Hmmm, sorry I can’t help you much, all I can suggest doing is trying:
_fog -> textures/radar/fog
fogclip -> 4500
farplanedist -> 9000
and then
_fog -> textures/radar/fog
fogclip -> 9000
farplanedist -> 4500
(I think the first one may be more likely to work)
Also, you could make the fog a bit darker to make the cut-off point not so noticable. I realize you are after getting the smooth fade for it, and I’d also love to know that secret.
Also, you could try to swap the worldspawn fog with shader fog (it may work better for you), but try only one at a time though.
(the test maps did nothing)
:clap