hmm, i changed what u said but, my script give the spawn to the owner of the flag, but, at the start, no one got the flag. I can select it on the map for axis, but i will not respawn at the forward point.
I tryed this script :
game_manager
{
spawn
{\your stuff here
setautospawn “Forward Bunker” 1
setautospawn “Forward Bunker” 0
}trigger forwardbunker_flagblue
{
// Some kind of UI pop-up to alert players
wm_announce “Allies captured the Forward Shack!”wm_objective_status 3 1 1 wm_objective_status 3 0 2 //accum 1 set 0}
trigger forwardbunker_flagred
{
// Some kind of UI pop-up to alert players
wm_announce “Axis captured the forward Shack!”wm_objective_status 3 1 2 wm_objective_status 3 0 1 accum 1 set 1}
}
forwardbunker_spawns
{
spawn
{
}
}forwardbunker_wobj
{
spawn
{
}
}forwardbunker_flag
{
spawn
{
accum 0 set 0 // Who has the flag: 0-Axis, 1-Allied
}trigger allied_capture
{
accum 0 abort_if_equal 1 // do Allies own flag?trigger game_manager forwardbunker_flagblue setstate forwardbunker_spawns default setstate forwardbunker_wobj default trigger forwardbunker_flag setallies // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "battery_axis_controls_defend" wm_addteamvoiceannounce 0 "battery_axis_bunker_capture" wm_addteamvoiceannounce 1 "battery_allies_controls_destroy" wm_teamvoiceannounce 0 "battery_axis_bunker_lost" wm_teamvoiceannounce 0 "battery_axis_controls_defend" wm_teamvoiceannounce 1 "battery_allies_bunker_captured" wm_teamvoiceannounce 1 "battery_allies_controls_destroy" wm_removeteamvoiceannounce 0 "battery_axis_bunker_defend" wm_removeteamvoiceannounce 1 "battery_allies_bunker_capture" // *---------------------------------------------------------------------------------*}
trigger setallies
{
accum 0 abort_if_equal 1
accum 0 set 1alertentity forwardbunker_wobj alertentity forwardbunker_spawns setautospawn "Axis Spawn" 0}
trigger axis_capture
{
accum 0 abort_if_equal 0 // do Axis own flag?trigger game_manager forwardbunker_flagred setstate forwardbunker_spawns default setstate forwardbunker_wobj default trigger forwardbunker_flag setaxis // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "battery_axis_bunker_defend" wm_addteamvoiceannounce 1 "battery_allies_bunker_capture" wm_teamvoiceannounce 0 "battery_axis_bunker_captured" wm_teamvoiceannounce 1 "battery_allies_bunker_lost" wm_removeteamvoiceannounce 0 "battery_axis_bunker_capture" wm_removeteamvoiceannounce 1 "battery_allies_controls_destroy" // *---------------------------------------------------------------------------------*}
trigger setaxis
{
accum 0 abort_if_equal 0
accum 0 set 0alertentity forwardbunker_wobj alertentity forwardbunker_spawns}
}// ================================================
// ============ FORWARD SPAWN ==============
// ================================================forward_spawn
{
spawn
{
// accum 3 set 2 // 0-Axis, 1-Allied
}trigger axis_capture
{accum 3 abort_if_not_equal 1 accum 3 set 0 trigger game_manager axis_flag setautospawn "Forward Spawn" 0 setautospawn "Allies Spawn" 1 wait 1000 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "radar_axis_bunker_stop" wm_teamvoiceannounce 1 "radar_allies_bunker_capture" wm_addteamvoiceannounce 0 "radar_axis_bunker_stop" wm_addteamvoiceannounce 1 "radar_allies_bunker_capture" // *---------------------------------------------------------------------------------*}
trigger allied_capture
{accum 3 abort_if_not_equal 0 accum 3 set 1 trigger game_manager allies_flag setautospawn "Axis Spawn" 0 setautospawn "Forward Spawn" 1 wait 1000 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "radar_axis_bunker_captured" wm_teamvoiceannounce 1 "radar_allies_bunker_captured" wm_addteamvoiceannounce 0 "radar_axis_bunker_captured" wm_addteamvoiceannounce 1 "radar_allies_bunker_captured" // *---------------------------------------------------------------------------------*}
}
:notworthy:

