ET clip shader question


(No1_sonuk) #21

Unless your misc_model is very simply, the solid spawnflag creates really nasty brushwork.

Sorry, but my question was “If you’re going to use misc_model anyway, why not use its solid spawnflag, and make an appropriate shader for its skin?”
Solid or not, as a misc_model, surely it’ll create the same brushwork?


(SCDS_reyalP) #22

No, unless a misc_model is solid, no brushwork exists for it.


(No1_sonuk) #23

So how is it drawn?


(SCDS_reyalP) #24

With triangles, as specified by the surfaces lump. See http://graphics.stanford.edu/~kekoa/q3/ (that pages calls the surfaces lump faces)

Brushes are not used for drawing in the .bsp. They are only used for collision detection and various surface and content attributes.