Explosive weapon question


(SockDog) #21

Maybe it’s an ability that if you have a grenade in hand and touch an enemy you slip it into his pocket then go mail his mummy the pin. :slight_smile:


(Cankor) #22

Then there’s shooting your own nade (to make it blow up where you want it I guess).


(Iur'Tae'Mont) #23

IIRC, in HORSE’s Compen-wossname, it mentions sticky grenades for the Operative.


(Herandar) #24

Heh, playing a light operative with sticky grenades and perks that give extra grenades and enhance this function would be hilarious. Just run around until you find a group of enemies, knock 'em down and plant sticky bombs that only enemy operatives can see and disarm, Lather, rinse, repeat.


(Cankor) #25

nades are unlimited.


(Herandar) #26

Yeah, but they take time to respawn. i was hoping to be able to carry two at a time, for this example. Or decrease the respawn timer.


(Mad Hatter) #27

Those would probably be Soldier abilities if they exist at all. But yeah, Operatives get the sticky bombs from what I remember. Still can’t find where I heard that though. But I remember reading that if you get stuck you have like 10 seconds to get a teammate to pull it off of you before it goes kaboom and you die or get incapacitated. Might have been only Engineers that can pull it off…

EDIT: Just wondering, what sort of weapon attachments do you think the grenade launchers will get?


(Exedore) #28

Different grenade types are on different cooldown timers. A Soldier using a Molotov and a Frag grenade back to back is pretty darn powerful, it just takes two Supply pips to do so.