Eox's Fletcher feedback.


(Szakalot) #61

@HammerOfDawn said:
MidnightButterSweats wrote: »

Fletcher is, right now, an ASSAULT class with ENGINEER objective speed. If all you do is slow down sticky bomb recharge by 2s, that doesn’t change. We have to change how stickies function to remove the ASSAULT part of Fletcher.

Reducing his speed could also work, bring it down so its at least par with the speed of bushwhacker. You don’t see Bushwhacker jumping around like a maniac.

that has nothing to do with it. Fletcher jumps around cause stickies are 100% accuracy, so you benefit greatly from vertical movement.


(GatoCommodore) #62

[quote=“Szakalot;c-217942”]> @HammerOfDawn said:

MidnightButterSweats wrote: »

Fletcher is, right now, an ASSAULT class with ENGINEER objective speed. If all you do is slow down sticky bomb recharge by 2s, that doesn’t change. We have to change how stickies function to remove the ASSAULT part of Fletcher.

Reducing his speed could also work, bring it down so its at least par with the speed of bushwhacker. You don’t see Bushwhacker jumping around like a maniac.

that has nothing to do with it. Fletcher jumps around cause stickies are 100% accuracy, so you benefit greatly from vertical movement.[/quote]

but if its not 100% accuracy on jumping he is not that good to play anymore.
much like snipe jumping with PDP before the jump sniping update.
wall jump then dink the target while keep moving but still have 100% accuracy.

both might argue that its no fun if you miss while you jump, but every gun in the game, even shotgun, has more spread when jump shooting.


(Szakalot) #63

well, its a thrown explosive, perhaps it doesnt need to be so precise.

in any case, i was explaining why fletchers spam wall jumps more than any othe merc


(Eox) #64

I’m against decreasing the accuracy of the projectile while mid air. It removes some skill indexing and won’t even make spamming tactics less efficient : people who jumps from a wall to another and spam stickies usually do it against a fairly close ranged opponent, so they don’t care about being imprecise. In the end, this will only nerf good players who will use their inertia while jumping and try to score a direct hit from afar. Spamming can be punished efficiently just by doing what I suggested in the OP.


(GatoCommodore) #65

SD wont do it because it will ruin fletcher.

so its either further nerfing damage or delay per throw.

i keep thinking if were to make longer delay for fletcher, he will be very useless in close range corner combat, which he is supposed to do, so the only way to do it is to reduce the maximum damage on non-stick.

i think we beat the horse pretty dead by now @Eox


(Eox) #66

SD wont do it because it will ruin fletcher.

so its either further nerfing damage or delay per throw.

i keep thinking if were to make longer delay for fletcher, he will be very useless in close range corner combat, which he is supposed to do, so the only way to do it is to reduce the maximum damage on non-stick.

i think we beat the horse pretty dead by now @Eox [/quote]

Once again : minimum damage nerf so imprecise throws are even more punished. RPM reduced from 60 to 55. Cooldown nerf from 8 to 10 seconds. And we fix trapping by increasing the stickybomb minimum damage if the stickybomb is still present two seconds after having landed on something. With all of this, people using stickies just to blindly spam should be way less efficient, and using stickies in duels will be way harder if you aren’t in a good position. The skill indexing of Fletcher still remain, and people who can manage to get direct hits reliably should remain unaffected.

Doctor, your pronostic about the horse ?


(GatoCommodore) #67

SD wont do it because it will ruin fletcher.

so its either further nerfing damage or delay per throw.

i keep thinking if were to make longer delay for fletcher, he will be very useless in close range corner combat, which he is supposed to do, so the only way to do it is to reduce the maximum damage on non-stick.

i think we beat the horse pretty dead by now @Eox [/quote]

Once again : minimum damage nerf so imprecise throws are even more punished. RPM reduced from 60 to 55. Cooldown nerf from 8 to 10 seconds. And we fix trapping by increasing the stickybomb minimum damage if the stickybomb is still present two seconds after having landed on something. With all of this, people using stickies just to blindly spam should be way less efficient, and using stickies in duels will be way harder if you aren’t in a good position. The skill indexing of Fletcher still remain, and people who can manage to get direct hits reliably should remain unaffected.

Doctor, your pronostic about the horse ?[/quote]

“Its dead bill!”


(bgyoshi) #68

[quote=“HammerOfDawn;c-217932”]

Reducing his speed could also work, bring it down so its at least par with the speed of bushwhacker. You don’t see Bushwhacker jumping around like a maniac.[/quote]

Objective speed, not running speed. The speed of arm/disarm/repair.