About the loadout cards, here are my personal opinion about each of them :
A31 Guardian Close Assault :
Pretty oftenly considered as the best loadout, and for a good reason : you get the Empire 9, you get double time (reload while sprinting), the Ahnuld is a fine weapon and you also get Lock On (detonation takes less time) and Though (You start your health regeneration faster)… Except that Lock On just does not work at all, and may never work since Fletcher’s rework. Besides that, it’s still a very solid loadout card to use due to the weapon combination and the presence of double time. If Lock On gets replaced, it can be even more good.
A23 Guardian Close Assault :
Another good pick in my opinion. You still get the Ahnuld, but your Empire 9 is replaced with the Tolen MP : oftenly considered as a worse choice, but it’s actually not that bad. The weapon have very few if not no recoil. It has less DPS though. The force of that loadout is that it comes with the unshakeable augment, that gives you a 20% resistane against everything explosive. And well, there’s a lot of things explosive around. You also get with that Though (still an appreciable bonus) and Enigma that reduces the time where you are spotted : it’ll only work if there’s a Vassili in the opposite team, so it’s not that great… However, if you want Unshakeable with both a shotgun and a machine pistol, you do not have any other choice anyway.
A62 Superb Close Assault :
At first view, it’s not that great. Augments overall are meh, and you’d prefer to have a machine pistol with your shotgun (much more forgiving)… But wait, is it Quick Draw that I see in a corner ? While Cool is a bad augment and sneaky is not that useful, Quick Draw is really a great advantage in combat for Fletcher since you have to switch your weapons a lot ! Actually, Quick Draw is almost enough by himself to make that loadout fine ! Almost ! The weapon combination is not that great, but the Ahnuld-12 makes you able to rivalise at range a bit more, so you shouldn’t have that much range issue (at least as long as you have a good aim). It’ll be hard to convince everyone to use that loadout. But if you want Quickdraw with a shotgun, you don’t have any other choice anyway. Probably not the best, but probably not the worst either.
H22 Standard Close Assault :
What have we there ? Hollunds (better firepower than the Ahnuld, can one shot 80hp characters, but far less efficient range), Tolen MP… Fine. Enigma, meh… Drilled, less reload time, oh that one is good !.. And… Focus (-50% flinching while aiming down sights) ? On a shotgun loadout ? And it doesn’t ever work ? Yuck. In my opinion, A31 is better than this one. Drilled is fine, but it does not allow you to compensate the time lost while reloading like Double Time does since it allows you to reposition yourself efficiently during the reload. Though feels better than Enigma, and Ahnuld tends to be a better choice for Fletcher. Also, you get Empire 9 with A31. And Lock On may be replaced with a very good augment… A31 has much more potential than this loadout.
H31 Standard Close Assault :
Those augments are just the worst you could get. Plain, and simple ! Spares gives you one more clip with you… It’s fine. But cool, with quick eye (35% more speed while scoped) on a shotgun loadout ? The only thing good with that loadout is the Empire 9. If you want a loadout with a shotgun and a machine pistol, go for A31 or A23 : the augments are just way better, and the Ahnuld will make enounters with ranged weapons less painful.
H63 Standard Close Assault :
Another loadout considered as the best loadout for Fletcher by a lot of people. The augments are just excellent ! Drilled, with Double Time ?! Wow ! And you also get Unshakeable ? Is it too beautiful to be true ? Well. Sort of. While the augments are just extremely good, the loadout available is far from being the easiest to use. You get the Hollunds, that has a range far worse than the Ahnuld, combined with the Simeon revolver, that is far less forgiving that our beloved Empire 9, even if it packs a lot of punch. A loadout that would have made a lot of mercs look away due to the lack of reliable mid-ranged options. Fortunately for you, you are not a lot of mercs ! You are Fletcher, and Fletcher comes with a pretty nice mid range fighting tool : stickies ! Expect much more switching work with that loadout that the others (you’ll quickly empty your clip), and, well, expect regretting to not have Quick Draw. It’s still a very good loadout if you can aim well with your stickies.
BL32 Standard Operative :
Suicides with Fletchers can happen, and less rarely that you think. An enemy bum rushing you with your stickies on him, an enemy that luckily shoot your sticky on the fly, a teammate blocking the way… That’s why Fail Safe is not that a dumb augment, especially since more experienced players may be able to use it to “sticky jump”. Too bad that it comes with the Blishlok, at this time a not very viable weapon, and limiting your efficiency while ambushing… Well, you can still use your stickies for it. And you also get the Empire 9 to compensate for your totally imprecise primary. The other augments ? Well, Springy is fine, and Lock On is borked, but if Lock On get’s replaced, expect that card to become potentially better. Not the best, but not the worst. Players that knows how to sticky jump may like it.
BL33 Standard Operative :
Quickdraw is back, and with much better buddies than with A62 ! Though, and Flying Pig (no more fall damage) are two pretty fine augments… Well, Flying Pig does not work at the moment, but if it did, it would be kinda nice. That loadout comes with the Empire 9 (excellent !) and the Blishlok. Overall that loadout does great ! It’s one of my favourites. If the Blishlok gets his precision buffed, it’ll be even better !
BL63 Standard Operative :
Unshakeable, Flying pig and Chopper (+20% melee weapon damage), with the Blishlok and the Simeon. Not a lot of gamechanging augments, but Unshakeable is a very good one… However, considering the current underpowered stated of the Blishlok, if you really want Unshakeable, you probably should take A23 or H63. The primary is better, and one comes with a machine pistol secondary while the other also gives you two other fearsome augments.