Get Watching: Dirty Bomb Showmatch Videos


(Protekt1) #21

They should release a match to the public to view to stir up some hype


(rookie1) #22

[QUOTE=MrFunkyFunk;450020]He meant that as a french speaker he was still able to understand your speech flow.
Bloody you :tongue:[/QUOTE]
this ^^ rofl …got a free rep for that xo))

btw : bravo for the ‘camera spec man’ ,Always in full control of the cam …I sometime when spec going in floors or hit some walls… :confused:


(Ashog) #23

Suggestion for the next casts:

  1. The cam position was at times too chaotic, though I understand that you needed to show the viewers the map and objectives/routes. Imho, the cam should mostly be more 1st person than 3rd person (timewise) and should settle on a player for longer times than it was in the cast, in order to understand what he’s actually trying to do.
  2. The cam often (or actually most of time) was not pointing at what is being said in cast, but I assume the casters were speccing several people at the same time, which isn’t actually bad because if the cast cam concentrated on one action, the other caster can still provide additional voice info on what happens elsewhere, in another action. So I don’t know, what is better…
  3. The cam should focus on a larger variety of players - there were several players who got no attention from the cam - saw no or almost no footage from Kordin and Nerd, just for example. But I attribute this to clumsiness of speccing UI now.
  4. Lags on Camden were really sad, we should sue Virgin right now, biatch! :slight_smile:

Have no other remarks to the cast itself, only to cam - great job!


(Samurai.) #24

Bit of feedback after watching the Waterloo Terminus game, im sorry i don’t have time to watch them all, maybe in 2 weeks i will when i have a mega long holiday :cool:

Shoutcasters Feedback

[ul]
[li]Love the enthusiasm from potty in his voice, makes whatever he is saying interesting and gripping for us spectators - maybe domiantes the mic a bit too much, wouldn’t mind hearing some more input from the co-casters. (who were fairly quiet or on a different excitement level from potty :tongue:)
[/li][li]Just need to familiarize place names on the maps so you are not really describing them from what you see at the time, but this will develop over time as more common route names will be developed so not a big issue.
[/li][li]More overview of the class structure of both teams, how the casters will think this will influence the game, where key places to hold are in the map and their setup, i.e on defence with ducks you could see a particular team split on 1st obj, 2 holding balcony, 1 fops beneath balcony and 2 on the right angle bend on the left side of objective - basically highlight this and say what you think the BiAtch team should do to break this setup.
[/li][/ul]

Spectator Game Features Feedback

[ul]
[li]The colour distinction between the teams (Red/Blue) on obituary and above players made it easy to recognize the balance of kills and the location of players on the same team.
[/li][li] The ability to spectate in 1st person view & free camera is a very good starting base to build upon.
[/li][li]Need to clean up the HUD - free cam showed minimap and ammo counters from 1st person view for example which doesn’t make sense/isn’t useful
[/li][li]Provide timer labels on explosive objectives so we know the exact time it will take to blow up - also clearer objective progress bars to see %'s / disarm %'s - allows casters to give more insight into what’s going on and make it more exciting.
[/li][li]I’d like to see more CS:GO style spectator features implemented:
[/li]- Command Map to pull up and write over - would help casters explain the strategic defense/offense setup & routes they will take.

  • In free cam a general overview HUD of both teams information - like this - where it says “dead” you could put their respawn timer - would provide more information for the casters to say what the situation is like (i.e know when they will next re-gain the area)
  • Provide left4dead/CSGO style outlines through walls - like this - just remove the glow when they are visible models from the camera perspective.
    [li]Make the objective area glow through walls or something to make it clearer to spectators what the attackers are trying to do, and where they can do this objective.
    [/li][/ul]

That’s all i can think of for now, maybe some of the shoutcasting feedback i give is irrelevant for the next 2 video’s i don’t know but this is just based off Waterloo terminus, but good job overall and seems like a worthwhile activity to highlight the spectator development needed.


(rookie1) #25

[QUOTE=potty200;450005]…
Thanks for the feedback guys, would be nice if there were a few of you who could provide feedback on what they didn’t like and what they did like. Just so I know for the next cast what I need to improve!..[/QUOTE]
Its your first DB cast its pretty good!
with time/xp maybe give your commentators the job/time 10/15 sec to comment an important gameplay right after your descrip …like after an epic battle or a defuse or any big actions sequence
and may be given them time (when gameplay is quiet ) to say some anecdotes, or gameplay/map/general infos about chars/weapons

After watching these videos ,unfortunately I think Chenap is right about lack of epicness…maps should give more opportunity for epicness

from Chenap :
…'And finally there is the lack of epicness of last chance action performed by a lucky survivor ( or crazy hero ) that you had in ET … ( think about the epicness of steeling the documents in Venice … or transmit datas in extremis in a lot of map from ET or even to construct a command post with your last HP and by doing so totally changes the game ?

I think this lack of epicness comes again from the map design… in ET you felt like figting in cities / desert / castle etc etc… but always on a field with a lot of figthing areas wich were active at the same times
that was leading to a more spreaded action overall… and you could choose were to go … what to do … and sometimes make a diversion with some friends just to let one buddy hero to perform an obj meanwhile…
in DB you feel like playing in a long corridor, with sometimes a side route but never a side area of action ( apart maybe canary warf … but it could be more open ) so the action is always concentrated in on place and there is no place for epicness … just constant action … with always the same amount of tension and kill / death amount and the same long run to get to it …and this is boring’…


(potty200) #26

[QUOTE=Samurai.;450046]Bit of feedback after watching the Waterloo Terminus game, im sorry i don’t have time to watch them all, maybe in 2 weeks i will when i have a mega long holiday :cool:

Shoutcasters Feedback

[ul]
[li]Love the enthusiasm from potty in his voice, makes whatever he is saying interesting and gripping for us spectators - maybe domiantes the mic a bit too much, wouldn’t mind hearing some more input from the co-casters. (who were fairly quiet or on a different excitement level from potty :tongue:)
[/li][li]Just need to familiarize place names on the maps so you are not really describing them from what you see at the time, but this will develop over time as more common route names will be developed so not a big issue.
[/li][li]More overview of the class structure of both teams, how the casters will think this will influence the game, where key places to hold are in the map and their setup, i.e on defence with ducks you could see a particular team split on 1st obj, 2 holding balcony, 1 fops beneath balcony and 2 on the right angle bend on the left side of objective - basically highlight this and say what you think the BiAtch team should do to break this setup.
[/li][/ul]
[/QUOTE]

Great job with the feedback man, really appreciate it! After the first map, I tried to include them a lot more. It’s my first cast when I actually have people along side me which is completely new to me!!!

I felt I wasn’t ethusiastic enough however. Did you actually feel the level of enthusiasm was enough or is there still room to push it a bit further?

With the place names and tactics used, I guess, this will come to not only me but other casters as the game develops into a competitive game. I did express my concern before the game trying to come up with names of locations. I am casting London Bridge this coming week and it worries me about the amount of side room there are.

Overall, I will admit I was as Nervous as the next guy casting this. It’s my first cast I have done, excluding co-caster spots in ET, for about 4 years. I just didn’t want to F up and come accross as sounding panicy/bored. I plan on rotating co-casters each time so everyone can get involved. For now, I am happy with the input I got back from Funk and Mustang. They both did a great job on such short notice and was their first EVER cast for the duo. I hope they both had a great time and will love to have them back whenever they want!


(rookie1) #27

You were good …Dont over enthusiasm yourselft for nothing …let SD make DB maps less enthusiasmophobic :stuck_out_tongue: :smiley:


(murka) #28

Noticed also that cast and video feed wasn’t on the same thing. Will probably be better if you switch views from one spec to other tho you all would need to stream your feed or record it onto HDD.


(Scrupus) #29

Nice vids and great shoutcasting, tnx for organizing this :slight_smile:


(Seanza) #30

Thanks man, I will get even better!

Thanks to everybody for the feedback, personally thanks to Ashog from me since he focussed on the cam side of things which is where I come in. You can’t hear me during the match, but I was saying “I missed that multi from j4b, tell me when you’re following him” and other things that they were calling but I wasn’t following. On those kind of instances, Potty was commentating what he saw in the killfeed and had wasn’t even watching j4b himself. But this is definitely something I want to improve on personally, and I think it’ll come relatively easy once we all learn who’s the players to watch etc.

As for not spectating all players the same amount of time, it was definitely not intentional as I was either scrolling to the player the casters said they are watching or I was just free-camming and returning to a non-specific player.

Can’t wait to improve on this first set of videos, I’m really happy with how they turned out.

PS. FU Virgin Media with your upload caps even with your top-package customers!!! 1.25GB upload every hour and it resets 2 hours later. Pointless :frowning:


(OwNLY) #31

Sadly this isn´t CS or CoD where the gameplay is a bit slower and you can follow one player at a time,
and surely get some nice moments on screen for the viewer.

With a tactical overview the caster could have a better idea of where interesting situations could develop and jump to the players.

Best would be ofcourse if someone knew what is going to happen and only presents us that,
like a stream with slight delay for some kind of operator who knows what is going to happen,
and only streams the interesting/best scenes to the shoutcaster, who gets the footage slightly delayed by the operator.
So he doesn´t know what is going to happen, and can commentate only on the good “live” material for the viewer.
Or like in soccer, where you get several slowmo-reviews of every scene just a few seconds after they happened.
But stuff like that would require lots of work by a professional broadcasting team.

Let me just dream about it for a while… :smiley: pure epicness :cool:


(Kl3ppy) #32

What would be a nice feature is the “tactic map” from CS:GO for streaming.


(Seanza) #33

Was just talking about this with Potty today. Anti started a thread with top down maps and I can set them up as a scene on my broadcasting software. I can then switch to those scenes and draw on them to show paths. Might try this tonight when we record the draft games. If we’re happy with how it turns out, we’ll pass it on to the Splash Damage guys again.


(pulley) #34

Why don’t we invite warwitch? He is waiting and it would be a big thing to let him cast some games!


(Ashog) #35

Oh, one thing I forgot to add - it occured to me that when using 1st person cam, often when a push occurs, it would be better to switch the cam to one of the attackers rather than defenders, because then you get directly into the place of action, whereas the defenders are at times a bit spread around objective and you might result speccing a person not in the middle of action. Not all the time of course, but mostly. In order to do that timely, one might start choosing an attacker when he is running from the spawn already - that would give a full view of how a push develops and save you from hectic scrolling through players when the action starts.


(Loffy) #36

Good job everyone involved. Attaboy!


(INF3RN0) #37

Some things that would be interesting to see:

  1. Toggleable team information hud (hp, class, name) on a side bar instead of tab for scoreboard
  2. map overhead view
  3. bindable keys to instantly switch player views
  4. bindable keys for insta-cam switch to areas of interest (main obj/side obj)
  5. timer/% plate for objectives viewed in 3rd person

(Humate) #38

bindable keys to instantly switch player views

Adding onto that, have the option for these binds to dynamically change, based on what the game believes is best to worst player. Also allow the spectator to set which stat it wants to sort best to worst.


(Wezelkrozum) #39

I watched them all tonight and I must say I like your commentary Potty! There is no need to push your enthusiasm further. It’s perfect!
Next time it might be a good idea to shuffle the teams after each map.

I’m looking forward to the next showmatches!


(ImageOmega) #40

There was a Freeze Tag mod for Quake 3 that had a “coach mode”. One of the coolest features was the ability to view up to 4 players perspective at once.

I think something like that would be useful for shoutcasting or just spectating. That possible? Maybe assign players to a screen so you can watch players from both teams at once?