to have allot of detailed brushes in your map.
To complicate things: A structural brushes will block vis, but a detail brush will not. So you can’t go crazy and turn every single brush into a detail brush.
For more reading about this check:
http://www.wolfensteinx.com/surface/tutorials/caulk_hulling.html
http://fps.brainerd.net/hintbrushes.htm