[QUOTE=jazevec;418117]You don’t agree 100%, because that’s not exactly what I meant :-). I’m mostly bored by sameness of their games. They keep releasing FPS games and very similar FPS games at that. You can have a lot of variety even in FPS, as Valve shows. The SD way is to bang your way against the wall.
I agree, though, that SD don’t seem to learn very much from game to game. Covert Op, disguise ability in particular, is very ineffective in each game they release. Rambo classes continue to exist: medic in W:ET, engineer in Brink, vehicles in ET:QW. Covert Op is like Flametrooper in the sense he’s a solution looking for a problem. Firefights in ET:QW felt much less intense than in W:ET, we agree on that. One thing that especially aggravates me is they hardly ever change balance once a game is released. Rocket artillery sucks, flyers are effectively invicible ? So be it. A map is laughably imbalanced ? Get used to that. They’re not responsive, games are a fire&forget matter for them.
I get an impression for each thing they fix they break one. For example in ET:QW everyone got so much ammo that Field Op’s supply ability became worthless. Akimbo pistols were very desirable in W:ET, but pathetic and unfun to use in ET:QW. Skills took a year to raise to level4, I was only able to reliably get level4 light weapons by abusing the fact that rifle grenades trained it. I kept firing grenades at turrets. One thing that bothered me in ET:QW (I skipped Brink :D) is messed up footsteps. Footsteps in W:ET were great, I was able to get a lot of information by listening. Footsteps in ET:QW were barely audible and for some reason it was hard to distinguish the direction. For these reasons Infiltrator’s ability - silent footsteps - was poor, while it would be awesome in W:ET.[/QUOTE]
They could make this game in space and call classes whatever they want and footsteps could be the same or slightly different. I don’t give a rats ass. If the shooting is the same as W:ET and the movement is the same or very similar…you could make a basic elimination gametype (LMS) and it would automatically be better than any game on the market today.