Also, what do you think about support for polygons with more than 4 sides?
ET Model Tool v1.4.0 *NEW*
Hi,
Loving this tool! Tried modelling a while back and was pretty hopeless. I am able to make a fairly decent model in Radiant though, so converting .map to .md3 is brilliant.
I am however having a problem when adding a tag. In the readme, you say you have to know the exact position and 23.234375 is pretty precise. How do i find the coordinates of where i want the tag to be?
As far as i’m aware i’m unable to do this in radiant.
Just a thought. Is there a way you could add an origin or your own, say q3 model tag to .map and when it converts they wiil have their coordinates. They could be tag_01, tag_02 etc. which can later be edited or something?
Thanks
Check out the latest version 1.6.2… readme+download at: http://www.et-only.com/downloads/tools/readme
Here’s an example of such a multi-sided brush model. Converted from .map->.md3. Made by [UJE]Niek…

(In this model there are hardly any 6 sided brushes with each 4 vertices)…
That is simple.
You create Your model around the base-origin, the point where the X-, Y- & Z-axis intersect…
This base-origin is the point that later will be the origin of Your model…
All You have to do is read on what units the tag must be in X-, Y- & Z-direction… in Radiant.
Just read the unit-values in Radiant’s 2D-view, from the base-origin (0,0,0) to where the tag should be.
The previous answer already explains how the model’s origin is defined…
You get the model-origin for free, so to speak… every model has an origin.
You can however use any existing tag as a new origin for Your model. You do it this way:
- Load an MD3
- Choose the tag You want to use as the new origin (in the lower right of the window; Select it from the ‘Pivot Point’ dropdown listbox)
- From the main-menu choose: Edit / Tags / Use Pivot-Tag As Origin
- Save the model.
After You did this, Your model will still have all the same tags, and also have an origin. But now the origin is on the exact same point as the tag You had chosen…
This means, that if You let the model rotate with mapscript, it will rotate about this (new) origin…
C…
Thanks C,
Must have done something wrong previously as my tags were WAY off, but have done it now 
Also i think you may have misunderstood me. What i meant was using the origin texture or one of your own in Radiant that when converted will become tags. But now i know how to do it, it’s easy enough to put then in by hand.
Many thanks 