maybe if the problem that Nail posted about, what is in the area that is absorbing the damage we may see a difference in usefulness
Grenades
unlikely to be a spamfest when you’ve got one nade and no way of replenishing it save /kill. also if the nade is so hopeless that you dont stop and backpedal when you see it what’s the point of it?
server settings etc should be available to limit or unrestrict these to suit the gaming audience.
When throwing a grenade at long range or higher platform, it feels strange.
I think the motion should be reviewed.
In my opinion, the radius (and eventually damages) should also be SLIGHTLY increased.
But I also totally agree that grenades should not become a spamfest / easy kill.
the grenades damage radius should be larger with damage decreased when further away.
the grenade icon isnt easy to judge where the nade actually is.
id prefer a larger nade with team colours and no icon
and right mouse drop nade useful for when about to die a little surprise for the person about to gib me. i miss that atm
im tired of skilled shooters calling explosive weapons noob weapons. and complain until we get lights attached to them or icons flying around warning us.
why not light up all bullet fire and icons warning me of them. nades are already restricted by number and speed and accuracy. treat them as equal weapons.
[QUOTE=iwound;437131]the grenades damage radius should be larger with damage decreased when further away.
the grenade icon isnt easy to judge where the nade actually is.
id prefer a larger nade with team colours and no icon
and right mouse drop nade useful for when about to die a little surprise for the person about to gib me. i miss that atm
im tired of skilled shooters calling explosive weapons noob weapons. and complain until we get lights attached to them or icons flying around warning us.
why not light up all bullet fire and icons warning me of them. nades are already restricted by number and speed and accuracy. treat them as equal weapons.[/QUOTE]
+1 to all the above 