First impressions


(tokamak) #41

I want to see the EV being invulnerable to weapons and explosions but very sensitive to melee attacks.

Sounds daft but that would solve the problem of the availability of explosive weapons. The amount of explosive weapons you can yield against the EV is outside the player’s influence. A team with lots of nade launchers is going to have a much easier time stopping the EV than a team without it. This is pure luck outside the team’s control. Which is bad.

So even though this idea sounds daft, it would be the most balanced and I think gameplay wise interesting choice.


(Anti) #42

[QUOTE=tokamak;458254]I want to see the EV being invulnerable to weapons and explosions but very sensitive to melee attacks.

Sounds daft but that would solve the problem of the availability of explosive weapons. The amount of explosive weapons you can yield against the EV is outside the player’s influence. A team with lots of nade launchers is going to have a much easier time stopping the EV than a team without it. This is pure luck outside the team’s control. Which is bad.

So even though this idea sounds daft, it would be the most balanced and I think gameplay wise interesting choice.[/QUOTE]

You’re ignoring the abstraction from reality though, it would just confuse players, they expect explosives to hurt APCs and knives to not.

Failing to select the right characters will also be within the player’s control by the time we ship, you will know the map and the characters available to your team before the game starts, or at least that is the plan.


(GENETX) #43

[QUOTE=Anti;458255]
Failing to select the right characters will also be within the player’s control by the time we ship, you will know the map and the characters available to your team before the game starts, or at least that is the plan.[/QUOTE]

That sounds nice.

Just came up with other EV ideas. I don’t even know if it is possible right now tho, just came up in my mind :stuck_out_tongue: :

Disable it by using C4 stuck to it. Almost impossible to do it, but if a team succeeds with it, why not?
Same for an engineer using pliers to sabotage the EV.


(Kl3ppy) #44

[QUOTE=GENETX;458256]
Disable it by using C4 stuck to it. Almost impossible to do it, but if a team succeeds with it, why not?
Same for an engineer using pliers to sabotage the EV.[/QUOTE]

+1
and give the engi the chance of disarming the c4.

Reminds me at the etqw days where you planted HE/Plasma Charge on tanks and fliers and you hoped that someone hops in and gets blwon up. Was so funny when it happend :smiley:


(DoubleDropper) #45

Only 2 things really jump out at me after playing for a few days - health regen should be removed asap, why is this even on? Also,friendly fire should be turned on, otherwise people are just spamming fire and nades into rooms/areas where there are team mates, ruins it for me - you should have to pick your shots, not be able to spray away.


(GENETX) #46

Don’t see why the EV should stop then… What might be nice is to let the speed of the EV depend on the health in 2 or three steps. Perhaps:

50%+ health: some 25% faster than it is now
25-49% health: same speed as now
1-24% health: -25% speed compared to now
0% health: Stop, obviously.

Perhaps when the EV gets down to 0% a complete repair should be required before it moves again.

And then intermediate repair obviously. Right now as an engineer I am usually behind the EV escorting it. Sometimes deploying turrets to help me defend the EV. Then also needing to repair it would make the job somehow better as well. Furthermore it would improve teamwork to cover repairing engineers. Also it would be important to keep the EV constant at 50% or above. Getting it completely damaged would even require a full repair and thus a lot of time.

Perhaps this, with the more nades makes the EV objectives a bit more fun too. Right now it is just sitting around the EV as a team and make sure it keeps on moving. But there is nothing special to the objective at all. THey just take eternity. With some changes the EV escort could become more of a challenge as a team.


(MrFunkyFunk) #47

Exactly what some have been asking for ages. It’s one of the factors that play a lot on the current testers overall impression of the game.

Friendly fire would really help tune down that spam feeling and slow down things a bit.
We used to have explosions FF (which was a bug from what I remember) and no one really complained.
People just run into each others, block their team mates line of sight, throw arties & nades all over the place etc
It’s the alpha, we need to test things with it too tbh.

Let’s hope FF won’t become a “special feature” only adopted by a minority of servers.


(tokamak) #48

Well I don’t value it myself but I think the initial confusion and therefore frustration with others I can understand.

Good to hear about the character selection. That solves it for me.


(slanir) #49

I somewhat agree with that health regen should be removed. It will make medics a lot more useful. But passive health regen is something the new generation of fps gamers expect to have.


(DoubleDropper) #50

The only reason I could accept health regen being necessary, is if there was no medic class in the game, but in a game which has medics, med packs and medic regen stations it seems ridiculous. Just because something is common, it does not mean that it is the best solution, only that it is common.


(pulley) #51

the new generation of fps gamers will get raped both ways so they shouldn bother about that :slight_smile:


(sunshinefats) #52

If you’re trying to catch the casual pub players, I don’t think FF ON by default is going to work. If you take some of the most popular games of the same genre as an example, that option is only included by default in the “hardcore” modes of play, or is voteable in the lobby, etc.
And let’s not even get started about the griefers and trolls trying to TK everyone, or the accidental kills because someone ran into your line of fire, etc, etc, etc. It could just lead to a lot of problems and it’s my opinion we should make it a non-default selectable option so the comp players and clans can have it, but the rest of us don’t have to be plagued by it. Also, I really disliked the explosives FF…I felt like if you were going to have FF have it on everything otherwise it just felt weird. Maybe I will feel differently once they get the gunplay working better, but for now that’s my opinion.


(tokamak) #53

Half the damage on the team-mate, half the damage on you.


(Rex) #54

Why not? It always worked in the past and overall most of the fps games have FF ON anyway (but other fps games don’t really matter as a comparison here).

Wait, wait… by saying “the most popular games of the same genre”, do you generalize and mean the whole fps genre or do you actually distinguish between the different shooter games? You already mentioned “hardcore mode” so I don’t hope you bring up CoD as an example now, otherwise my alarm bells suddenly start to ring.

It’s not as bad as you may think, it’s more about getting used to it. That’s all. And even “casual pub players” managed to do this in former games.
I’m against a comp only setting, because first of all we should try to keep pub and comp gameplay as close as possible and secondly it would be hard to adapt to FF on if you played all your life only with FF off.


(GENETX) #55

[QUOTE=sunshinefats;458281]If you’re trying to catch the casual pub players, I don’t think FF ON by default is going to work. If you take some of the most popular games of the same genre as an example, that option is only included by default in the “hardcore” modes of play, or is voteable in the lobby, etc.
And let’s not even get started about the griefers and trolls trying to TK everyone, or the accidental kills because someone ran into your line of fire, etc, etc, etc. It could just lead to a lot of problems and it’s my opinion we should make it a non-default selectable option so the comp players and clans can have it, but the rest of us don’t have to be plagued by it. Also, I really disliked the explosives FF…I felt like if you were going to have FF have it on everything otherwise it just felt weird. Maybe I will feel differently once they get the gunplay working better, but for now that’s my opinion.[/QUOTE]

Oh well there should be a voting system to kick people that keep on tking. But honestly, I don’t see a problem with FF on. Never experienced real problems on ET and ETQW servers with it. Usually there is an admin available as well to ban out the kids. But usually, the crowd is very forgiving and having fun. Even with some stupid TK’s.

No, FF on and I don’t see problems. Obviously it should be in the admin settings for the server to turn it on or off. This for some large noob pub servers without community and random idiots joining such as NEXUS as we have in ET. Most people will stick to a nice clanserver, even if they are not in the clan itself. Just to game and chit chat with some regular joining people. Honestly, if you play these games only to shoot around, it’s no good. This game is about teamwork, and teamwork, even without clanmatches, still benefits from having fun with regular joining ppl. That is how ET was meant to be, how ETQW was meant to be and how it should happen with DB again. And I would expect, just like ET and ETQW, that most ppl just stick to a nice server. Knowing the lads and I am absolutely sure that they will not make a problem out of some TK’s. And the be honest, I’d rather have kids whining around making TK’s, argue on the web, starting to cry and rage quit to never come back. Guess SD doesn’t see it completely that way. But possible leaving FF off makes a larger, more mature and stronger community never appear in DB.

But the game will be so much better with FF on imho.

And about the whole BF, CoD and CS have feature X, Y and Z: DB isn’t one of these games. Why should each game be the same? Everybody has it’s own preferences. There is a reason why I don’t play those games and after all these years still prefer ET, ETQW and now the DB alpha so far. DB is another game and I am glad it is. Borrowing features isn’t bad in all cases. But just adding features because game X has it and the new kids in town have never tried feature Y is bad. Who sais that the new generation doesn’t like the style of DB??? I mean, we all had our preferences for ET in the pas as well whilst CS, BF and CoD already existed as well back then.


(1-800-NOTHING) #56

completely agree about the EV escort objectives. they do feel a bit pointless and “mandatory”. wouldn’t mind seeing a more involving repair/movement speed scheme.

and FF off is a bit… “hmm…?”. dunno how the game actually plays when it’s on, though. only one way to find out.


(GENETX) #57

Ooh another minor but annoying part: No checkbox to save your password when starting the game… Highly annoying when you are the only person on the computer. Especially when you are using a long random password only for the Warchest login with KeePass. Not hard to copy it from KeePass tho, but still annoying.


(DB Genome editor) #58

Please no. I don’t mind FF servers, but I can’t stand artificial punishments like shared or reflected damage. Nothing worse than having some idiot walk into your line of fire and you get killed for it while he probably didn’t even noticed what happened :mad:

A vote kick option is all you should need to keep TKers in check.


(sunshinefats) #59

I appreciate your opinions and don’t totally disagree with much of what [I think] you’re getting at. But I get the impression that you infer that I think DB should be another clone or that perhaps I’m new to these games. Neither of these things is the case, just to clarify. Like you guys, I simply want this game to be another great SD game, good in its own right(despite the fact that it’s already borrowing loads of aspects from the games you guys have mentioned and, yes, very generally speaking, the genre as a whole-I generalize because I don’t want us to get caught up with debates over the merits of this game or that game).
That being said, I think we just have a difference of opinion on the FF issue. Most of the servers I have chosen over the years(clan servers included) have had it turned off, and most of the FPS games I’ve played, in general, have had it turned off by default. When I have played with it on, I’ve seen lots of kids and griefhounds and very little done about it…I suppose our experiences simply differ in that regard and thus has forged our opinions differently. So, in short, I get what you guys are trying to say, but I still disagree.
On the bright side it seems we all agree that there shouldn’t be too much emphasis on the comp over the casual, so there’s that :wink:
At any rate, just my opinions. :slight_smile:


(Protekt1) #60

I’d like explosives to have FF back on at the very least. I don’t like it when I have to retreat due to a grenade and the enemy’s allies can bum rush me through the grenade blast. It feels cheap because it is cheap.