ok so sorry about all this caps madness my keyboard was broken and well it needed fixing .
thing is i still don’t get how balancing works in this game … like vasili has a sniper rifle as primary and PDW (personal defense weapon) as his secondary running around like an engineer with slightly more health and some of thoese PDWs have more damage per second then AR(assault rifles ) and this makes him very versitile and just becoming a one man army . i mean dirty bomb is about team play right? not counter strike. so to match his sniper role and balance things out i think he needs semi auto pistols like medic.
secondly as i mentioned above ARs in this game or should i say all weapons in this game are imbalanced … the good example is m4a1 and timik47 statistically the timik has 3 more damage per second statistically but stats are just stats in actual gun fight the m4 gains upper hand simply because it has almost same damage per second but having about 30~ 20% lower recoil and spread and this becomes worse when you get hit since your aim gets more difficult . but this is just one of many set of weapons that just not balanced doesn’t different loadout cards and weapons are designed to give different play styles and advantages in different areas so every can be viable option and have their own strength and weakness . like instead of just reducing recoil of timik47 you guys could have made timik slower firing and have lot recoil but has higher damage than m4 and medium damage fast firing close quatres assault rifle . i see in the past your team did perfect job balancing pdp70 sniper rifle so why not try doing different tweaks and changes so every gun can serve it’s perpose .
ARTY is very useless indoors and if i am right i 've personally seen concept arts of dirtybomb and saw some mercs holding grenade launchers and believe it or not arty’s artliery marker closely resembles xm25 airburst grenade launcher so why not let him use it as a grenade launcher indoors with 3 shots and have 20sec cool down after .
and nader now has 120hp that is too much considering how much damage she can cause with her grenade launcher .
phantom ,fragger lacks team helping skills and i wish they could also have team helpings skills so they could help their not only in combat but in sustaining that their teammates stand on battlefield after all dirtybomb is teamplay game .
so that is just one of many ways i think you guys could adjust game balance so please bear this in mind.