Fantasy mod ( codename 'Arena' )


(carnage) #21

OT:

(yea, its coded on dark basic pro )

cant say for dark basic pro but in my experince dark basic is pretty poor for games programing so say it supost to be made for games programing

how far to completions is it?


(WeeBull) #22

any progress on this mod? new screenies?
i’d really like to see this mod being finished.


(EB) #23

Well, the site for the mod is “under construction”.

@Jaquboss, PM me all of the info that you can give me about the mod.

  • This way I can get the site up and running for you.
    BTW…would you like for me to do some graphic work for the site ?(customize the theme)

(WeeBull) #24

Any good news? Or has the project run into a dead end.


(carnage) #25

the only message on the website is that “ET-arena opens its doors” and the only information in this post is that “The site is still under construction” from 14th feb

also noticably is that the title is splet wrong “ET-areana opens its doord” so i doubt there have been many admins there looking at it or they would have noticed

the forums have only one thread two maby if more people started talking and posting surgestions there it might insiper the authors a bit more


(EB) #26

How did you find the link ?
The website will not ANY good until this mod moves a tad bit more…I barely have anything to work with at this point.(unless Jaquboss gets someone else to do the website.)

The doors aren’t even open really…that was just put there to say that the database tables were finally setup.


(carnage) #27

How did you find the link ?

i was given it by jaquboss. We talked about some posibiltes for the mod a while back. Since i dont have time to comit to working on the mod i cant help out but i had some ideas that i would like to at least have others consider so the need for a forum was born and hence the website

if whoever is running this mod i can give some help with managent and direction (looking after staff, keeping people focused on there targets etc) as well as finiding some mebers if you are interested but no time to actuly work on content for it


(EB) #28

Of course-(as you know) Jaquboss is the person to talk to…I got the webspace for him but he hasn’t done anything with it nor do I know what he may want me to do with it.
He said that he has a few people for the staff. Maybe he will fill us in on the details sometime.

Maybe he scrapped the idea…who knows.


(Jaquboss) #29

Of course there are some works, but i still dont exactly know if it is going to be an ET mod
perhaps it will not be for it when it’s done ( but i dont want to leave Q3 source family so change won’t be radical if it will change )
problems with et engine are just it is limited, not open and bugged


(carnage) #30

i though that because of the apearance that weapons and clothing etc can be changed that the ETegnine would be a massive bonus. although the mdm/mdx is hard its rely have some pull points for that kind of stuff

of course if it could be built onto the Q3 engine then it would give all needed stuff and allow for engine modifications that no doubt could be useful. especialy with all the talk of posible NPC’s and bots in the game


(kamikazee) #31

NPC’s are possible in W:ET but they’re probably hard to debug and fine-tune.


(Jaquboss) #32

NPC in a box: it is just a normal entity like dropped item or something else
what makes it unique is it’s clientside proccesing and VERY massive think code
Basicly making standing NPC isn’t anything hard, much worse are moving ones which already need pmove like physics
so i don’t see why the engine would have any problems with npcs…
I just hope that MDM and MDX will be more common format, it may be pain with current tools to do any model


(carnage) #33

i gess it depends what you want your NPC to do then i gess. For moving etc the AAS i think would be very helpful and would also give your mappers the chance to optimise and help make the levels more bot friendly but solutions are posible without i gess

as far as i know there is a tool in development that might make MDM MDX easier to get hold off but just have to w8 and see for that. ikanotos tool makes it total doable though… if perhaps time consuming to export but if you going to the effort of new characters then i dont see what differance a few more mins will make


(kamikazee) #34

I’m wondering if this mod idea wouldn’t be better of if it’s made on ET:QW…
The tools are allready available there, lots of things are documented on sites like Modwiki, etc. It would allso allow to make larger realms and use airborne vehicles more easily.

The only downside would be that it won’t be free anymore to start to play it. :confused: (For players who don’t have a copy of ET:QW, of course.)


(carnage) #35

since we dont have any real demonstration of quite what ETQW can do realy it could be pretty poor planning to decide to make a mod on it. There is no garantee there will be any better modeling suport etc than for WET. Performace is set to be q4 standard so that will cut out a lot of players. especial people my age, im fortunate to have a computer to play these spec games but most are not

There are some nice Q3 derived engnes flying about right now as well so they might be more suited and still allow for perfomace and keeping the mod free


(comcrap) #36

Although I am definatly a mapper newbie I would love to help anyway I can. I currently have lots of WiP for both basic scripting, mapping, and general small modifications for my clan server.

PM me if you are interested in what help I can offer.


(kamikazee) #37

I believe that someone said that modding was similar to Q4, except for the new MegaTexture of course. MD5 tools are readily available, and static meshes simply need a common format like LWO.

I see your point on performance issues though, and the fact that those Q3 engine mods are free…


(carnage) #38

bit from what i understand there hasnt even been desision on what type of gamestyle there will be in the mod

if its going to be MMO style with massive outdoor stanges and what not then ETQW could realy have some bonuses with the megatexture… although on the screenshots this kinda looks low res compared to the other textures

with q3 style engine then there is still nothing stoping maps this size and although the terrain textures will have to tile a lot can be done to help this

if the style is for a closed space indoor style game with maby limited outdoor then there are some realy nice q3 mods that allow posibilites of pre compiled bumpmapping and much more advanced model formats. also the engine source can be aquired for these so even more high effecency modules could be writen especaily for the mod


(Scennative) #39

Dead, alive, openSource?!


(ischbinz) #40

hust
dusty topic
remove the spiderwebs plz :slight_smile: