You can use the standard method, and just put a cull disable in the water surface shader.
fog: wrong clipping of water surface
_UBC_McNite
(]UBC[ McNite)
#22
This is the result of doing it as u suggested:
large waterbrush with the surface
inside a large fogbrush with only the dark fog in it, fogbrush touching structural on 5 sides:

As you can see the fogclipping on the sides is a lot less smooth than with my approach, and it doesnt change anything with respect to the clipping of the surface of the water.
Gringo_Starr
(Gringo Starr)
#23
I tried textures/battery/water_fog and it looks the same as your last screenshot. I loaded up the battery map in the game, and guess what, they didn’t even use it. So I’m pretty much out of suggestions.
Sorry.