Fueldump - mod - as techdemo


(zbzero) #21

I know its not have anything to do if it was axis or allies shooting, i was trying to say about bullets comming from outside of fueldump base.
About of hunkmegs:
Some of my clanmates have set their hunkmegs to 128 and still having the problem!! Dont ask me why but they still having that problem!!


(KeMoN) #22

hm
very strange. Do they run win7? :stuck_out_tongue:
I have no clue why it doesn’t work sometimes, sorry


(zbzero) #23

Some of them Win 7 others Xp seems to not have anything related to their OS. Its very strange that error, i saw it before in fueldump (the default map) in NQ servers but im running etpro!!! Need to change my campaign file after few times most of ppls got disconnected when this map started!! I just like that map so much and post here to maybe you or ischbinz can take a look at it and try to fix it for the final version!!


(ischbinz) #24

thx for your warm comments about that map -
i ll fix the bugs you found,
but this takes a little bit time - because i go to school again :slight_smile:


(Harle) #25

I love the map. Only sad thing is that it crash my NQ server for Max Game Char whatever…
Would love a mapscript with much less used sounds and stuff.

Also i would love a small spawn at the river hut for the attacker team, activated as soon as they destroy the lower gates at the river.

Keep it going - nice work


(KeMoN) #26

i suppose you mean the CP-Hut?
And wouldn’t it be better if both teams can spawn there. Axis when axis CP is constructed and Allies when Allied CP is constructed