Environmental fog problem


(Danyboy) #21

ok problem sorted - i think it was something to do with the fog colour - anyway i tried uding battery’s own fog colour 0.4 0.4 0.4 and the black corner has gone.

While i was sorting this i forgot to add the first line of my shader:

textures/omaha_ov/fog

and ET was not happy - not 1 texture loaded properley - let that be a warning to you - look after your shaders :smiley:


(sock) #22

The max/min co-ordinates used in the worldspawn ONLY affect the command map in the Limbo menu and the initial generation of the tracemap. They are used by the game for scaling reasons as the command/trace maps are fixed sizes and the actual game maps are not.

Sock
:moo: