EDIT: Oopsies, totally misread your post. True, but the engineer gun drains it quicker I think? (Feels like it anyhow)
EV changes
I really dont want the EV to move faster. I like how the moving objective slowly changes the interpretation of the geometry in the map. Making the EV fast and fragile will make it stutter step through the map and there won’t be as much of a gradual change.
I’d hate EV going faster. This will screw the map design through the ****ing window. I thought this was an obvious thing but it seems not for everyone.
And Rex, you couldn’t finish the MCP maps in ETQW in 4 minutes or so. They were alwys long. Here it is the same. Don’t compare LB or Chapel to the Camden or Waterloo gameflow. Totally different things!
I agree on the other two points tho. But instead of increasing damage of all weapons to the EV, imho it is easier to drastically reduce its health, say by 30%, but also increase the repair speed by around 15%. In this way even bullet weapons would be more useful for damaging EV.
There is something else that need be changed, I use the EV as mobile cover but as soon as you touch it, it feels like you stick to it like glue. It mess up your movements in the small streets.
I find it annoying that you always exit the EV on the right hand side, makes it impossible not to predict.
Would prefer if you always exited at 180 degrees to the direction you face.
i.e. If looking forward exit to the rear, if looking right exit to the left, etc.