First Brink Developer Diary Released


(shibbyuk) #61

[QUOTE=Rahdo;195689]There’s another way to use the wheel. You can tap the wheel button instead of hold it. This makes the “most important thing you can be doing at the moment” be the mission you take… the wheel doesn’t even come up… the GUI just flashes to tell you what the new objective is. So it’s nice for newbs who don’t want to have to make decisions about stuff they don’t necessarily understand, but it also works for experienced players too. If you’re a medic and you’re going to revive someone, if you tap the wheel, the person to revive we tell you about will be the nearest teammate who is critical to winning the match (i.e. an incapacitated engineer when the core objective needs to be repaired), saving you the trouble of eyeballing everyone.

But again, in the heat of battle, if you see a man down, just go ahead and revive him. No need for the wheel if it slows you down. I tend to think of the wheel as having two uses:

–during a “quiet moment” (not that it ever lasts long :slight_smile: ) when you want to stop and think for a second, get yourself into a hidey hole and bring up the wheel to get a real idea of what’s going on in the big picture.

–after you’ve just finished doing something, if there’s nothing immediately apparent to you that needs doing, but you want to keep moving, just tap the button and we’ll recommend the best thing you can be doing for the team.[/QUOTE]

Here’s my suggestion… voice recognition. Imagine just having to say “mission… 4” into your mic. This would allow you to have full control over your character as normal while viewing/selecting missions. Of course, this wouldn’t apply if you dont have a mic or you use your mic for VOIP. But the last thing you want is to not be able to run away quickly if someone starts shooting at you while you’re looking at missions etc.

With VOIP turned off as default, you could even use voice recognition as a means of selecting voice chats.

I’m sure it’d be very… er… easy to just pop that feature in, no? :wink:


(Nail) #62

and how many languages would you consider enough, and the translation would be done how ?


(shibbyuk) #63

However many languages the game is already going to support.

What translation?


(Nail) #64

if you’re using voice recognition, the game has to understand what you’re saying, even in one language you have regional dialects ie: the difference between American English and Irish English is huge, not a job I’d like to undertake


(DarkangelUK) #65

“Git yer erse oer there an malkie that dobber!”


(shibbyuk) #66

Ah ok, dialects. Yes this is always going to be an issue with voice recognition, but we’re potentially only talking about a few different commands here, so using a trained voice recognition method is a possibility. e.g. “mission” or “vchat” followed by numbers “0-9” is all you’d need to teach it.

Of course, I’m under no great illusion that this feature suggestion will actually be picked up!


(Zhou Yu) #67

[QUOTE=shibbyuk;196217]Ah ok, dialects. Yes this is always going to be an issue with voice recognition, but we’re potentially only talking about a few different commands here, so using a trained voice recognition method is a possibility. e.g. “mission” or “vchat” followed by numbers “0-9” is all you’d need to teach it.
[/QUOTE]

I’m sorry, you want a voice command to do voice-chat commands? You are literally planning to say out loud V54?

I worry that this may be slightly circuitous thinking.

(Otherwise, voice commands are a lot of effort to implement if you are covering different dialogs and accents.)


(Nail) #68

hmmm, I remember a C64 game called Echelon that used voice commands 20 years ago


(shibbyuk) #69

imho, that makes Echelon forward-thinking rather than this backward-thinking.

The point is, we don’t want VOIP because we don’t want people to be able to publically abuse people. We also want a mission wheel that doesn’t interfere with your control. These are the problems that have led to this idea. But yes, I concede, it would be awkward to implement, unless it required training and so this probably wouldn’t get well used.


(Nail) #70

sorry, I should have elaborated more, I mentioned it because it seems to me voice recognition wouldn’t have a very large footprint, heck, most phones have fairly good VR. But I can’t see where it would be any better in game than binds. Class scripts and 5 button mouse should cover most needs

I did think of a way to overcome the language barriers by doing it the same as phones where you assign a name(sound) to a number, every one can assign word to task, extra security to stop “little brother” from playing on your account

:wink: