I like the changes, but i have to say im disappointed at the lack of changes to thunder. I think mostof the community is in agreement right now that he is underpowered. Wether he gets a little love to his lmg or to his nade is heavily debatable, but some change needs to be made.
Right now his nade does 2 things. For one it has the conc effect, where if they are close to the nade they get some screen blur and debatable less movement or crosshair speed. And it has the flash where if they are starring at it, they get a white screen, I feel as though right now the ability requires ten times more skill to land then any other in the game for far less reward.
The conc effect is so negligible its almost redundant, you can see fine and are hardly hindered, essentially you can land one on top of somebody and get no real reward.
Next is this flash, it requires the enemy to be looking at it, its very ambiguous how well it has worked after using it, and for the most part it is difficult to capitalize on.
The thing is that even if you land a nade 1 foot from someone, odds are they only get conc’d, i have been conc’d perfectly on multiple occasions and was able to kill the attacker like normal, i was not even slightly hindered. You could do the same as fragger and land it right on the mark, but where he got the huge reward of a kill and possibly a gib, you got nothing, even though your inability to cook made landing it on them much harder then it was for him.
The flash is good, but on its own it does not make a worthwhile ability because throwing one it a total gamble, it might do something, it likely will do nothing. The logical thing i feel would be to reduce the range the flash effects to allow thunder to start firing early and take advantage of the time it takes them to turn away without flashing himself from range, and also increase the range of the conc effect of blur and slow and maybe make the slow a little more significant to reward perfect throws, that way he could use it from his optimal medium range to some effect.
Next is his lmg, its just mediocre. The dps is fine, but it is so woefully inaccurate that you can’t hit anything unless burst firing, making its dps hampered. i would suggest reducing its per shot spread to see how it does, because as is, its uncompetitive against anything but secondaries. I have been using smgs to kill heavies, and then swaping to thunder and thinking that the mk46 was absolutly terrible in comparison, even with my extra health compensating away.
Either of these changes would greatly help thunder, both would be very appreciated.
At least tell us if changes are going to be made to thunder, because, frankly if the majority of the community is speaking of his weakness in unison, there really is a problem (we never agree on anything after all).