Hey Splash Damage! You're doing 1st Edition weeks wrong


(ThePigVomit) #21

@Ptiloui said:

@ThePigVomit said:

@Ptiloui said:
Honestly, i don’t understand this event. When they released the obsidian operative aimee, they said there was only one loadout because of the future loadout system they are working on. As for me, this implied that we could be able to mix any skin with any loadout we own. So… what the purpose of crafting a gen1 cobalt card (or any other rarity/skins) if you can already have a gen2 one ??

The two only things i can see are, either the future loadout system will still be stuck with the same skins being tied with loadout cards (in which case i would be disapointed), or it only makes you spend all your credits now so you don’t have them any during the next event, so you’re “forced” to spend real credits (which is evil).

How I envision the revamped loadout system going, based on all of the hints, what they have said they won’t do until it is released, etc.

The character skins and augments will be non-movable. The weapons will have defined interchangability (if that is even a word) provided you have an independent weapon skin to assign to a card.

For instance, you have a SE Kira that has nice augments but also uses the Stark, but you h8 the Stark. You will be able to swap the Stark out for a Driess. provided you have a Dreiss Skin.

This is my reasoning why they have not yet allowed us to do anything with the SE cards ( like recycle or re-roll dupes) as they don’t want a mass wipe of cards only to have them become useful and deal with the associated flamewar.

TBH, it is the only logical reasoning for them dragging their feet with th SE duplicate C.F…

I don’t think they’ll do that for a simple reason : weapon skins are actually behind a pay-wall. So unless they too add a reliable way to get unlocked weapon cases or keys (and by reliable I mean no grindy-limited-event and no-rng-disappointment-case aka arsenal crate), weapon skins being the only way to swap weapons on a loadout card is no-no.

But they aren’t behind the paywall, exclusively. They’ve given out at least 3 free keys, one free skin, Ranked skin cases are in-game credits, and the last event you could obtain keys for event currency as well as event skins as progress rewards.


(Teflon Love) #22

@JonBongNoJovi said:
in fact crafting in general is a joke :confused:

It’s easy and fairly inexpensive to craft bronze loadouts, which is the only aspect where crafting has an influence on the game.

For everything else crafting is a grindy and boring hassle, but this only concerns cosmetics and is intended to encourage you to invest money.


(Ptiloui) #23

@ThePigVomit said:

@Ptiloui said:

@ThePigVomit said:

@Ptiloui said:
Honestly, i don’t understand this event. When they released the obsidian operative aimee, they said there was only one loadout because of the future loadout system they are working on. As for me, this implied that we could be able to mix any skin with any loadout we own. So… what the purpose of crafting a gen1 cobalt card (or any other rarity/skins) if you can already have a gen2 one ??

The two only things i can see are, either the future loadout system will still be stuck with the same skins being tied with loadout cards (in which case i would be disapointed), or it only makes you spend all your credits now so you don’t have them any during the next event, so you’re “forced” to spend real credits (which is evil).

How I envision the revamped loadout system going, based on all of the hints, what they have said they won’t do until it is released, etc.

The character skins and augments will be non-movable. The weapons will have defined interchangability (if that is even a word) provided you have an independent weapon skin to assign to a card.

For instance, you have a SE Kira that has nice augments but also uses the Stark, but you h8 the Stark. You will be able to swap the Stark out for a Driess. provided you have a Dreiss Skin.

This is my reasoning why they have not yet allowed us to do anything with the SE cards ( like recycle or re-roll dupes) as they don’t want a mass wipe of cards only to have them become useful and deal with the associated flamewar.

TBH, it is the only logical reasoning for them dragging their feet with th SE duplicate C.F…

I don’t think they’ll do that for a simple reason : weapon skins are actually behind a pay-wall. So unless they too add a reliable way to get unlocked weapon cases or keys (and by reliable I mean no grindy-limited-event and no-rng-disappointment-case aka arsenal crate), weapon skins being the only way to swap weapons on a loadout card is no-no.

But they aren’t behind the paywall, exclusively. They’ve given out at least 3 free keys, one free skin, Ranked skin cases are in-game credits, and the last event you could obtain keys for event currency as well as event skins as progress rewards.

It’s still not a reliable way to enjoy a game mechanic. 3 keys = 3 weapons, not considering you can drop skins for weapon that you don’t like/not available for the mercs you want, nor considering you can still drop twice or thrice the same weapon.

It’s like saying the only loadout cards available were the SE ones (bronze to cobalt rarity not existing) : you can only obtain them from limited-rng-event or for real money in the store.


(Teflon Love) #24

@Ptiloui said:
It’s still not a reliable way to enjoy a game mechanic.

Loadouts are a game mechanic and easy to get (in bronze quality).

Weapon skins and non-bronze loadouts are cosmetics and hard to get without spending actual money. It’s up to your vanity, self control and financial situation to decide how much money you actually spend.

IMHO that’s only fair in a free to play game.


(Ptiloui) #25

@teflonlove said:

@Ptiloui said:
It’s still not a reliable way to enjoy a game mechanic.

Loadouts are a game mechanic and easy to get (in bronze quality).

Weapon skins and non-bronze loadouts are cosmetics and hard to get without spending actual money. It’s up to your vanity, self control and financial situation to decide how much money you actually spend.

IMHO that’s only fair in a free to play game.

No offense but, can you read up again to what I was answering please ?


(JonBongNoJovi) #26

@Ptiloui So with 1000+ ingame hours not steam I’m supposed to concentrate on Bronze OK.


(Ptiloui) #27

@JonBongNoJovi What are you all smoking today ??

Ok, guess i need to quote again what i was disagreeing about :

@ThePigVomit said:
How I envision the revamped loadout system going, based on all of the hints, what they have said they won’t do until it is released, etc.

The character skins and augments will be non-movable. The weapons will have defined interchangability (if that is even a word) provided you have an independent weapon skin to assign to a card.

For instance, you have a SE Kira that has nice augments but also uses the Stark, but you h8 the Stark. You will be able to swap the Stark out for a Driess. provided you have a Dreiss Skin.

Literally : you need weapon skins to alter the gameplay.


(Teflon Love) #28

@Ptiloui, thanks for clearing is up, previously it was too far for me to make the connection.


(Darkwolf3802) #29

Gen 1 loadout cards are just that, Gen 1. Gen 1 cards will ALWAYS be more sought after cause they were the 1st ones and will always be rarer especially when gen 3 rolls around, which will most likely be when v 1.0 releases. Think of the cards as trading cards, the earlier gen the card the more its worth. They dont have to do these gen 1 weeks they can just leave it be. Once trading comes out ppl will be searching for gen 1 cards and ull find them worth more then gen 2 of the same rarity. Limited edition event cards will always be top price but these will settle down in the middle.


(ThePigVomit) #30

@Darkwolf3802 said:
Gen 1 loadout cards are just that, Gen 1. Gen 1 cards will ALWAYS be more sought after cause they were the 1st ones and will always be rarer especially when gen 3 rolls around, which will most likely be when v 1.0 releases. Think of the cards as trading cards, the earlier gen the card the more its worth. They dont have to do these gen 1 weeks they can just leave it be. Once trading comes out ppl will be searching for gen 1 cards and ull find them worth more then gen 2 of the same rarity. Limited edition event cards will always be top price but these will settle down in the middle.

They have already confirmed there will be no ‘gen 3’ cards. Loadouts will be taking a different direction.


(Darkwolf3802) #31

@ThePigVomit said:

@Darkwolf3802 said:
Gen 1 loadout cards are just that, Gen 1. Gen 1 cards will ALWAYS be more sought after cause they were the 1st ones and will always be rarer especially when gen 3 rolls around, which will most likely be when v 1.0 releases. Think of the cards as trading cards, the earlier gen the card the more its worth. They dont have to do these gen 1 weeks they can just leave it be. Once trading comes out ppl will be searching for gen 1 cards and ull find them worth more then gen 2 of the same rarity. Limited edition event cards will always be top price but these will settle down in the middle.

They have already confirmed there will be no ‘gen 3’ cards. Loadouts will be taking a different direction.

Well if thats the case they will need to find a way to differ the gen 1 cards from gen 2 in the new system.


(Muddy Muddy Mud Nade) #32

@Unrivaled said:

@Xenithos said:

@nokiII said:
Hope you’ve fun with the upcoming event that’ll need a boatload of credits according to shoes stream today.

I really hate Splash Damage’s lack of concurrent announcements…
How many credits is boatload? 200,000? 1,000,000?

That’s the point of these events…

They don’t allow people to get 1st edition cards just to be nice, they do it because they know people are gonna pay for it, or they’re gonna use all of their credits, and by draining credits by successive events, they make sure people will have to pay real money to get all that they want in the next event.

But it’s a perfectly acceptable way to monetize a game, and also rewards the very active and/or faithful players who can probably afford anything they want with the credits they piled up during the years.

This. When Dirty Bomb has things like Crafting Weeks or First Edition Weeks, that means something important is probably coming tight after. They do these events to get you to spend credits before the bigger thing, like a big event or a merc release, thus putting you in a position where you either grind to get those credits back or just spend money (if you don’t have enough credits left after the prior smaller event for something you want in the big event).
Like Unrivaled said, there’s nothing particularly shady about this, it’s just good business planning especially for a F2P game.


(Mr.Cuddlesworth) #33

@MuddyGrenade said:

@Unrivaled said:

@Xenithos said:

@nokiII said:
Hope you’ve fun with the upcoming event that’ll need a boatload of credits according to shoes stream today.

I really hate Splash Damage’s lack of concurrent announcements…
How many credits is boatload? 200,000? 1,000,000?

That’s the point of these events…

They don’t allow people to get 1st edition cards just to be nice, they do it because they know people are gonna pay for it, or they’re gonna use all of their credits, and by draining credits by successive events, they make sure people will have to pay real money to get all that they want in the next event.

But it’s a perfectly acceptable way to monetize a game, and also rewards the very active and/or faithful players who can probably afford anything they want with the credits they piled up during the years.

This. When Dirty Bomb has things like Crafting Weeks or First Edition Weeks, that means something important is probably coming tight after. They do these events to get you to spend credits before the bigger thing, like a big event or a merc release, thus putting you in a position where you either grind to get those credits back or just spend money (if you don’t have enough credits left after the prior smaller event for something you want in the big event).
Like Unrivaled said, there’s nothing particularly shady about this, it’s just good business planning especially for a F2P game.


(Muddy Muddy Mud Nade) #34

@“Mr.Cuddlesworth” said:

@MuddyGrenade said:

@Unrivaled said:

@Xenithos said:

@nokiII said:
Hope you’ve fun with the upcoming event that’ll need a boatload of credits according to shoes stream today.

I really hate Splash Damage’s lack of concurrent announcements…
How many credits is boatload? 200,000? 1,000,000?

That’s the point of these events…

They don’t allow people to get 1st edition cards just to be nice, they do it because they know people are gonna pay for it, or they’re gonna use all of their credits, and by draining credits by successive events, they make sure people will have to pay real money to get all that they want in the next event.

But it’s a perfectly acceptable way to monetize a game, and also rewards the very active and/or faithful players who can probably afford anything they want with the credits they piled up during the years.

This. When Dirty Bomb has things like Crafting Weeks or First Edition Weeks, that means something important is probably coming tight after. They do these events to get you to spend credits before the bigger thing, like a big event or a merc release, thus putting you in a position where you either grind to get those credits back or just spend money (if you don’t have enough credits left after the prior smaller event for something you want in the big event).
Like Unrivaled said, there’s nothing particularly shady about this, it’s just good business planning especially for a F2P game.

Did you just assume my gender?


(Mr.Cuddlesworth) #35

@MuddyGrenade said:

Did you just assume my gender?


(Xenithos) #36

Actually @Darkwolf3802 From what I’ve heard through the pipes, the gen 1 gen 2 differences are going to be… well… kinda forgone with the way loadouts are headed anyway. It’s more that we’ll have cosmetics and function separated. From what I’ve heard/seen you’ll be able to handpick augments (or augment combos) and gen 1/gen 2 will cease to matter.

Also, I completely disagree with what you said about gen 1 always being more sought after, first off that won’t be the case for too long (because of upcoming loadout system changes) but there were only around 5-8 cards from gen 1 that were actually any REAL good overall, and it was usually 1, maybe 2 if any on each different merc. Other than that most loadouts’ performance was either improved or carried over in gen 2, Sparks 383 is the exact same in gen 2, but her novely 181 tornado and 343 from gen 1 were gone, these became the cards people would intentionally roll in gen 1. Only novelty things, like quickslash chopper redeye, etc.

I can only think of 3 other cards that I know for a fact either I or others would take from gen 1 cards OVER gen 2 cards that ARENT novelty, and it’s like one Arty card, one specific Aimee (I’m thinking) and one more other card.