[QUOTE=4lxndr;542221]A lot of things being discussed here are already as design!
For teammates dying on C4, if you are aiming directly at a C4 the disarm action should take priority over help up. If you press F and begin the help-up action first you’ll remain locked into the help-up action regardless of your aim. I’ll bring it up with Naxxus for more thorough testing, but can anyone confirm that it is the above that is definitely failing in live situations, and not a misunderstanding of the priority rule?
FireWorks, for the turret issue - if you do a search for ‘m_InteractionPriorityOrder’ in your ShooterGame.ini, how does that look? It should by default prioritise objective actions over use actions, but must be failing under some circumstance…
Thanks![/QUOTE]
Sorry for the late answer, here is my priority section as of today. I havent manually edited it since I posted the OP and I dont remember ever changing it.
[ShooterGame.SGContextActionManager]
m_InteractionPriorityOrder=PIT_DISARM
m_InteractionPriorityOrder=PIT_ARM
m_InteractionPriorityOrder=PIT_CONSTRUCT
m_InteractionPriorityOrder=PIT_REPAIR
m_InteractionPriorityOrder=PIT_PDA
m_InteractionPriorityOrder=PIT_PICK_UP
m_InteractionPriorityOrder=PIT_DELIVER
m_InteractionPriorityOrder=PIT_USE
m_InteractionPriorityOrder=PIT_HACK
From what I see at first glance, the delivery should be higher priority than picking up.
I will add your suggested “+m_InteractionPriorityOrder=PIT_RECLAIM” in the bottom now.
Does the + make a difference since Im missing them in my ini while you write to use them?
Edit: The issue about the disarm and bodies. Often enough, I simply do not see the C4 (good enough) in the corpse to properly aim for it in the crucial fractions of a second. So, I do end up with the Get Up and have to retry.
Assuming the priority system works and I should be able to start a defuse through bodies in LoS: Maybe a little larger C4 “hitbox” would solve a good amount of issues.
But without having it explicitly tested, I believe that I cannot disarm through bodies. At least the UI message is not corresponding correctly.