Hey guys, thanks for all your help
Thanks Nutter, I took a mosey on over to your thread on foggy water and took chavo_one’s advice about splitting the fog and water shader/brushes, it works really well now thanks 
Well, the water is going to be used for the ocean as the texture name suggests “ocean”. Here is a screenshot of how it turned out:

Thanks all!
Oh, and I still have no idea why the two surfaces were appearing, so I can’t help you there if you were wondering how I got that one sorted. Just kinda happened when the shaders were split.
Hmmm, I still need to put a fog in the distance to cover up the edge of the map, and maybe a slight mist over the surface, hehe.
Right! On to the sky next! Lol
