[QUOTE=Anti;478906]FYI we’re currently working on or planning to do the following related to guns:
[/QUOTE]
I just don’t think certain weapon types are being dealt with in a way that makes them all interesting or attractive to use for the right reasons. The best weapon I can think of that has real definition to it in a very balanced and flexible manner is the sniper rifle. It’s definitely advantageous at a distance, yet it is still very much useable at mid-short ranges- though it becomes increasingly more difficult to survive. The aiming skill required to use it however is completely unchanged.
The shotgun by comparison is only useable at close range, and once you are within range you can output damage with great ease. The extremely limited function makes it unattractive to use, while using it feels incredibly unrewarding. It’s the reason people view it as both useless and overpowered at the same time, just because it’s designed in such a lopsidedly logical way. The stats won’t show it getting substantial kills, but it’s the fact that those who can’t succeed with other weaponry suddenly find themselves more useful with a shotgun without having to do anything differently or improve. It’s the reason why shotguns have a poor rep in FPS games and are either used in pubs or for “trolling”.
SMGs are just a mixed barrel of pros and cons. The pros being that they have a higher RoF, faster movement speed, and larger clips. The cons being higher spread, lower damage, unpredictable recoil, and reduced damage at a range. In full combination it can be pretty hard to avoid a very “random feeling” weapon and then have a difficult time figuring out how to buff it without making it feel low skill spray and pray. Likewise it is just as hard to make it acceptable as “truly skillful” without simply turning it into a rifle. In the end you just aim the best you can and hope it hits the head, which isn’t too reassuring.
I simply want every weapon to feel like it involves an equally demanding learning curve that I need to practice in order to do better, whether that’s having to control recoil, aim better, etc. I just want to actually feel like there’s something I need to put the time practicing into (or even is actually possible) in order to “master” a weapon. The same would go for special abilities too, because as far as this big thing about “mastering your merc” goes, I just don’t feel it yet. So I guess I’m just trying to say “good luck to yeh”. I still consider ETQW’s classes/arsenal to be the best balanced (aside from a select few things) of any game I’ve ever played though.