ET: Legacy


(KeMoN) #321


Capture Ze forward bunker!
<< 7 >>[HR][/HR]Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter set during World War II and heavily focused on teamwork. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, there comes a project which aims to relaunch and dust off a game which consistently refused to go down.[HR][/HR]

Welcome back to another sneak peek. This week we will move deeper into the bunker system of Bergen by Detoeni and also have a look at the northern courtyard.
But before we start with that I’m happy to adress the question by wolfETplayer.
The game minimization is actually already part of the SDL. However, since it’s not part of the vanilla game you will have to port it to RtCW.
Since nowadays the computers have gotten better there is really no harm in increasing the default hunkmegs. Actually it is a good idea to do so. However people getting kicked for hunkmegs have one common Error message. If the error messages differ then there is most likely a flaw in the current code base.

So today we want to move deeper into the bunker system. For that we will simply provide you with a few images showing some corridors, however due to the nature of a bunker corridor there really is not much need for commentary. One thing to keep in mind about the cortyard later-on, is that there is no blending between dirt and floor tiles in the doorways yet. It will come later and therefore you will see the rough transition in these images.


[HR][/HR]
Community Survey

This week we want to try and include you, the community, a bit more into the development. After all, in the end it will be primarily you who is going to play this modification. To try this, we will be using a relatively simple issue, just to see how it goes.
The bunker system in Bergen has a very great layout,
which would allow the easy implementation of a useful, but game-changing feature:
MG nests in the bunker center

In this image you can see the entrance to the MG nest. It is located directly opposite of the generator room.

This is the view from the allied main route coming from the forward bunker.

This is the view from the axis main route coming from the eastern courtyard.

This implementation will contain one operable machine gun nest facing the corridor to the forward bunker and one facing the axis spawn exit courtyard.
This way it can be used by both teams to fortify defenses on the generator by having increased fire support on the main route.
There will be a slight impact on the simplicity of the structural mesh, however effective VIS-blocking will still be assured.

In the above image you can see the command map with the impact these MG nests would have on the map flow. The blue lines are the travel routes for the allied team to the generator and the red lines the axis routes.
The MG nests will be placed on the main route facing both teams and therefore play a crucial role in the control over the bunker center and access to the generator room.

For participating in the survey, please visit this Google Form and take the 30 seconds to click one of the three radio buttons (NO – YES – YES, but optional). If you have a different take on this issue you can leave notes in the fourth option.
If you do not have a Google account or do not want to log in, please feel free to leave comments here.

Thank you for following our project. If you are interested in joining our efforts please don’t hesitate to get in contact with us. You can leave a reply here, send me a PM or join our IRC channel.

[HR][/HR]


(Teuthis) #322

Looks stunning


(Spyhawk) #323

Et:Legacy 2.75 will be released in just a few days!


(Nerwitz) #324

Happy toes!! Massive commitment for the build.


(wolfETplayer) #325

Great job! Can’t wait to get my hands on this new shiny build.


(KeMoN) #326


Release 2.75
‘Learning to fly’
<< 8 [HR][/HR]Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter set during World War II and heavily focused on teamwork. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, there comes a project which aims to relaunch and dust off a game which consistently refused to go down.[HR][/HR]

Long overdue, but it is finally here! Nearly one year ago, we released version 2.74 which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy version 2.75 ‘Learning to fly’.

As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released.

The changelog is long and ranges from rather simple UI changes like the ‘landmine spotted’ spamming to more serious back-end updates.

Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code.

The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete LUA administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days, so make sure to keep track of this project!

[HR][/HR]
Download

[HR][/HR]
We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement.

Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track!

Our thanks goes out to all regular contributors, fans and helping hands that participated in bug reports, suggestions and fixes.

Thank you for following our project. If you are interested in joining our efforts, please don’t hesitate to get in contact with us. We are a community driven project and everyone is welcome to join. You can leave a reply here, on our forumor our IRC channel.

[HR][/HR]


(wolfETplayer) #327

I follow the countdown for 2.75 everyday. Recently I saw that 1 day was added to the countdown timer again. Is there any problems with 2.75? What is the point of countdown timer if you reset it over and over again.


(SiNRay) #328

Probably they’ve found some issues thats need to be fixed before release.?


(KeMoN) #329

SiNRay’s assumption is quite correct, unfortunately.
The problems weren’t however so much with the version itself. We have had troubles uploading the new version to our own servers, because we have had troubles with both authentification and a pre-set filesize limit. Because of that we simply couldn’t upload the files for the release.

We are trying to iron that out as we speak, so it shouldn’t be too long until you can get your hands on the newest ET: Legacy build. :wink:

Thank you both for your patience and interest!
Cheers


(Spyhawk) #330

Don’t worry, it’s coming today!

We’ve entirely rebuilt our server a few months ago, and found out some left permission issues we couldn’t fix right away. In the meantime, we’ve started working on 2.76 :wink:

Edit: It’s now out.


(KeMoN) #331


Release 2.75
‘Learning to fly’
<< 8 >>[HR][/HR]Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter set during World War II and heavily focused on teamwork. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, there comes a project which aims to relaunch and dust off a game which consistently refused to go down.[HR][/HR]

Long overdue, but it is finally here! Nearly one year ago, we released version 2.74 which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy version 2.75 ‘Learning to fly’.

As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released.

The changelog is long and ranges from rather simple UI changes like the ‘landmine spotted’ spamming to more serious back-end updates.

Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code.

The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete LUA administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days, so make sure to keep track of this project!

[HR][/HR]
Download

[HR][/HR]
We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement.

Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track!

Our thanks goes out to all regular contributors, fans and helping hands that participated in bug reports, suggestions and fixes.

Thank you for following our project. If you are interested in joining our efforts, please don’t hesitate to get in contact with us. We are a community driven project and everyone is welcome to join. You can leave a reply here, on our forumor our IRC channel.

[HR][/HR]


(wolfETplayer) #332

Nice one! New renderer is a promising feature. Also glad to see you are working in the direction of gamepad support. Would be great to play ETL on the big screen with my Xbox Gamepad. Keep it up, proud of you.


(KeMoN) #333

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[IMG]http://i.imgur.com/78iUXmX.png[/IMG]

[INDENT][INDENT]A Happy Halloween from[/INDENT]

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Credits: RayBan for his ‘pumpkin heads v2’ MiniMod


(KeMoN) #334

Hello everyone.

The good people over at modDB have launched their annual “Mod of the Year” award competition. There are three phases and in the current phase 1, people can nominate their favourite mods. After Phase 1 the Top100 will advance to Phase 2 and in phase 3 the mod of the year will be announced.

Admittedly, the competition is fierce and we are a small mod for a 13 year old game. However, there are over 10.000 mods out there and we are convinced of the general performance and visual enhancements we have already brought to the game. The fact that this forum thread is relatively quiet right now is a little bit misleading.

• Our activity on GitHub is wonderful.
• The regular game textures are ready and awaiting the 2.76 release and we are working on setting up the advanced texture mapping with normal and specular maps.
• Thunderpwn has been hard at work replacing all static mapobject models to bring us one step closer to complete freedom from the license restrictions that are still in place.
• DimitriZer0 is working on a custom player model to replace the standard ones. Currently still in alpha state, the future plans are promising with different skins depening on the map setting and also appropriate backpack and gear for the different classes.
• There are currently 3 maps that are being worked on, to ship ET: Legacy with fantastic maps that make full use of the new, powerful renderer. These maps are Bergen, Würzburb Radar and Goldrush. And Seawall Battery is even a close candidate for a 4th map.

This sounds like a lot and you might now be wondering, why there aren’t more news on Forums or Social media.
The answer is, that the majority of these points are still in alpha state, which means they are still subject to constant change. We are testing different ways and approaches, which means that showing something off, could mean that after a few weeks this is already outdated. Nevertheless, if you are interested in the closer development and want to follow current discussions, bug and feature problematics and the occasional sneak-peek into said alpha state development, then please don’t hesitate to join us in our public Gitter channel.

Our latest release 2.75 ‘Learning to Fly’ from the 13th of September, has already been downloaded a staggering amount of 14.000 times!
We are very proud of that fact and appreciate all the support we get from you, our community.

Please help us spread the word.
If you have a modDB account, please take the 2 minutes and nominate us for the ‘Mod of the Year’ award.
Let’s make sure the global gaming and modding community, knows that great games can live to great age.

[HR][/HR]


(wolfETplayer) #335

You guys have my vote. Long live ET!


(SiNRay) #336

Voted for you! :slight_smile:


(Rogan21) #337

I also voted for you :slight_smile:


(BackSnip3) #338

Voted for ET:Legacy!


(KeMoN) #339


Antenna Courtyard
<< 9 >>[HR][/HR]Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter set during World War II and heavily focused on teamwork. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, there comes a project which aims to relaunch and dust off a game which consistently refused to go down.[HR][/HR]

Today we will have a look at the Antenna courtyard and the Axis spawn area in Bergen by Detoeni.

In the last two images you can see the exit of the Axis spawn. In standard Bergen this exit is in a slightly narrow place, which means that explosive damage will be more likely to have a big impact. While it is still possible to put a lot of preasure on this exit with explosives and especially air support, the Axis can now spread out a bit more. While the Allies now have the option to mount the coast fortification in the back and put preasure on the Axis with crossfire, the Axis can leave this chokepoint quicker and assess their options.

The Axis spawn area has now been opened up a bit to allow for smoother travel. Whether there will actually be a MG in that hatch is unsure at this point, it is simply there for testing how it would work out.

Thank you for following our project. If you are interested in joining our efforts please don’t hesitate to get in contact with us. You can leave a reply here, send me a PM or join our Gitter channel.

[HR][/HR]


(SiNRay) #340

OMG what a difference.:slight_smile: Stunning!:tongue: