Engineer Emphasis


(zenstar) #21

Would love 2 sets of models. I also shoot at friendlies when they come around corners and at a distance while I can see what classes are involved in a firefight it takes me a moment to figure out which side I’m on.


(tokamak) #22

Still, please don’t add that orange glow effect again.


(zenstar) #23

Agree. Glows are not required. Different models or different coloured skins are just fine.

TF2: has classes and teams. Can distinguish classes and teams easily.
Halo: teams easy to distinguish at a glance. (No classes).
Wolf: teams easy to distinguish at a glance. (Classes fairly easy to spot).
Quake Wars: Teams easy to distinguish at a glance. (Classes easy to distinguish).


(Humate) #24

I had a hard time distinguishing the infiltrator and the tech during the beta of qw.

edit: :frowning:


(stlava) #25

[QUOTE=zenstar;410110]Agree. Glows are not required. Different models or different coloured skins are just fine.

TF2: has classes and teams. Can distinguish classes and teams easily.
Halo: teams easy to distinguish at a glance. (No classes).
Wolf: teams easy to distinguish at a glance. (Classes fairly easy to spot).
Quake Wars: Teams easy to distinguish at a glance. (Classes easy to distinguish).[/QUOTE]

Right to that extent with a skilled team they communicate and seak out and eliminate important classes. IE objective class and medic first. Not easily being able to distinguish classes throws that important strategy away. How they communicate and deal with threats is what distinguishes a good team from a bad team.