First Post. Possible weakness for Brink


(tokamak) #21

I like the imagination, I’m daydreaming about such games as well. Ideally I’d like EVE’s system where the entire game world is a combination between a sandbox and scripted scenarios. The players form factions themselves continue to hold revenue generating territories which they then proceed to set up settlements (in a very rough and large scale simulator) in which then objectives emerge. You have no idea how much I’ve written down on this.

My point is that again, you’re barking up the wrong tree. SD is not in a position to execute this nor will it harm the game they’re working on as they focus on pushing the boundaries on integral parts of a shooter, not exterior features. And on top of that, you’re not posing this as a ‘wouldn’t it be cool’ you actual stance is that you perceive this as a major flaw of Brink:

[QUOTE=placebonation;240826]I completely agree. I mentioned the decay of this game due to its limited system in my first post . I’ve already preordered the game but the features will not keep the community happy after 6 months. More games, hell, huge MMOs are coming out that will also pull away much of the interest.

I want this game so badly but I am already seeing cracks. A game cannot lean on an “action, movement button” and new unlocks. Just doesn’t work. The game needs more or it will die sooner than anyone here will be willing to admit."[/QUOTE]

It’s a two-faced argument. You openly chastise a game for being something it is not or won’t ever be and then follow to shed crocodile tears because those meanies trash your ‘imagination’.


(TinMan) #22

First, the point, pretty much following tokamak, it’s not ‘something brink must have or it will fail’, as later mentioned it is a promising for strengthening part of the draw of the game, however

There aren’t really many examples of games that have proven the concept (though all the more reason to try is some might say)

Brink is already bolstering it’s gameplay with freeer movement and breaking the static classes into classes, body types and loadouts (with interactions/restrictions between), this is on top of the solid fps and objective based gameply (and imho the SD has the most refined examples of).
Sure those are core/immediate mechanics, and you are arguing for longer paced mechanics, however it’s the core you are spending 90% of your time interacting with so they have a powerful draw if done right.

Now more generally on the idea :stuck_out_tongue:

Section 8s conquest mode is an example of what you’re thinking about placebonation?

I think something to codify the natural grouping of players and generation of inter group matches supported by the game has a lot of promise. Of course people have been doing those things independently with clans/matches etc, the point is to bring them in and bolster them with game rules and mechanics (because that’s what games/programs are good at, enforcing rules, automation, clear feedback).

It seems also a natural progression game design wise, as they nail the core gameplay, objective gameplay, they’ve integrated progressive rewards via the xp/unlocks system thats aimed in pulling players across many play sessions, the inter-match game while on kinda the same time scale (you can see all these as layers that try and hook players across longer and longer time-scales) however I think it would be more powerful as it’s driven by the players, and more in line with the concept of a team based game.

It’s too far along at this point for SD to work on this for Brink, but I wouldn’t be surprised if they haven’t already had this idea bumping around their heads for a while ( shout out to Exedore :stuck_out_tongue: ). Here’s hoping for Brink 2/their next project.


(tokamak) #23

Here’s another something that excludes Brink from ever adopting a meta-game, and why that’s a good thing. Brink is a story with two lines, it describes the first week of a civil war. The moment you add in a a meta-game the missions are ripped out of their context and no longer make any sense anymore.

Storylines and Metagames are mutually exclusive. SD choses to do the former with Brink as it fits the concept of a singleplayer story experience with the open-endedness of a multiplayer setting.