Waitress, could I have one TITL, please.
Find the hidden word!
Har Har Har xD
laugh all you want, I found the hidden word :stroggbanana:
Is TITL some kind of beer or so? 
[QUOTE=shagileo;189049]pfff… I only get TITL
or TTIL
TITL actually has a meaning:
:D[/QUOTE]
The first and the last characters are right:D and the second character is at the wrong place.
hm, but is it a english word? (It’s not a rule, but before we are searching years …)
btw, nice to see this game is still alive ^^
lol
CONGRATULATIONS SHAGILEO! After 3 weeks somebody has it right:tongue:
>->-> You are next >->->
:stroggbanana: yeeeeeey 
:o me next?
eh :o :o maybe someone else wants to make a ‘FTHW’ map?
I actually thought about the word …
I mean, people are looking and looking for the word (IF they are searching), and after three weeks no result.
With the tips and results of previous attempts , mainly by zerOcool, I could do some puzzle work.
I learned that the order of the colors set up the order of the characters:
color system:
red orange yellow green blue indigo violet (white)
there were 4 rooms :
1 red, 1 green, 1 white and 1 blue:
red orange yellow green blue indigo violet B[/B]
Then ZeroCool found the following:
That means the word is 4 Characters long?
clockwise from spawn…
First room is a T or F
second room, the two lightbeams are a U or V?
3rd room, in textures folder it says L ?
and 4th room, it says “another one” so another L ?
FULL? :X I don’t think so because the texture folder says T instead of F but TULL is no word…
For red room he found:
red: T
blue: wrong
white: L
green: wrong
Later on I learned (and not only by my “wild” guessing… I actually thought it was wild … ) the letter “I” was in the word too.
Either blue or green was an “I”
Combining my previous knowledge:
red … green …blue… white
T… I? … I? … L
Then when ZerOcool asked the prominent question: is it an english word?:
my though of the word ‘Teil’ could actually be right. It was the only possibility to add an extra vowel: a -e-i-o-u (Y)
so the only possibilities:
1: TAil
2: TEil
3. TIil
4. TOil
5. TUil
(6. TYil)
only 1 and 2 where actually possible:
so I thought it could be a German word: Teil
Since Wezel said: almost, then I knew it was Tail of course.
NO guessing or whatsoever, just using common sense
Besides, the word could never be found in the map actually :rolleyes:
[QUOTE=shagileo;189096]
Besides, the word could never be found in the map actually :rolleyes:[/QUOTE]
Red room: a blue T at one rock
Green room: falling gives you the message “another one”. One stands for the first character of the word. And that is A. (A-nother)
Blue room: The red laser projects an I on the floor.
White room: Going to the end of the room shows an message: “Sometimes there is something behind it”. And what’s behind a texture what you can’t actually see in game? An alpha-channel. So you look for something what has to do with the transparant channel of a texture. And when you open the tga-file of the white image obove the rooms entry in photoshop, you can see it has an alpha channel in it where the character L is drawn.
So everything of the word is in the pk3 file.
Then you need
a: photoshop
b: cheat and open the pk3 anyways (so the letter with photoshop can’t be found in the map
)
but ok nvm
how did he make an alpha channel different from the red green blue channels merged? in ps and gimp i can only ever say erase something and that becomes the alpha part, but i can’t assign like a different alpha than the rest of the image, otherwise the red green blue area becomes erased when i switch back to them. its been buggin me a while, any tutorials? actually, before tutorials, what would its uses be? xD thanks
@shag nice, ill have to withdraw my earlier post
@wezel… hm… yeah pk3 ./ next time we will have to hex view bsp, reverse a wav and slowen it to half to hear 666 etc… i just mean all the erlier maps were solvable by being in the game
How do you make an alpha channel different from the visual bits of the image? If I were to make a certain part in alpha channel clear and invisible, ingame I would see black if I saved as .tga and applied without a shader, and the black would be where I erased and the rest of the texture would show around it.
Goto the tab channels and make a new channel (the same button when you make a new layer). The new layer has the name Alpha. And that’s the alpha-channel:wink:

