I like the imagination, I’m daydreaming about such games as well. Ideally I’d like EVE’s system where the entire game world is a combination between a sandbox and scripted scenarios. The players form factions themselves continue to hold revenue generating territories which they then proceed to set up settlements (in a very rough and large scale simulator) in which then objectives emerge. You have no idea how much I’ve written down on this.
My point is that again, you’re barking up the wrong tree. SD is not in a position to execute this nor will it harm the game they’re working on as they focus on pushing the boundaries on integral parts of a shooter, not exterior features. And on top of that, you’re not posing this as a ‘wouldn’t it be cool’ you actual stance is that you perceive this as a major flaw of Brink:
[QUOTE=placebonation;240826]I completely agree. I mentioned the decay of this game due to its limited system in my first post . I’ve already preordered the game but the features will not keep the community happy after 6 months. More games, hell, huge MMOs are coming out that will also pull away much of the interest.
I want this game so badly but I am already seeing cracks. A game cannot lean on an “action, movement button” and new unlocks. Just doesn’t work. The game needs more or it will die sooner than anyone here will be willing to admit."[/QUOTE]
It’s a two-faced argument. You openly chastise a game for being something it is not or won’t ever be and then follow to shed crocodile tears because those meanies trash your ‘imagination’.
